DailyTaskView.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyTask;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class DailyTaskView : BaseWindow
  9. {
  10. private UI_DailyTaskUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<DailyTaskCfg> _cfgs;
  13. private List<DailyActiveRewardCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. _valueBarController.Dispose();
  18. _valueBarController = null;
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_DailyTaskUI.PACKAGE_NAME;
  24. _ui = UI_DailyTaskUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  28. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  29. _ui.m_btnGetAll.target.onClick.Add(OnBtnGetAllClick);
  30. _ui.m_list.itemRenderer = ListItemRender;
  31. _ui.m_listReward.itemRenderer = ListBoxRewardItemRender;
  32. _ui.m_listReward.onClickItem.Add(OnBoxRewardItemClick);
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. _valueBarController.OnShown();
  38. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  39. UpdateList();
  40. UpdateReward();
  41. _ui.m_list.ScrollToView(0);
  42. }
  43. protected override void OnHide()
  44. {
  45. base.OnHide();
  46. }
  47. private void UpdateList()
  48. {
  49. _cfgs = DailyTaskDataManager.Instance.GetDailyTaskCfgs();
  50. _ui.m_list.numItems = _cfgs.Count;
  51. }
  52. private void UpdateReward()
  53. {
  54. _ui.m_listReward.numItems = _rewardCfgs.Count;
  55. _ui.m_txtDesc0.text = string.Format("今日活跃度{0}", RoleDataManager.Liveness);
  56. _ui.m_txtDesc1.text = string.Format(",满{0}活跃度可领奖", DailyTaskDataManager.Instance.GetShowLivenessBoxNum());
  57. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(ConstItemID.LIVENESS);
  58. _ui.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  59. bool canGet = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[0].id) == ConstBonusStatus.CAN_GET;
  60. _ui.m_btnGetAll.m_c1.selectedIndex = canGet ? 1 : 0;//第一个不可领说明没有可领奖的任务
  61. _ui.m_btnGetAll.target.touchable = canGet;
  62. }
  63. private void ListItemRender(int index, GObject obj)
  64. {
  65. UI_ListItem item = UI_ListItem.Proxy(obj);
  66. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  67. item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 0 : 1;
  68. item.m_txtDesc.text = DailyTaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  69. item.m_txtCount.text = string.Format("{0}/{1}", DailyTaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id), _cfgs[index].count);
  70. if (item.m_btnGet.data == null)
  71. {
  72. item.m_btnGet.onClick.Add(OnBtnGetClick);
  73. }
  74. item.m_btnGet.data = _cfgs[index].id;
  75. if (item.m_btnGo.data == null && _cfgs[index].jumpId != "")
  76. {
  77. item.m_btnGo.onClick.Add(OnBtnGoClick);
  78. }
  79. item.m_btnGo.data = _cfgs[index].jumpId;
  80. if (item.m_listTaskReward.data == null)
  81. {
  82. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  83. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  84. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  85. }
  86. UI_ListItem.ClearProxy();
  87. }
  88. private void ListTaskRewardItemRender(int index, GObject obj)
  89. {
  90. UI_ListTaskRewardItem item = UI_ListTaskRewardItem.Proxy(obj);
  91. int[][] rewards = (int[][])item.target.parent.data;
  92. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  93. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  94. item.m_txtNum.text = string.Format("x{0}", rewards[index][1]);
  95. }
  96. private async void OnBtnGetClick(EventContext context)
  97. {
  98. GObject btnGet = context.sender as GObject;
  99. bool result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  100. if (result)
  101. {
  102. UpdateList();
  103. UpdateReward();
  104. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  105. }
  106. }
  107. private void OnBtnGoClick(EventContext context)
  108. {
  109. this.Hide();
  110. GObject btnGo = context.sender as GObject;
  111. ViewManager.Show(string.Format("GFGGame.{0}", btnGo.data), null, new object[] { typeof(DailyTaskView).Name, this.viewData });
  112. }
  113. private void ListBoxRewardItemRender(int index, GObject obj)
  114. {
  115. UI_ListBoxRewardItem item = UI_ListBoxRewardItem.Proxy(obj);
  116. DailyActiveRewardCfg cfg = _rewardCfgs[index];
  117. item.m_c1.selectedIndex = DailyTaskDataManager.Instance.GetBoxStateById(cfg.id);
  118. item.m_txtNum.text = cfg.count.ToString();
  119. item.target.data = _rewardCfgs[index];
  120. UI_ListBoxRewardItem.ClearProxy();
  121. }
  122. private async void OnBoxRewardItemClick(EventContext context)
  123. {
  124. GObject item = context.data as GObject;
  125. DailyActiveRewardCfg cfg = item.data as DailyActiveRewardCfg;
  126. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  127. {
  128. bool result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  129. if (result)
  130. {
  131. UpdateReward();
  132. }
  133. }
  134. else
  135. {
  136. ViewManager.Show<DailyTaskRewardView>(item.data);
  137. }
  138. }
  139. private void OnBtnBackClick()
  140. {
  141. ViewManager.GoBackFrom(typeof(DailyTaskView).Name);
  142. }
  143. private async void OnBtnGetAllClick()
  144. {
  145. bool result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  146. if (result)
  147. {
  148. UpdateList();
  149. UpdateReward();
  150. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  151. }
  152. }
  153. }
  154. }