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							- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class NumberUtil
 
-     {
 
-         public static string GetChiniseNumberText(int num)
 
-         {
 
-             int numInUnit = 0;
 
-             int numInTen = 0;
 
-             string strInUnit = "";
 
-             string strInTen = "";
 
-             if (num <= 10)
 
-             {
 
-                 return GameConst.CHINESE_NUMBER[num - 1];
 
-             }
 
-             else if (num < 20)
 
-             {
 
-                 numInUnit = num - 10;
 
-                 strInUnit = GameConst.CHINESE_NUMBER[numInUnit - 1];
 
-                 return "十" + strInUnit;
 
-             }
 
-             else if (num < 100)
 
-             {
 
-                 numInTen = Mathf.FloorToInt(num / 10);
 
-                 strInTen = GameConst.CHINESE_NUMBER[numInTen - 1];
 
-                 numInUnit = num % 10;
 
-                 if (numInUnit == 0)
 
-                 {
 
-                     return strInTen + "十";
 
-                 }
 
-                 else
 
-                 {
 
-                     strInUnit = GameConst.CHINESE_NUMBER[numInUnit - 1];
 
-                     return strInTen + "十" + strInUnit;
 
-                 }
 
-             }
 
-             return "未知";
 
-         }
 
-         public static string GetChiniseNumberWeekText(int num)
 
-         {
 
-             if (num >= 0 && num < GameConst.CHINESE_NUMBER.Length)
 
-             {
 
-                 return GameConst.CHINESE_WEEK_NUMBER[num];
 
-             }
 
-             return "未知";
 
-         }
 
-     }
 
- }
 
 
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