LimitedRechargeDBGiftView.cs 3.5 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using UI.DailyWelfare;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class LimitedRechargeDBGiftView : BaseWindow
  9. {
  10. private UI_LimitedRechargeDBGiftUI _ui;
  11. private int _count = 0;
  12. private int _minProgressOffset = 6;
  13. private int _maxProgressOffset = -8;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LimitedRechargeDBGiftUI.PACKAGE_NAME;
  27. _ui = UI_LimitedRechargeDBGiftUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_btnTest.onClick.Add(OnClickBtnTest);
  33. InitProgressValueList();
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. }
  39. protected override void RemoveEventListener()
  40. {
  41. base.RemoveEventListener();
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _count = 0;
  47. UpdateProgress();
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. }
  53. private void OnClickBtnTest(EventContext context)
  54. {
  55. _count += 10;
  56. UpdateProgress();
  57. }
  58. private int[] _progressValuePart;
  59. private int _partNum = 4;
  60. private void InitProgressValueList()
  61. {
  62. _progressValuePart = new int[_partNum];
  63. int max = (int)_ui.m_progress.target.max;
  64. int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
  65. _progressValuePart[0] = 0;
  66. _progressValuePart[_partNum - 1] = max;
  67. for (int i = 1; i < _partNum - 1; i++)
  68. {
  69. _progressValuePart[i] = i * average;
  70. }
  71. }
  72. private void UpdateProgress()
  73. {
  74. int max = (int)_ui.m_progress.target.max;
  75. // 确定count的区间
  76. if (_count == 0 || _count == max)
  77. {
  78. _ui.m_progress.target.value = _count;
  79. }
  80. else
  81. {
  82. int index = 1;
  83. for (; index < _progressValuePart.Length; index++)
  84. {
  85. if (_count < _progressValuePart[index])
  86. {
  87. --index;
  88. break;
  89. }
  90. }
  91. // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
  92. int minProgressValue = _progressValuePart[index] + _minProgressOffset;
  93. int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
  94. if(_count == _progressValuePart[index] || _count == _progressValuePart[index + 1])
  95. {
  96. _ui.m_progress.target.value = _count;
  97. }
  98. else
  99. {
  100. _ui.m_progress.target.value = Mathf.Clamp(_count, minProgressValue, maxProgressValue);
  101. }
  102. Debug.LogError("count:" + _count + "," + "progress:" + _ui.m_progress.target.value);
  103. }
  104. }
  105. }
  106. }