ActivityAfuGiftView.cs 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityAFuGift;
  4. using ET;
  5. using FairyGUI;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ActivityAfuGiftView : BaseWindow
  11. {
  12. private UI_ActivityAFuGiftUI _ui;
  13. private GList _rewardListUI;
  14. private struct GetState
  15. {
  16. public int rewardID;
  17. public bool canGet;
  18. }
  19. public override void Dispose()
  20. {
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  27. _ui = UI_ActivityAFuGiftUI.Create();
  28. viewCom = _ui.target;
  29. viewCom.Center();
  30. modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_btnClose.onClick.Add(Hide);
  33. // Data
  34. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  35. // UI
  36. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  37. _rewardListUI.itemRenderer = RenderListReward;
  38. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  39. InitUI();
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _ui.m_panel.m_scrollPane.target.scrollPane.posX = 0;
  45. UpdateTime(null);
  46. Timers.inst.Add(1, 0, UpdateTime);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. Timers.inst.Remove(UpdateTime);
  52. }
  53. protected override void AddEventListener()
  54. {
  55. base.AddEventListener();
  56. }
  57. protected override void RemoveEventListener()
  58. {
  59. base.RemoveEventListener();
  60. }
  61. private void InitUI()
  62. {
  63. // 112121
  64. // 使列表宽度等于子节点的总宽度
  65. float itemWidth = _rewardListUI.GetChildAt(0).width;
  66. float columnGap = _rewardListUI.columnGap;
  67. _rewardListUI.width = CalculateListWidth(_rewardListUI.numItems, itemWidth, columnGap);
  68. // 根据列表 初始化进度条长度
  69. float marginLeft = 147;
  70. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  71. gProgressBar.width = marginLeft + _rewardListUI.width;
  72. }
  73. private float CalculateListWidth(int num, float itemWidth, float columnGap)
  74. {
  75. return num * itemWidth + (num - 1) * columnGap;
  76. }
  77. private void UpdateTime(object param)
  78. {
  79. long curTime = TimeHelper.ServerNow();
  80. long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
  81. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  82. }
  83. private void RenderListReward(int index, GObject item)
  84. {
  85. UI_reward rewardUI = UI_reward.Proxy(item);
  86. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  87. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
  88. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
  89. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
  90. LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
  91. LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true, true);
  92. LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
  93. UI_reward.ProxyEnd();
  94. }
  95. private void LoadItem(int id, GObject obj, int num, bool isVip = false, bool isLock = false)
  96. {
  97. ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(id);
  98. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  99. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  100. comItem.m_txtCount.text = num.ToString();
  101. comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
  102. comItem.target.onClick.Add(OnItemClick);
  103. comItem.m_Lock.selectedIndex = isLock ? 1 : 0;
  104. int dayIndex = _rewardListUI.GetChildIndex(obj) + 1;
  105. // 已经到达的日期
  106. int passDay = ActivityAfuGiftDataManager.Instance.GetMaxPassDay();
  107. bool arrive = dayIndex <= passDay;
  108. comItem.target.data = new GetState
  109. {
  110. rewardID = id,
  111. canGet = arrive
  112. };
  113. if (arrive)
  114. {
  115. ActivityInfo activityInfo = ActivityAfuGiftDataManager.Instance.Info;
  116. bool canGet = false;
  117. // Vip专属
  118. if (isVip)
  119. {
  120. canGet = ActivityAfuGiftDataManager.Instance.CanGetSuperReward(dayIndex);
  121. }
  122. else
  123. {
  124. canGet = ActivityAfuGiftDataManager.Instance.CanGetNormalReward(dayIndex);
  125. }
  126. // 已领
  127. if (!canGet)
  128. {
  129. //bonus.m_imgGot.visible = true;
  130. obj.touchable = false;
  131. // 隐藏红点
  132. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  133. }
  134. // 未领
  135. else
  136. {
  137. //bonus.m_imgGot.visible = false;
  138. // 显示红点
  139. RedDotController.Instance.SetComRedDot(obj.asCom, true);
  140. }
  141. }
  142. UI_ComItem.ProxyEnd();
  143. }
  144. private void OnItemClick(EventContext eventContext)
  145. {
  146. GObject obj = (GObject)eventContext.sender;
  147. GetState getState = (GetState)(obj.data);
  148. if (getState.canGet)
  149. {
  150. //ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
  151. }
  152. else
  153. {
  154. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  155. }
  156. }
  157. }
  158. }