GameController.cs 9.9 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using TapTap.Bootstrap;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //界面
  13. ViewManager.Init();
  14. //日志
  15. LogController.Instance.Init();
  16. //全局
  17. GameGlobal.Init();
  18. //缓存
  19. LocalCache.InitLocalData();
  20. //sqlite
  21. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  22. //全局点击效果
  23. ViewGlobal.CreatClickEffect();
  24. //获取游戏配置
  25. GetGameCfg();
  26. //预加载配置数据
  27. InitSqliteData();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. HttpTool.Instance.Get(url, (string data) =>
  37. {
  38. //初始化游戏配置
  39. GameConfig.InitData(data);
  40. //初始化平台配置
  41. PlatformManager.InitPlatform();
  42. //显示登录
  43. LoginController.ShowLogin();
  44. });
  45. }
  46. public static bool CheckLoginCache(bool doLogin)
  47. {
  48. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  49. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  50. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  51. if (lastLoginIsVisitor)
  52. {
  53. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  54. if (id >= 0)
  55. {
  56. if (doLogin)
  57. {
  58. //LoginProxy.LoginAsVisitor();
  59. }
  60. return true;
  61. }
  62. }
  63. else if (!string.IsNullOrEmpty(account))
  64. {
  65. if (!string.IsNullOrEmpty(password))
  66. {
  67. if (doLogin)
  68. {
  69. LoginController.Login(account, password, true).Coroutine();
  70. }
  71. return true;
  72. }
  73. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  74. {
  75. if (doLogin)
  76. {
  77. LoginController.LoginTest(account).Coroutine();
  78. }
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. public static void CheckSpecialAccount(string account)
  85. {
  86. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  87. }
  88. public static void ShowCreateRole()
  89. {
  90. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  91. }
  92. public static async ETTask PreEnterGameAsync()
  93. {
  94. PlatformTapManager.Instance.OnEnterGame();
  95. RoleDataHandler.StartUpdate();
  96. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  97. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  98. await InstanceZonesSProxy.GetInstanceZonesInfos();
  99. await StorageSProxy.ReqGetClientValues();
  100. await SuitFosterProxy.SendGetSuitInfos();
  101. await ActivitySProxy.ReqDailyLoginInfos();
  102. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  103. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  104. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  105. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  106. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  107. {
  108. Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  109. .SetLeftButton(true, "不用", (obj) =>
  110. {
  111. EnterGame();
  112. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  113. })
  114. .SetRightButton(true, "跳过", (obj) =>
  115. {
  116. GameGlobal.skipGuide = true;
  117. EnterGame();
  118. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  119. });
  120. }
  121. else
  122. {
  123. if (skipGuide == 2) GameGlobal.skipGuide = true;
  124. EnterGame();
  125. }
  126. }
  127. public static void QuitToLoginView(bool logout)
  128. {
  129. PlatformTapManager.Instance.OnQuitGame();
  130. GameGlobal.isVisitor = false;
  131. GameGlobal.antiAddiction = true;
  132. GameGlobal.userId = 0;
  133. GameGlobal.userAge = 0;
  134. GameGlobal.skipGuide = false;
  135. if (GameGlobal.myUnit != null)
  136. {
  137. GameGlobal.myUnit.Dispose();
  138. GameGlobal.myUnit = null;
  139. }
  140. RoleDataHandler.StopUpdate();
  141. CardDataManager.Clear();
  142. DecomposeDataManager.Instance.Clear();
  143. PhotographDataManager.Instance.Clear();
  144. SkillDataManager.Instance.Clear();
  145. SuitFosterDataManager.Instance.Clear();
  146. StudioDataManager.Instance.Clear();
  147. StorageDataManager.Instance.Clear();
  148. RechargeDataManager.Instance.Clear();
  149. DressUpMenuItemDataManager.Clear();
  150. GuideDataManager.Clear();
  151. GetSuitItemController.Clear();
  152. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  153. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  154. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  155. if (logout)
  156. {
  157. Logout().Coroutine();
  158. }
  159. ViewManager.Hide<GuideView>();
  160. ViewManager.Show<LoginView>(null, null, true);
  161. LoginController.Logout();
  162. }
  163. //注销
  164. public static async ETTask Logout()
  165. {
  166. if (PlatformManager.IsTaptap)
  167. {
  168. await TDSUser.Logout();
  169. }
  170. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  171. }
  172. public static void GoBackToMainView()
  173. {
  174. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  175. }
  176. private static void EnterGame()
  177. {
  178. LoadingView.Instance.SetProgress(100, () =>
  179. {
  180. ViewManager.Hide<LoadingView>();
  181. // LoadingView.Instance.Close();
  182. GameGlobal.isEnterGame = true;
  183. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  184. {
  185. ViewManager.Show(ViewName.MAINUI_VIEW);
  186. }
  187. else
  188. {
  189. MainStoryDataManager.currentChapterCfgId = 10001;
  190. if (GameGlobal.isFirstEntry == true)
  191. {
  192. GameGlobal.isFirstEntry = false;
  193. StoryController.ShowPriorStoryDialog();
  194. }
  195. else
  196. {
  197. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  198. }
  199. }
  200. Timers.inst.Add(1f, 1, AfterEnterGame);
  201. });
  202. }
  203. private static async void AfterEnterGame(object param)
  204. {
  205. ItemHelper.GetItemAttributeInfos().Coroutine();
  206. MainStorySProxy.GetStoryInfos().Coroutine();
  207. CardSProxy.GetCardInfos().Coroutine();
  208. RechargeSProxy.ReqRechargeInfo().Coroutine();
  209. RechargeSProxy.ReqRequestGiftBagInfo().Coroutine();
  210. RechargeSProxy.ReqExchangeInfo().Coroutine();
  211. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  212. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  213. StudioSProxy.ReqStudioInfos().Coroutine();
  214. MailSProxy.ReqMailCount().Coroutine();
  215. EquipDataCache.cacher.autoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY) <= 0 ? false : true;
  216. EquipDataCache.cacher.fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED) <= 1 ? 1 : StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY_SPEED);
  217. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  218. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  219. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  220. {
  221. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  222. if (result1)
  223. {
  224. ViewManager.Show<FieldFightEndView>();
  225. }
  226. }
  227. }
  228. private static void InitSqliteData()
  229. {
  230. FunctionOpenCfg[] functionOpenCfgs = FunctionOpenCfgArray.Instance.dataArray;
  231. StoryChapterCfg[] storyChapterCfgs = StoryChapterCfgArray.Instance.dataArray;
  232. RoleLevelCfg[] roleLevelCfgs = RoleLevelCfgArray.Instance.dataArray;
  233. StoryLevelCfg[] storyLevels = StoryLevelCfgArray.Instance.dataArray;
  234. }
  235. }
  236. }