DressUpFightView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class DressUpFightView : BaseView
  10. {
  11. private UI_DressUpFightUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private float listType1X = 0;
  15. private float partsListX = 0;
  16. private DressUpListType currentListType;
  17. private int[] _currentList2;
  18. private GameObject _scenePrefab;
  19. private GameObject _sceneObject;
  20. private List<int> _currentList3 = new List<int>();
  21. private List<int> _currentList4 = new List<int>();
  22. private int _currentMenuType;
  23. private int _currentSuitId;
  24. private StoryLevelCfg _levelCfg;
  25. private StoryFightCfg _fightCfg;
  26. private const int SORT_BY_HIGH_SCORE = 0;
  27. private const int SORT_BY_LOW_SCORE = 1;
  28. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  29. private bool _guideMenu;
  30. private UI_TypeItem listTypeItem_SingleFight_Sy;
  31. private UI_TypeItem listTypeItem_SingleFight_Xz;
  32. private UI_TypeItem listTypeItem_BuyClothing;
  33. public override void Dispose()
  34. {
  35. if (_scenePrefab != null)
  36. {
  37. GameObject.Destroy(_scenePrefab);
  38. _scenePrefab = null;
  39. }
  40. UI_TypeItem.ClearProxy();
  41. UI_PartsListItem.ClearProxy();
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  48. _ui = UI_DressUpFightUI.Create();
  49. viewCom = _ui.target;
  50. isfullScreen = true;
  51. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  52. _ui.m_btnClose.width = GRoot.inst.width;
  53. _ui.m_btnClose.height = GRoot.inst.height;
  54. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  55. }
  56. protected override void OnInit()
  57. {
  58. base.OnInit();
  59. _ui.m_groupTaskHint.visible = false;
  60. _ui.m_btnRepeal.visible = false;
  61. _ui.m_btnRenewal.visible = false;
  62. _ui.m_btnSearch.visible = true;
  63. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  64. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  65. InitLists();
  66. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  67. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  68. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  69. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  70. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  71. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  72. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  73. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  74. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  75. _ui.m_touchPad.onClick.Add(OnTouchPad);
  76. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  77. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  78. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  79. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  80. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  81. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  82. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  83. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  84. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  85. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  86. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  87. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  88. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  89. // _ui.m_btnHide.visible = false;
  90. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  91. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  92. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  93. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void OnShown()
  97. {
  98. base.OnShown();
  99. InstanceZonesDataManager.usedRecommend = false;
  100. // _ui.m_comboBox.title = "我的套装";
  101. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  102. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  103. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  104. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  105. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  106. _levelID = (int)viewData;
  107. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  108. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  109. if (_levelCfg.type == ConstInstanceZonesType.Field)
  110. {
  111. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  112. _ui.m_btnAutoPlay.visible = false;
  113. }
  114. if (!string.IsNullOrEmpty(_fightCfg.music))
  115. {
  116. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  117. }
  118. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  119. if (_ui.m_compNeed.target.visible)
  120. {
  121. _ui.m_compNeed.m_c1.selectedIndex = 0;
  122. if (_fightCfg.needItemId > 0)
  123. {
  124. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  125. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  126. }
  127. else if (_fightCfg.needSuitId > 0)
  128. {
  129. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  130. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  131. }
  132. else
  133. {
  134. _ui.m_compNeed.m_c1.selectedIndex = 1;
  135. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  136. }
  137. }
  138. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  139. //一级菜单
  140. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  141. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  142. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  143. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  144. if (_ui.m_comListType1.m_listType.height > maxHeight)
  145. {
  146. _ui.m_comListType1.m_listType.height = maxHeight;
  147. }
  148. _ui.m_comListType1.target.x = _ui.target.width;
  149. _ui.m_comListType2.target.x = _ui.target.width;
  150. _ui.m_partsList.target.x = _ui.target.width;
  151. _ui.m_partsList2.target.x = _ui.target.width;
  152. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  153. this.showListType1();
  154. if (_sceneObject == null)
  155. {
  156. _sceneObject = GameObject.Instantiate(_scenePrefab);
  157. EquipDataCache.cacher.setSceneObj(_sceneObject);
  158. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  159. }
  160. UpdateScore();
  161. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  162. SendLog();
  163. }
  164. protected override void OnHide()
  165. {
  166. base.OnHide();
  167. if (_sceneObject != null)
  168. {
  169. GameObject.Destroy(_sceneObject);
  170. _sceneObject = null;
  171. }
  172. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  173. _fightCfg = null;
  174. _levelCfg = null;
  175. listTypeItem_SingleFight_Sy = null;
  176. listTypeItem_BuyClothing = null;
  177. }
  178. private void OnClickBtnBack()
  179. {
  180. Alert.Show("是否确定退出?")
  181. .SetLeftButton(true, "是", (object data) =>
  182. {
  183. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  184. {
  185. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  186. }
  187. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  188. {
  189. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  190. }
  191. else
  192. {
  193. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  194. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  195. }
  196. EquipDataCache.cacher.TakeOffAll();
  197. this.Hide();
  198. }).SetRightButton(true, "否");
  199. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  200. }
  201. private void OnClickBtnHome()
  202. {
  203. Alert.Show("是否返回?")
  204. .SetLeftButton(true, "是", (object data) =>
  205. {
  206. EquipDataCache.cacher.TakeOffAll();
  207. GameController.GoBackToMainView();
  208. }).SetRightButton(true, "否");
  209. }
  210. private void OnClickBtnClothingShop()
  211. {
  212. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  213. }
  214. private void OnClickListType1Item(EventContext context)
  215. {
  216. // GuideController.HideGuide();
  217. GObject typeItem = context.data as GObject;
  218. int order = (int)typeItem.data;
  219. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  220. if (item1.subMenusArr.Length > 0)
  221. {
  222. this.showListType2(item1.subMenusArr);
  223. }
  224. else
  225. {
  226. if (this.showListParts(item1.type) == false)
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  229. return;
  230. }
  231. this.showListParts(item1.type);
  232. }
  233. this.hideListType1();
  234. UpdateListPartsSelected();
  235. }
  236. private void OnClickListType2Item(EventContext context)
  237. {
  238. GObject typeItem = context.data as GObject;
  239. int order = (int)typeItem.data;
  240. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  241. if (this.showListParts(item2.type) == false)
  242. {
  243. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  244. return;
  245. }
  246. this.hideListType2();
  247. }
  248. private void OnClickPartsListItem(EventContext context)
  249. {
  250. GObject listItem = context.data as GObject;
  251. int id = (int)listItem.data;
  252. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  253. {
  254. this.showListParts2(id);
  255. this.hideListParts();
  256. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  257. }
  258. else
  259. {
  260. EquipDataCache.cacher.TryCancelSuit(id);
  261. EquipDataCache.cacher.AddOrRemove(id, true);
  262. }
  263. UpdateListPartsSelected();
  264. UpdateListSuitPartsSelected();
  265. }
  266. private void OnClickSuitPartsListItem(EventContext context)
  267. {
  268. GObject listItem = (GObject)context.data as GObject;
  269. int id = (int)listItem.data;
  270. EquipDataCache.cacher.TryCancelSuit(id);
  271. EquipDataCache.cacher.AddOrRemove(id, true);
  272. UpdateListSuitPartsSelected();
  273. }
  274. private void OnTouchPad()
  275. {
  276. if (this.currentListType == DressUpListType.List4)
  277. {
  278. this.hideListParts2();
  279. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  280. }
  281. else if (this.currentListType == DressUpListType.List3)
  282. {
  283. if (_currentList2 != null)
  284. {
  285. this.showListType2();
  286. }
  287. else
  288. {
  289. this.showListType1();
  290. }
  291. this.hideListParts();
  292. }
  293. else if (this.currentListType == DressUpListType.List2)
  294. {
  295. this.showListType1();
  296. this.hideListType2();
  297. }
  298. }
  299. private void OnClickBtnHint()
  300. {
  301. this.ShowTaskHint();
  302. }
  303. private void OnClickBtnDelete()
  304. {
  305. EquipDataCache.cacher.TakeOffAll();
  306. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  307. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  308. }
  309. private void OnClickBtnClose()
  310. {
  311. _ui.m_groupTaskHint.visible = false;
  312. }
  313. private void OnClickBtnNext()
  314. {
  315. if (!EquipDataCache.cacher.CheckPutOnFinish())
  316. {
  317. Alert.Show("只有换好衣服才能出门哦~")
  318. .SetRightButton(true, "好的");
  319. return;
  320. }
  321. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  322. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  323. {
  324. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  325. return;
  326. }
  327. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  328. {
  329. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  330. }
  331. else
  332. {
  333. StartCalculateScore();
  334. }
  335. }
  336. private void StartCalculateScore()
  337. {
  338. //不可移动代码位置
  339. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  340. if (_levelCfg.type == ConstInstanceZonesType.Field)
  341. {
  342. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  343. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  344. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  345. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  346. }
  347. if (hasFightTarget)
  348. {
  349. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  350. }
  351. else
  352. {
  353. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  354. }
  355. this.Hide();
  356. }
  357. private void OnClickBtnRecommend()
  358. {
  359. if (this.currentListType == DressUpListType.List4)
  360. {
  361. this.hideListParts2();
  362. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  363. }
  364. EquipDataCache.cacher.TryCancelSuit(_currentSuitId);
  365. InstanceZonesDataManager.usedRecommend = true;
  366. EquipDataCache.cacher.PutOnRecommendItems();
  367. UpdateListPartsSelected();
  368. UpdateListSuitPartsSelected();
  369. }
  370. private void InitLists()
  371. {
  372. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  373. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  374. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  375. listType1X = _ui.m_comListType1.target.x;
  376. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  377. //一级菜单
  378. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  379. }
  380. private void showListType1()
  381. {
  382. _currentList2 = null;
  383. currentListType = DressUpListType.List1;
  384. GTween.To(_ui.target.width, listType1X, 0.5f)
  385. .SetTarget(_ui.m_comListType1.target)
  386. .OnUpdate((GTweener t) =>
  387. {
  388. _ui.m_comListType1.target.x = t.value.x;
  389. });
  390. }
  391. private void hideListType1()
  392. {
  393. GTween.To(listType1X, _ui.target.width, 0.5f)
  394. .SetTarget(_ui.m_comListType1.target)
  395. .OnUpdate((GTweener t) =>
  396. {
  397. _ui.m_comListType1.target.x = t.value.x;
  398. });
  399. }
  400. private void showListType2(int[] menuStrArr = null)
  401. {
  402. currentListType = DressUpListType.List2;
  403. if (menuStrArr != null && menuStrArr.Length > 0)
  404. {
  405. int len = menuStrArr.Length;
  406. _currentList2 = menuStrArr.Clone() as int[];
  407. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  408. _ui.m_comListType2.m_listType.numItems = len;
  409. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  410. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  411. if (_ui.m_comListType2.m_listType.height > maxHeight)
  412. {
  413. _ui.m_comListType2.m_listType.height = maxHeight;
  414. }
  415. }
  416. GTween.To(_ui.target.width, listType1X, 0.5f)
  417. .SetTarget(_ui.m_comListType2.target)
  418. .OnUpdate((GTweener t) =>
  419. {
  420. _ui.m_comListType2.target.x = t.value.x;
  421. });
  422. }
  423. private void hideListType2()
  424. {
  425. GTween.To(listType1X, _ui.target.width, 0.5f)
  426. .SetTarget(_ui.m_comListType2.target)
  427. .OnUpdate((GTweener t) =>
  428. {
  429. _ui.m_comListType2.target.x = t.value.x;
  430. });
  431. }
  432. private bool showListParts(int type, bool selectItem = false)
  433. {
  434. _currentMenuType = type;
  435. UpdatePartsListSort();
  436. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  437. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  438. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  439. if (_ui.m_partsList.m_list.height > maxHeight)
  440. {
  441. _ui.m_partsList.m_list.height = maxHeight;
  442. }
  443. if (selectItem)
  444. {
  445. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  446. if (itemId > 0)
  447. {
  448. int index = _currentList3.IndexOf(itemId);
  449. _ui.m_partsList.m_list.ScrollToView(index);
  450. }
  451. }
  452. currentListType = DressUpListType.List3;
  453. GTween.To(_ui.target.width, partsListX, 0.5f)
  454. .SetTarget(_ui.m_partsList)
  455. .OnUpdate((GTweener t) =>
  456. {
  457. _ui.m_partsList.target.x = t.value.x;
  458. });
  459. UpdateListPartsSelected();
  460. return true;
  461. }
  462. private void OnComboBoxRarityChanged()
  463. {
  464. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  465. this.UpdatePartsListSort();
  466. }
  467. private void UpdatePartsListSort()
  468. {
  469. if (_currentMenuType == 0) return;
  470. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  471. {
  472. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  473. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  474. {
  475. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  476. }
  477. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  478. {
  479. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  480. }
  481. else
  482. {
  483. _currentList3.Reverse();
  484. }
  485. }
  486. else
  487. {
  488. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  489. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  490. {
  491. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  492. }
  493. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  494. {
  495. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  496. }
  497. else
  498. {
  499. _currentList3.Reverse();
  500. }
  501. }
  502. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  503. {
  504. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  505. }
  506. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  507. {
  508. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  509. }
  510. //必穿品放在列表最前面
  511. if (_fightCfg.needItemId > 0)
  512. {
  513. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  514. if (index >= 0)
  515. {
  516. int item = _currentList3[index];
  517. _currentList3.Remove(_currentList3[index]);
  518. _currentList3.Insert(0, item);
  519. }
  520. }
  521. else if (_fightCfg.needSuitId > 0)
  522. {
  523. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  524. if (index >= 0)
  525. {
  526. int item = _currentList3[index];
  527. _currentList3.Remove(_currentList3[index]);
  528. _currentList3.Insert(0, item);
  529. }
  530. }
  531. _ui.m_partsList.m_list.RemoveChildrenToPool();
  532. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  533. }
  534. private void UpdateSuitPartsListSort()
  535. {
  536. if (_currentMenuType == 0) return;
  537. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  538. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  539. {
  540. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  541. }
  542. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  543. {
  544. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  545. }
  546. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  547. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  548. }
  549. private void hideListParts()
  550. {
  551. GTween.To(partsListX, _ui.target.width, 0.5f)
  552. .SetTarget(_ui.m_partsList)
  553. .OnUpdate((GTweener t) =>
  554. {
  555. _ui.m_partsList.target.x = t.value.x;
  556. });
  557. }
  558. private void showListParts2(int suitId)
  559. {
  560. _currentSuitId = suitId;
  561. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  562. this.UpdateSuitPartsListSort();
  563. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  564. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  565. if (_ui.m_partsList2.m_list.height > maxHeight)
  566. {
  567. _ui.m_partsList2.m_list.height = maxHeight;
  568. }
  569. currentListType = DressUpListType.List4;
  570. GTween.To(_ui.target.width, partsListX, 0.5f)
  571. .SetTarget(_ui.m_partsList2)
  572. .OnUpdate((GTweener t) =>
  573. {
  574. _ui.m_partsList2.target.x = t.value.x;
  575. });
  576. }
  577. private void hideListParts2()
  578. {
  579. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  580. GTween.To(partsListX, _ui.target.width, 0.5f)
  581. .SetTarget(_ui.m_partsList2)
  582. .OnUpdate((GTweener t) =>
  583. {
  584. _ui.m_partsList2.target.x = t.value.x;
  585. });
  586. }
  587. private void ListType1Item(int index, GObject item)
  588. {
  589. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  590. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  591. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  592. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  593. typeItem.target.data = item1.id;
  594. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  595. }
  596. private void ListType2Item(int index, GObject item)
  597. {
  598. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  599. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  600. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  601. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  602. typeItem.target.data = item2.id;
  603. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  604. typeItem.m_imgNeed.visible = subType == item2.type;
  605. }
  606. private void ListPartsItem(int index, GObject item)
  607. {
  608. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  609. int id = (int)_currentList3[index];
  610. string iconRes = "";
  611. string partName = "";
  612. string ext = "png";
  613. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  614. {
  615. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  616. iconRes = suitCfg.res;
  617. partName = suitCfg.name;
  618. listItem.m_iconSelected.visible = false;
  619. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  620. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  621. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  622. }
  623. else
  624. {
  625. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  626. iconRes = itemCfg.res;
  627. partName = itemCfg.name;
  628. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  629. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  630. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  631. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  632. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  633. }
  634. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  635. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  636. listItem.m_txtTitle.text = partName;
  637. listItem.target.data = id;
  638. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  639. }
  640. private void ListParts2Item(int index, GObject item)
  641. {
  642. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  643. int id = (int)_currentList4[index];
  644. string iconRes = "";
  645. string partName = "";
  646. string ext = "png";
  647. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  648. iconRes = itemCfg.res;
  649. partName = itemCfg.name;
  650. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  651. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  652. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  653. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  654. listItem.m_ScoreType.visible = true;
  655. int mainScore;
  656. int mainValuel;
  657. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  658. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  659. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  660. listItem.m_txtTitle.text = partName;
  661. listItem.target.data = id;
  662. listItem.m_txtScore.visible = false;
  663. //listItem.m_ScoreType.visible = true;
  664. listItem.m_imgNeed.visible = false;
  665. }
  666. private void UpdateListPartsSelected()
  667. {
  668. int count = _ui.m_partsList.m_list.numChildren;
  669. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  670. for (int i = 0; i < count; i++)
  671. {
  672. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  673. int id = (int)listItem.target.data;
  674. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  675. {
  676. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  677. }
  678. else
  679. {
  680. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  681. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  682. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  683. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  684. }
  685. }
  686. }
  687. private void UpdateListSuitPartsSelected()
  688. {
  689. int count = _ui.m_partsList2.m_list.numChildren;
  690. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  691. for (int i = 0; i < count; i++)
  692. {
  693. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  694. int id = (int)listItem.target.data;
  695. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  696. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  697. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  698. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  699. }
  700. }
  701. private void ShowTaskHint()
  702. {
  703. _ui.m_groupTaskHint.visible = true;
  704. _ui.m_txtHint.text = _levelCfg.hint;
  705. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  706. {
  707. this._ui.m_txtHint.align = AlignType.Left;
  708. }
  709. else
  710. {
  711. this._ui.m_txtHint.align = AlignType.Center;
  712. }
  713. }
  714. private void UpdateScore()
  715. {
  716. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  717. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  718. }
  719. private void OnClickBtnSearch()
  720. {
  721. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  722. }
  723. private void OnClickBtnAutoPlay()
  724. {
  725. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  726. }
  727. // private void OnClickBtnShow()
  728. // {
  729. // Timers.inst.Remove(SetBtnShowVisable);
  730. // _ui.m_c1.selectedIndex = 0;
  731. // _ui.m_btnHide.visible = true;
  732. // _ui.m_loaShow.visible = false;
  733. // _ui.m_btnShow.visible = false;
  734. // }
  735. // private void OnClickBtnHide()
  736. // {
  737. // _ui.m_c1.selectedIndex = 1;
  738. // _ui.m_btnHide.visible = false;
  739. // _ui.m_btnShow.visible = true;
  740. // _ui.m_loaShow.visible = true;
  741. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  742. // }
  743. // private void OnClickLoaShow()
  744. // {
  745. // Timers.inst.Remove(SetBtnShowVisable);
  746. // _ui.m_btnShow.alpha = 1;
  747. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  748. // _ui.m_btnShow.enabled = true;
  749. // }
  750. // private void SetBtnShowVisable(object param)
  751. // {
  752. // _ui.m_btnShow.enabled = false;
  753. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  754. // }
  755. private void OnClickComNeed()
  756. {
  757. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  758. {
  759. return;
  760. }
  761. if (_fightCfg.needSuitId > 0)
  762. {
  763. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  764. }
  765. else
  766. {
  767. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  768. }
  769. }
  770. private void RenderListTagItem(int index, GObject obj)
  771. {
  772. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  773. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  774. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  775. item.m_txtTag.text = tag[1];
  776. }
  777. private bool CheckListCount(int type)
  778. {
  779. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  780. {
  781. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  782. }
  783. else
  784. {
  785. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  786. }
  787. }
  788. private void SendLog()
  789. {
  790. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  791. switch (levelCfg.type)
  792. {
  793. case ConstInstanceZonesType.Story:
  794. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  795. break;
  796. case ConstInstanceZonesType.Studio:
  797. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  798. if (studioCfg.funId == typeof(StudioMetalView).Name)
  799. {
  800. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  801. }
  802. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  803. {
  804. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  805. }
  806. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  807. {
  808. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  809. }
  810. break;
  811. }
  812. }
  813. protected override void UpdateToCheckGuide(object param)
  814. {
  815. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  816. int syIndex = 0;
  817. int xzIndex = 0;
  818. int buyClothingIndex = 0;
  819. int buyClothingSubIndex = 0;
  820. int len = _ui.m_comListType1.m_listType.numChildren;
  821. for (int i = 0; i < len; i++)
  822. {
  823. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  824. if (item != null)
  825. {
  826. int menuID = (int)item.target.data;
  827. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  828. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  829. {
  830. syIndex = i;
  831. }
  832. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  833. {
  834. xzIndex = i;
  835. }
  836. if (_fightCfg.needItemId > 0)
  837. {
  838. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  839. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  840. {
  841. buyClothingIndex = i;
  842. }
  843. }
  844. }
  845. }
  846. int len1 = _ui.m_comListType2.m_listType.numChildren;
  847. for (int i = 0; i < len1; i++)
  848. {
  849. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  850. if (item != null)
  851. {
  852. int menuID = (int)item.target.data;
  853. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  854. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  855. if (subType == dressUpMenuItemCfg2.type)
  856. {
  857. buyClothingSubIndex = i;
  858. }
  859. }
  860. }
  861. int djcId = 10476;//点绛唇Id
  862. int djcIndex = 0;
  863. int buyClothingIdIndex = 0;
  864. for (int i = 0; i < _currentList3.Count; i++)
  865. {
  866. if (_currentList3[i] == djcId)
  867. {
  868. djcIndex = i;
  869. }
  870. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  871. {
  872. buyClothingIdIndex = i;
  873. }
  874. }
  875. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  876. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  877. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  878. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  879. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  880. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  881. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  882. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 5, "按照指示就可以找到必需品啦", buyClothingIndex);
  883. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 6, "", buyClothingSubIndex);
  884. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 7, "点击换上吧", buyClothingIdIndex, true, 170);
  885. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 7);
  886. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  887. }
  888. }
  889. }