CardSkillView.cs 5.6 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. namespace GFGGame
  5. {
  6. public class CardSkillView : BaseWindow
  7. {
  8. private UI_CardSkillUI _ui;
  9. // private PassivitySkillCfg _viewData;
  10. private int _cardId;
  11. private int _skillId;
  12. private int _skillLv;
  13. private PassivitySkillCfg skillCfg;
  14. private PassivitySkillLvlCfg skillLvCfg;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. _ui = UI_CardSkillUI.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  27. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  28. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  29. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. _cardId = (int)(viewData as object[])[0];
  35. _skillId = (int)(viewData as object[])[1];
  36. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  37. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  38. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  39. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  40. _ui.m_txtName.text = skillCfg.name;
  41. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  42. UpdateView();
  43. }
  44. private void UpdateView()
  45. {
  46. _ui.m_c1.selectedIndex = 0;
  47. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  48. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  49. if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, _skillId) == null) //已满级
  50. {
  51. _ui.m_c1.selectedIndex = 1;
  52. return;
  53. }
  54. _ui.m_comConsume.m_txtCount.text = skillLvCfg.costNum.ToString();
  55. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  56. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  57. }
  58. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  59. {
  60. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
  61. com.m_txtLv.text = title;
  62. com.m_txtDiscribe.text = string.Format(skillCfg.describe, skillLvCfg.probability, skillLvCfg.count);
  63. }
  64. private void RenderListStarConsumeItem(int index, GObject obj)
  65. {
  66. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  67. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  68. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  69. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  70. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  71. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  72. int needCount = skillLvCfg.materiarsArr[index][1];
  73. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  74. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#FCBCBA" : "#FFF8EA"); ;
  75. listItem.m_txtHasCount.text = hasCount.ToString();
  76. listItem.m_btnPlus.visible = false;
  77. if (listItem.m_btnPlus.data == null)
  78. {
  79. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  80. }
  81. listItem.m_btnPlus.data = skillLvCfg.materiarsArr[index][0];
  82. if (hasCount < needCount)
  83. {
  84. //材料不足显示加号
  85. listItem.m_btnPlus.visible = true;
  86. }
  87. }
  88. private void OnClickBtnPlusStarConsum(int index)
  89. {
  90. int itemId = int.Parse(UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index)).target.data.ToString());
  91. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } });
  92. }
  93. private async void OnClickBtnUp()
  94. {
  95. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  96. {
  97. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  98. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  99. return;
  100. }
  101. bool isEnough = true;
  102. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  103. {
  104. int needCount = skillLvCfg.materiarsArr[i][1];
  105. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  106. if (hasCount < needCount)
  107. {
  108. isEnough = false;
  109. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  110. break;
  111. }
  112. }
  113. if (!isEnough) return;
  114. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  115. if (result)
  116. {
  117. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 2);
  118. }
  119. }
  120. protected override void OnHide()
  121. {
  122. base.OnHide();
  123. }
  124. }
  125. }