ClothingSyntheticView.cs 18 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 842;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 459;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private GameObject _scenePrefab;
  33. private GameObject _sceneObject;
  34. private GoWrapper _wrapper;
  35. private DressUpObjDataCache _dressUpObjDataCache;
  36. private ValueBarController _valueBarController;
  37. private GComponent _imgSelected;
  38. private int _suitId;
  39. private int _itemId;
  40. private int[] _items;
  41. private int _selectedItemId;
  42. private GComponent _selectedListItem;
  43. private List<ItemData> _materiarsOfSelectedItem;
  44. private UI_MateriasListItem listTypeItem_CloSynthetic;
  45. public override void Dispose()
  46. {
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_scenePrefab != null)
  53. {
  54. GameObject.Destroy(_scenePrefab);
  55. _scenePrefab = null;
  56. }
  57. if (_imgSelected != null)
  58. {
  59. _imgSelected.RemoveFromParent();
  60. _imgSelected.Dispose();
  61. }
  62. if (_dressUpObjDataCache != null)
  63. {
  64. _dressUpObjDataCache.Dispose();
  65. _dressUpObjDataCache = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void OnInit()
  70. {
  71. base.OnInit();
  72. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  73. _ui = UI_ClothingSyntheticUI.Create();
  74. this.viewCom = _ui.target;
  75. isfullScreen = true;
  76. this.clickBlankToClose = false;
  77. _valueBarController = new ValueBarController(_ui.m_valueBar);
  78. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  79. _dressUpObjDataCache = new DressUpObjDataCache();
  80. _imgSelected = new GComponent();
  81. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
  82. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  83. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  84. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  85. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  86. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  87. }
  88. protected override void OnShown()
  89. {
  90. base.OnShown();
  91. _suitId = (int)(this.viewData as object[])[0];
  92. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  93. _valueBarController.OnShown();
  94. UpdateClothingList(false);
  95. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  96. }
  97. protected override void OnHide()
  98. {
  99. base.OnHide();
  100. _valueBarController.OnHide();
  101. if (_sceneObject != null)
  102. {
  103. GameObject.Destroy(_sceneObject);
  104. _sceneObject = null;
  105. }
  106. if (_wrapper != null)
  107. {
  108. _wrapper.wrapTarget = null;
  109. }
  110. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  111. }
  112. private void OnClickBtnBack()
  113. {
  114. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  115. }
  116. private void OnClickListClothingItem(EventContext context)
  117. {
  118. UpdateSelectedItemInfo(context.data as GComponent, true);
  119. }
  120. private async void OnClickBtnProcuction()
  121. {
  122. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  125. return;
  126. }
  127. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  128. //合成消耗判断
  129. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
  132. return;
  133. }
  134. //合成材料判断
  135. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  136. int count = _materiarsOfSelectedItem.Count;
  137. for (int i = 0; i < count; i++)
  138. {
  139. ItemData itemData = _materiarsOfSelectedItem[i];
  140. int num = ItemDataManager.GetItemNum(itemData.id);
  141. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  142. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  143. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  144. if (numSynthetic < itemData.num)
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  147. return;
  148. }
  149. }
  150. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  151. if (result)
  152. {
  153. _selectedItemId = 0;
  154. UpdateClothingList(true);
  155. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  156. }
  157. }
  158. private void ListClothingItemRender(int index, GObject item)
  159. {
  160. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  161. int itemId = _items[index];
  162. listItem.target.data = itemId;
  163. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  164. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  165. string itemName = itemCfg.name;
  166. listItem.m_txtName.text = itemName;
  167. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  168. }
  169. private void UpdateRole(bool tween)
  170. {
  171. if (_sceneObject != null)
  172. {
  173. GameObject.Destroy(_sceneObject);
  174. _sceneObject = null;
  175. }
  176. _sceneObject = GameObject.Instantiate(_scenePrefab);
  177. int scale = 45;
  178. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  179. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  180. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  181. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  182. if (_wrapper == null)
  183. {
  184. _wrapper = new GoWrapper(_sceneObject);
  185. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  186. }
  187. else
  188. {
  189. _wrapper.wrapTarget = _sceneObject;
  190. }
  191. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  192. float duration = DURATION;
  193. if (!tween)
  194. {
  195. duration = 0;
  196. }
  197. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  198. {
  199. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  200. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  201. }
  202. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  203. {
  204. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  205. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  206. }
  207. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  208. {
  209. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  210. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  211. }
  212. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  213. {
  214. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  215. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  216. }
  217. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  218. {
  219. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  220. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  221. }
  222. else
  223. {
  224. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  225. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  226. }
  227. }
  228. private void UpdateClothingList(bool tween)
  229. {
  230. //套装名称
  231. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  232. _ui.m_txtSuitName.text = suitCfg.name;
  233. //进度条
  234. UpdateSuitProgress();
  235. //服装列表
  236. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  237. ItemUtil.SortItemIdsByOwned(_items);
  238. _ui.m_listClothing.RemoveChildrenToPool();
  239. _ui.m_listClothing.numItems = _items.Length;
  240. if (_ui.m_listClothing.numItems > 0)
  241. {
  242. UI_ClothingListItem listItem = null;
  243. int index = 0;
  244. if (_selectedItemId > 0)
  245. {
  246. int num = _ui.m_listClothing.numChildren;
  247. for (int i = 0; i < num; i++)
  248. {
  249. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  250. int temp = (int)listItem.target.data;
  251. if (temp == _selectedItemId)
  252. {
  253. index = i;
  254. }
  255. }
  256. }
  257. _ui.m_listClothing.ScrollToView(index);
  258. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  259. }
  260. }
  261. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  262. {
  263. _selectedListItem = listItem;
  264. listItem.AddChild(_imgSelected);
  265. _selectedItemId = (int)listItem.data;
  266. UpdateRole(tween);
  267. UpdateSelectedItemInfo();
  268. }
  269. private void UpdateSelectedItemInfo()
  270. {
  271. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  272. //属性展示
  273. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  274. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  275. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  276. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  277. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  278. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  279. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  280. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  281. //合成显示
  282. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  283. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  284. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  285. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  286. int count = _ui.m_listMaterias.numChildren;
  287. for (int i = 0; i < count; i++)
  288. {
  289. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  290. if (i < _materiarsOfSelectedItem.Count)
  291. {
  292. ItemData itemData = _materiarsOfSelectedItem[i];
  293. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  294. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  295. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  296. int num = ItemDataManager.GetItemNum(itemData.id);
  297. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  298. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  299. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  300. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  301. listItem.m_loaderIcon.visible = true;
  302. listItem.m_groupCount.target.visible = true;
  303. listItem.m_groupCount.target.onClick.Clear();
  304. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  305. listItem.target.data = itemData;
  306. }
  307. else
  308. {
  309. listItem.m_txtName.text = "";
  310. listItem.m_loaderIcon.visible = false;
  311. listItem.m_groupCount.target.visible = false;
  312. }
  313. }
  314. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  315. }
  316. private void OnClickMateriasItemPlus(EventContext context)
  317. {
  318. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  319. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  320. ItemData itemData = listItem.target.data as ItemData;
  321. int num = ItemDataManager.GetItemNum(itemData.id);
  322. int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
  323. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
  324. }
  325. private void OnItemNumChanged()
  326. {
  327. UpdateSuitProgress();
  328. //列表选中项更新
  329. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  330. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  331. UpdateSelectedItemInfo();
  332. }
  333. private void UpdateSuitProgress()
  334. {
  335. //进度条
  336. int count = 0;
  337. int totalCount = 0;
  338. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  339. _ui.m_txtProgress.SetVar("v1", "" + count);
  340. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  341. _ui.m_txtProgress.FlushVars();
  342. }
  343. private void OnClickBtnHome()
  344. {
  345. GameController.GoBackToMainView();
  346. }
  347. protected override void UpdateToCheckGuide(object param)
  348. {
  349. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  350. {
  351. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  352. }
  353. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  354. int itemId = 10114;
  355. int itemIndex = 0;
  356. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  357. {
  358. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  359. int temp = (int)listItem.target.data;
  360. if (temp == itemId)
  361. {
  362. itemIndex = i;
  363. break;
  364. }
  365. }
  366. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品", itemIndex);
  367. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  368. if (_ui.m_listMaterias.numChildren > 0)
  369. {
  370. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  371. }
  372. if (listTypeItem_CloSynthetic != null) GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径");
  373. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰");
  374. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
  375. }
  376. }
  377. }