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							- using System;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using ET;
 
- using FairyGUI;
 
- using UI.DressUp;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public enum EnumPhotographType
 
-     {
 
-         BG,
 
-         NPC,
 
-         SCENE,
 
-         BORDER,
 
-         EFFECT
 
-     }
 
-     public class PhotographDataManager : SingletonBase<PhotographDataManager>
 
-     {
 
-         public List<GameObject> itemGameObjs = new List<GameObject>();
 
-         public DressUpObj dressUpObj;//当前穿戴的角色数据
 
-         public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
 
-         public List<int> listBgData = new List<int>();
 
-         public List<int> listNpcData = new List<int>();
 
-         public List<int> listSceneData = new List<int>();
 
-         public List<int> listBorderData = new List<int>();
 
-         public List<int> listEffectData = new List<int>();
 
-         public void Clear()
 
-         {
 
-             listBgData.Clear();
 
-             listNpcData.Clear();
 
-             listSceneData.Clear();
 
-             listBorderData.Clear();
 
-             listEffectData.Clear();
 
-         }
 
-         public void Add(ItemInfoProto itemInfoProto)
 
-         {
 
-             //游戏初始化禁止使用ItemCfg
 
-             var itemID = itemInfoProto.ConfigId;
 
-             if (itemInfoProto.Type == ConstItemType.DRESS_UP)
 
-             {
 
-                 if (itemInfoProto.SubType == ConstDressUpItemType.BEI_JING)
 
-                 {
 
-                     if (listBgData.IndexOf(itemID) < 0) listBgData.Add(itemID);
 
-                 }
 
-                 else if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemInfoProto, false))
 
-                 {
 
-                     if (listSceneData.IndexOf(itemID) < 0) listSceneData.Add(itemID);
 
-                 }
 
-             }
 
-             else if (itemInfoProto.Type == ConstItemType.PHOTOGRAPH)
 
-             {
 
-                 if (itemInfoProto.SubType == ConstItemSubType.PHOTOGRAPH_NPC)
 
-                 {
 
-                     if (listNpcData.IndexOf(itemID) < 0) listNpcData.Add(itemID);
 
-                 }
 
-                 else if (itemInfoProto.SubType == ConstItemSubType.PHOTOGRAPH_BOREDR)
 
-                 {
 
-                     if (listBorderData.IndexOf(ConstItemID.BORDERID) < 0) listBorderData.Insert(0, ConstItemID.BORDERID);
 
-                     if (listBorderData.IndexOf(itemID) < 0) listBorderData.Add(itemID);
 
-                 }
 
-                 else if (itemInfoProto.SubType == ConstItemSubType.PHOTOGRAPH_EFFECT)
 
-                 {
 
-                     if (listEffectData.IndexOf(ConstItemID.EFFECTID) < 0) listEffectData.Insert(0, ConstItemID.EFFECTID);
 
-                     if (listEffectData.IndexOf(itemID) < 0) listEffectData.Add(itemID);
 
-                 }
 
-             }
 
-         }
 
-         //将穿戴数据分类
 
-         public void ClassifyEquipData()
 
-         {
 
-             dressUpObj?.Dispose();
 
-             dressUpObj = new DressUpObj();
 
-             _equipSceneData.Clear();
 
-             for (int i = 0; i < MyDressUpHelper.dressUpObj.itemList.Count; i++)
 
-             {
 
-                 int itemId = MyDressUpHelper.dressUpObj.itemList[i];
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId, false))
 
-                 {
 
-                     if (!_equipSceneData.ContainsKey(itemId))
 
-                     {
 
-                         _equipSceneData.Add(itemId, new List<int>());
 
-                     }
 
-                     _equipSceneData[itemId].Add(itemId);
 
-                 }
 
-             }
 
-         }
 
-         public List<int> GetListData(EnumPhotographType type)
 
-         {
 
-             switch (type)
 
-             {
 
-                 case EnumPhotographType.BG:
 
-                     return listBgData;
 
-                 case EnumPhotographType.NPC:
 
-                     return listNpcData;
 
-                 case EnumPhotographType.SCENE:
 
-                     return listSceneData;
 
-                 case EnumPhotographType.BORDER:
 
-                     return listBorderData;
 
-                 case EnumPhotographType.EFFECT:
 
-                     return listEffectData;
 
-                 default:
 
-                     return new List<int>();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |