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- using FairyGUI;
- using System;
- using System.Collections;
- using UI.DailyWelfare;
- using UnityEngine;
- namespace GFGGame
- {
- public class LimitedRechargeDBGiftView : BaseWindow
- {
- private UI_LimitedRechargeDBGiftUI _ui;
- private int _count = 0;
- private int _minProgressOffset = 6;
- private int _maxProgressOffset = -8;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_LimitedRechargeDBGiftUI.PACKAGE_NAME;
- _ui = UI_LimitedRechargeDBGiftUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnTest.onClick.Add(OnClickBtnTest);
- InitProgressValueList();
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _count = 0;
- UpdateProgress();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnTest(EventContext context)
- {
- _count += 10;
- UpdateProgress();
- }
- private int[] _progressValuePart;
- private int _partNum = 4;
- private void InitProgressValueList()
- {
- _progressValuePart = new int[_partNum];
- int max = (int)_ui.m_progress.target.max;
- int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
- _progressValuePart[0] = 0;
- _progressValuePart[_partNum - 1] = max;
- for (int i = 1; i < _partNum - 1; i++)
- {
- _progressValuePart[i] = i * average;
- }
- }
- private void UpdateProgress()
- {
- int max = (int)_ui.m_progress.target.max;
- // 确定count的区间
- if (_count == 0 || _count == max)
- {
- _ui.m_progress.target.value = _count;
- }
- else
- {
- int index = 1;
- for (; index < _progressValuePart.Length; index++)
- {
- if (_count < _progressValuePart[index])
- {
- --index;
- break;
- }
- }
- // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
- int minProgressValue = _progressValuePart[index] + _minProgressOffset;
- int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
- if(_count == _progressValuePart[index] || _count == _progressValuePart[index + 1])
- {
- _ui.m_progress.target.value = _count;
- }
- else
- {
- _ui.m_progress.target.value = Mathf.Clamp(_count, minProgressValue, maxProgressValue);
- }
- Debug.LogError("count:" + _count + "," + "progress:" + _ui.m_progress.target.value);
- }
- }
- }
- }
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