StoryLevelInfoView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287
  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StoryLevelInfoView : BaseWindow
  10. {
  11. private UI_StoryLevelInfoUI _ui;
  12. private int _levelID;
  13. private int _type;
  14. private int _storyType;
  15. private List<ItemData> _bonusList = new List<ItemData>();
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. _ui = UI_StoryLevelInfoUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  25. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  26. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  27. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  28. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  29. _ui.m_btnGuide.onClick.Add(this.Hide);
  30. _ui.m_listTag.itemRenderer = RenderListTagItem;
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. ViewManager.SetMaskAlpha(0.8f);
  36. _levelID = (int)viewData;
  37. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  38. _type = levelCfg.type;
  39. _storyType = levelCfg.subType;
  40. _ui.m_btnStart.touchable = true;
  41. UpdateView();
  42. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. ViewManager.SetMaskAlpha(0.6f);
  48. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  49. }
  50. private void OnClickBtnStart()
  51. {
  52. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  53. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  54. if (times > 0)
  55. {
  56. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  57. }
  58. else
  59. {
  60. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  61. if (RoleDataManager.power < levelCfg.power)
  62. {
  63. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  64. }
  65. else
  66. {
  67. if (levelCfg.type == ConstInstanceZonesType.Studio)
  68. {
  69. ViewManager.Show<StudioBuyNumView>(levelCfg.chapterId);
  70. }
  71. else
  72. {
  73. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  74. }
  75. }
  76. }
  77. }
  78. private void OnClickBtnFightOnce()
  79. {
  80. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  81. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  82. if (times > 0)
  83. {
  84. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  85. this.Hide();
  86. }
  87. else
  88. {
  89. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  90. }
  91. }
  92. private void OnClickBtnFightTimes()
  93. {
  94. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  95. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  96. {
  97. if (times < GameConst.MAX_COUNT_FIGHT_QUICKLY)
  98. {
  99. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  100. }
  101. else
  102. {
  103. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times);
  104. this.Hide();
  105. }
  106. }
  107. else
  108. {
  109. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times);
  110. this.Hide();
  111. }
  112. }
  113. private void UpdateBonusItem(int index, GObject item)
  114. {
  115. ItemData itemData = _bonusList[index] as ItemData;
  116. UI_ComItem listItem = UI_ComItem.Proxy(item);
  117. if (item.data == null)
  118. {
  119. item.data = new ItemView(item as GComponent);
  120. }
  121. (item.data as ItemView).SetData(itemData);
  122. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  123. (item.data as ItemView).LoaShouTongRewardVisble = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  124. }
  125. private void UpdateBtnFightTimes()
  126. {
  127. if (_ui.m_groupPass.visible)
  128. {
  129. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  130. _ui.m_btnFightTimes.title = title;
  131. _ui.m_btnFightTimes.visible = times > 0;
  132. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  133. {
  134. _ui.m_btnFightTimes.visible = true;
  135. }
  136. }
  137. }
  138. private void UpdateView()
  139. {
  140. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  141. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  142. var title = levelCfg.name;
  143. switch (levelCfg.type)
  144. {
  145. case ConstInstanceZonesType.Story:
  146. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  147. break;
  148. }
  149. _ui.m_txtTitle.text = title;
  150. _ui.m_txtLevelDesc.text = levelCfg.desc;
  151. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  152. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  153. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  154. {
  155. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  156. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  157. }
  158. else
  159. {
  160. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  161. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  162. }
  163. _bonusList.Clear();
  164. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  165. {
  166. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  167. _ui.m_groupPass.visible = true;
  168. _ui.m_groupUnpass.visible = false;
  169. UpdateBtnFightTimes();
  170. }
  171. else
  172. {
  173. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  174. _ui.m_groupPass.visible = false;
  175. _ui.m_groupUnpass.visible = true;
  176. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  177. }
  178. _ui.m_listBonus.numItems = _bonusList.Count;
  179. if (_ui.m_listBonus.numItems > 4)
  180. {
  181. _ui.m_listBonus.columnGap = 40;
  182. }
  183. else
  184. {
  185. _ui.m_listBonus.columnGap = 60;
  186. }
  187. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  188. if (score > 0)
  189. {
  190. string scoreStr = "" + score;
  191. if (score <= fightCfg.score1)
  192. {
  193. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  194. }
  195. _ui.m_txtHighestScore.text = scoreStr;
  196. _ui.m_flower.target.visible = true;
  197. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  198. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  199. }
  200. else
  201. {
  202. _ui.m_txtHighestScore.text = "--";
  203. _ui.m_flower.target.visible = false;
  204. }
  205. _ui.m_ctrlNeed.selectedIndex = 0;
  206. if (fightCfg.needItemId != 0)
  207. {
  208. _ui.m_ctrlNeed.selectedIndex = 1;
  209. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  210. _ui.m_txtNeed.text = cfg.name;
  211. }
  212. else if (fightCfg.needSuitId != 0)
  213. {
  214. _ui.m_ctrlNeed.selectedIndex = 1;
  215. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  216. _ui.m_txtNeed.text = cfg.name;
  217. }
  218. else if (fightCfg.needTagsArr.Length > 0)
  219. {
  220. _ui.m_ctrlNeed.selectedIndex = 2;
  221. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  222. }
  223. }
  224. private void RenderListTagItem(int index, GObject obj)
  225. {
  226. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  227. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  228. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  229. string[] tag = fightCfg.needTagsArr[index].Split('_');
  230. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  231. item.m_txtTag.text = tag[1];
  232. }
  233. protected override void UpdateToCheckGuide(object param)
  234. {
  235. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  236. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
  237. // if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
  238. // {
  239. // _ui.m_btnStart.touchable = false;
  240. // }
  241. // GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", -1, true, (int)(this.viewCom.y + _ui.m_txtPowerDesc.y), 0, 0, false);
  242. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", -1, true, (int)(this.viewCom.y + _ui.m_listBonus.y), 0, 0, false);
  243. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  244. }
  245. protected override void TryCompleteGuide()
  246. {
  247. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  248. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  249. }
  250. }
  251. }