BattlePassTaskView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  31. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  32. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  33. _ui.m_RewardList.SetVirtual();
  34. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  35. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_tip.data = 300012;
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. Timers.inst.Remove(UpdateTime);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. oldLevel = 0;
  47. SetSeasonLeftTime();
  48. SetBattlePassLevel();
  49. SetOpenBattlePassBtnStatus();
  50. FreshSpecialReward(oldLevel);
  51. var battlePassCfgs =
  52. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  53. var minLevel =
  54. (from battlePassCfg in battlePassCfgs
  55. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  56. where battlePassCfg.level != 0 && state != 2
  57. select battlePassCfg.level).FirstOrDefault();
  58. // var index = _ui.m_RewardList.ItemIndexToChildIndex(minLevel - 1);
  59. _ui.m_RewardList.ScrollToView(minLevel - 1);
  60. }
  61. protected override void AddEventListener()
  62. {
  63. base.AddEventListener();
  64. //监听通行证等级变化
  65. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  66. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, SetOpenBattlePassBtnStatus);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  72. }
  73. //开启通行证
  74. private void OnBtnOpenClick(EventContext context)
  75. {
  76. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  77. }
  78. private void OnBtnBuyLevel(EventContext context)
  79. {
  80. ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  81. }
  82. //领取奖励
  83. private async void OnBtnGetClick(EventContext context)
  84. {
  85. if (!(context.sender is GObject obj)) return;
  86. var id = (int)obj.data;
  87. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  88. if (!get) return;
  89. SetBattlePassLevel();
  90. }
  91. //继续领取
  92. private async void OnBtnContinueClick(EventContext context)
  93. {
  94. if (!(context.sender is GObject obj)) return;
  95. var id = (int)obj.data;
  96. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  97. if (!isBuy)
  98. {
  99. ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
  100. return;
  101. }
  102. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  103. if (!get) return;
  104. SetBattlePassLevel();
  105. }
  106. //领取全部奖励
  107. private async void OnBtnGetAllClick(EventContext context)
  108. {
  109. var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
  110. if (!get) return;
  111. SetBattlePassLevel();
  112. }
  113. //前往
  114. private void OnBtnGoClick(EventContext context)
  115. {
  116. Hide();
  117. var btnGo = context.sender as GObject;
  118. if (btnGo == null) return;
  119. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  120. }
  121. private void ListBoxRewardItemRender(int index, GObject obj)
  122. {
  123. var item = UI_BattlePassRewardItem.Proxy(obj);
  124. var level = index + 1;
  125. //设置进度
  126. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  127. //这里跳过为0的第一个配置
  128. var battlePassCfg = _rewardCfgs[level];
  129. //设置等级
  130. item.m_Level.text = battlePassCfg.level.ToString();
  131. //设置奖励
  132. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  133. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  134. {
  135. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  136. item.m_NormalReward.data ??= new ItemView(item.m_NormalReward);
  137. (item.m_NormalReward.data as ItemView)?.SetData(itemData);
  138. (item.m_NormalReward.data as ItemView)?.ChangeTxtCountStyle();
  139. }
  140. if (item.m_RewardList.data == null)
  141. {
  142. item.m_RewardList.itemRenderer = SpecialRewardRender;
  143. }
  144. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  145. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  146. //获取玩家当前的通行证等级
  147. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  148. //设置按钮状态
  149. SetBtnState(item, battlePassCfg.level, state);
  150. item.target.data = battlePassCfg;
  151. UI_BattlePassRewardItem.ProxyEnd();
  152. FreshSpecialReward(level);
  153. }
  154. //SpecialRewardRender
  155. private static void SpecialRewardRender(int index, GObject obj)
  156. {
  157. var parentData = (int[][])obj.parent.data;
  158. var itemInfo = parentData[index];
  159. var itemData = ItemUtil.createItemData(itemInfo);
  160. obj.data ??= new ItemView(obj as GComponent);
  161. (obj.data as ItemView)?.SetData(itemData);
  162. (obj.data as ItemView)?.ChangeTxtCountStyle();
  163. }
  164. //根据状态设置按钮
  165. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  166. {
  167. item.m_c1.selectedIndex = state;
  168. if (item.m_GetRewardBt.data == null)
  169. {
  170. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  171. }
  172. item.m_GetRewardBt.data = id;
  173. //继续领取
  174. if (item.m_ContinueBt.data == null)
  175. {
  176. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  177. }
  178. item.m_ContinueBt.data = id;
  179. //前往
  180. if (item.m_ComeBt.data == null)
  181. {
  182. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  183. }
  184. item.m_ComeBt.data = id;
  185. }
  186. //设置赛季剩余时间
  187. private void SetSeasonLeftTime()
  188. {
  189. //获取赛季结束时间
  190. Timers.inst.Add(1, 0, UpdateTime);
  191. }
  192. //UpdateTime
  193. private void UpdateTime(object param)
  194. {
  195. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  196. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  197. if (leftTime <= 0)
  198. {
  199. Timers.inst.Remove(UpdateTime);
  200. return;
  201. }
  202. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm((int)leftTime);
  203. }
  204. private void SetBattlePassLevel()
  205. {
  206. //获取玩家当前的通行证等级
  207. var dataManager = BattlePassTaskDataManager.Instance;
  208. var battlePassLevel = dataManager.GetBattlePassLevel();
  209. var seasonId = dataManager.GetSeasonId();
  210. var uiExpProcess = _ui.m_LevelProcess;
  211. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  212. //获取当前等级的经验
  213. var battlePassCfg =
  214. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  215. uiExpProcess.target.max = battlePassCfg.value;
  216. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  217. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  218. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  219. //刷新奖励列表
  220. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  221. //去掉第一个为0的配置
  222. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  223. }
  224. private void SetOpenBattlePassBtnStatus()
  225. {
  226. //通行证是否购买
  227. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  228. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  229. }
  230. private int oldLevel;
  231. //刷新特别大奖展示
  232. private void FreshSpecialReward(int level)
  233. {
  234. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  235. var uiBattlePassReward = _ui.m_SpecialReward;
  236. if (battlePassCfg == null)
  237. {
  238. uiBattlePassReward.target.visible = false;
  239. return;
  240. }
  241. var newLeve = battlePassCfg.level;
  242. if (newLeve == oldLevel) return;
  243. oldLevel = newLeve;
  244. uiBattlePassReward.target.visible = true;
  245. uiBattlePassReward.m_Level.text = newLeve.ToString();
  246. //设置奖励
  247. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  248. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  249. {
  250. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  251. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  252. item.SetData(itemData);
  253. item.ChangeTxtCountStyle();
  254. }
  255. uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  256. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  257. }
  258. }
  259. }