ActivityDay7DataManager.cs 1.1 KB

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  1. using ET;
  2. namespace GFGGame
  3. {
  4. public class ActivityDay7DataManager : SingletonBase<ActivityDay7DataManager>
  5. {
  6. public int GetActivityDay7Day()
  7. {
  8. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Day7Activity);
  9. }
  10. public long GetScore()
  11. {
  12. return ItemDataManager.GetItemNum(ConstItemID.ACTIVITY_DAY_7_SCORE);
  13. }
  14. //NumericType.Day7ActivityReward
  15. public bool GetActivityDay7RewardState(int day)
  16. {
  17. var day7ActivityReward = GameGlobal.myNumericComponent.GetAsInt(NumericType.Day7ActivityReward);
  18. return MathHelper.isBitSet(day7ActivityReward, day);
  19. }
  20. public bool CheckOpen()
  21. {
  22. return GetActivityDay7Day() <= Activity7DaysCfgArray.Instance.dataArray.Length;
  23. }
  24. public long GetEndTime()
  25. {
  26. //TODO 进行缓存
  27. return TimeUtil.TodayRestTime() +
  28. (Activity7DaysCfgArray.Instance.dataArray.Length - GetActivityDay7Day())
  29. * TimeUtil.SECOND_PER_DAY * 1000;
  30. }
  31. }
  32. }