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							- using FairyGUI;
 
- using UI.Main;
 
- using System;
 
- using System.Text.RegularExpressions;
 
- using ET;
 
- using System.Threading.Tasks;
 
- namespace GFGGame
 
- {
 
-     public class ChangeNameView : BaseWindow
 
-     {
 
-         private UI_ChangeNameUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ChangeNameUI.PACKAGE_NAME;
 
-             _ui = UI_ChangeNameUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_btnSure.onClick.Add(OnClickBtnSureAsync);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             this._ui.m_inputName.text = "";
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnSureAsync()
 
-         {
 
-             string roleName = _ui.m_inputName.text;
 
-             if (string.IsNullOrEmpty(roleName))
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
 
-                 return;
 
-             }
 
-             if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
 
-                 return;
 
-             }
 
-             if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
 
-                 return;
 
-             }
 
-             string costName = ItemUtil.GetItemName(GlobalCfgArray.globalCfg.changeNameCostArr[0]);
 
-             int count = GlobalCfgArray.globalCfg.changeNameCostArr[1];
 
-             AlertUI.Show( string .Format("是否花费{0}个{1}改名1次?",count,costName))
 
-                 .SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
 
-                 {
 
-                     bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
 
-                     if (result)
 
-                     {
 
-                         this.Hide();
 
-                     }
 
-                 });
 
-         }
 
-     }
 
- }
 
 
  |