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							- using UI.CommonGame;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     /// <summary>
 
-     /// 获取途径
 
-     /// </summary>
 
-     public class ApproachOfItemView : BaseWindow
 
-     {
 
-         private UI_ApproachOfItemUI _ui;
 
-         private List<string[]> _approachDatas;
 
-         private int _itemId;
 
-         private object[] _fromeViewDatas;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_ApproachOfItemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listApproach.itemRenderer = ListApproachItemRenderer;
 
-             _ui.m_listApproach.onClickItem.Add(OnClickListApproachItem);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             object[] temp = viewData as object[];
 
-             _itemId = (int)temp[0];
 
-             _fromeViewDatas = temp[1] as object[];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
 
-             _ui.m_txtName.text = itemCfg.name;
 
-             _ui.m_listApproach.RemoveChildrenToPool();
 
-             if (itemCfg.approach.Length > 0)
 
-             {
 
-                 _ui.m_txtNone.visible = false;
 
-                 string[] approachStrs = itemCfg.approach.Split(';');
 
-                 _approachDatas = new List<string[]>();
 
-                 foreach (string approachStr in approachStrs)
 
-                 {
 
-                     if (approachStr.Length > 0)
 
-                     {
 
-                         string[] infos = approachStr.Split('=');
 
-                         _approachDatas.Add(infos);
 
-                     }
 
-                 }
 
-                 _ui.m_listApproach.numItems = _approachDatas.Count;
 
-                 // _ui.m_listApproach.ResizeToFit();
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_txtNone.visible = true;
 
-                 // _ui.m_listApproach.height = 162;
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _fromeViewDatas = null;
 
-         }
 
-         private void ListApproachItemRenderer(int index, GObject item)
 
-         {
 
-             UI_ButtonApproach listItem = UI_ButtonApproach.Proxy(item);
 
-             string[] infos = _approachDatas[index];
 
-             string functionId = infos[0];
 
-             GameFunctionCfg gameFunctionCfg = GameFunctionCfgArray.Instance.GetCfg(functionId);
 
-             if (functionId == ConstFunctionId.JU_QING_GUAN_QIA)
 
-             {
 
-                 string value = infos[1];
 
-                 var levelCfgId = int.Parse(value);
 
-                 var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-                 if (levelCfg.type == ConstInstanceZonesType.Story)
 
-                 {
 
-                     var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                     string chapter = NumberUtil.GetChiniseNumberText(chapterCfg.order);
 
-                     string level = NumberUtil.GetChiniseNumberText(levelCfg.order);
 
-                     if (levelCfg.subType == ConstInstanceZonesSubType.Normal)
 
-                     {
 
-                         listItem.target.text = string.Format(gameFunctionCfg.name, chapter, level);
 
-                     }
 
-                     else if (levelCfg.subType == ConstInstanceZonesSubType.Hard)
 
-                     {
 
-                         listItem.target.text = string.Format("精英" + gameFunctionCfg.name, chapter, level);
 
-                     }
 
-                 }
 
-                 else if (levelCfg.type == ConstInstanceZonesType.Studio)
 
-                 {
 
-                     var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                     listItem.target.text = levelCfg.name;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 listItem.target.text = gameFunctionCfg.name;
 
-             }
 
-             listItem.target.data = infos;
 
-         }
 
-         private void OnClickListApproachItem(EventContext context)
 
-         {
 
-             GObject listItem = context.data as GObject;
 
-             string[] infos = listItem.data as string[];
 
-             string functionId = infos[0];
 
-             switch (functionId)
 
-             {
 
-                 case ConstFunctionId.FU_ZHUANG_DIAN:
 
-                     this.Hide();
 
-                     object[] temp = viewData as object[];
 
-                     int count = temp.Length > 2 ? (int)temp[2] : 1;
 
-                     ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, null, _itemId, count }, _fromeViewDatas, true, true);
 
-                     break;
 
-                 case ConstFunctionId.FU_ZHUANG_DECOMPOSE:
 
-                     this.Hide();
 
-                     ViewManager.Show<ClothingDecomposeView>(null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.SHOP_GIFT_BAG:
 
-                     this.Hide();
 
-                     int giftBagValue = int.Parse(infos[1]);
 
-                     ViewManager.Show<RechargeStoreView>(giftBagValue, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.SHOP_EXCHANGE:
 
-                     this.Hide();
 
-                     int exchangeValue = int.Parse(infos[1]);
 
-                     ViewManager.Show<RechargeStoreView>(exchangeValue, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.JU_QING_GUAN_QIA:
 
-                     string value = infos[1];
 
-                     var levelCfgId = int.Parse(value);
 
-                     var levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);
 
-                     if (levelCfg.type == ConstInstanceZonesType.Story)
 
-                     {
 
-                         if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ViewName.STORY_CHAPTER_VIEW))
 
-                         {
 
-                             break;
 
-                         }
 
-                         if (!MainStoryDataManager.CheckLevelUnlock(levelCfgId))
 
-                         {
 
-                             PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
 
-                             break;
 
-                         }
 
-                         if ((string)_fromeViewDatas[0] == ViewName.DRESS_UP_FIGHT_VIEW)
 
-                         {
 
-                             //从战斗换装必需品来源跳转到剧情界面,在剧情界面点返回后直接返回章节界面,无需返回换装界面
 
-                             _fromeViewDatas = null;
 
-                         }
 
-                         ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, levelCfg.chapterId, _fromeViewDatas, true);
 
-                     }
 
-                     else if (levelCfg.type == ConstInstanceZonesType.Studio)
 
-                     {
 
-                         StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
 
-                         if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(studioCfg.funId))
 
-                         {
 
-                             break;
 
-                         }
 
-                         //TO DO
 
-                         List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(studioCfg.type, studioCfg.subType, studioCfg.id);
 
-                         StudioDataManager.Instance.IsCanFight(levelCfg.id, out bool canFight, out string content);
 
-                         if (!canFight)
 
-                         {
 
-                             PromptController.Instance.ShowFloatTextPrompt("关卡未开启");
 
-                             break;
 
-                         }
 
-                         this.Hide();
 
-                         if (!TimeUtil.CheckDayOfWeek(studioCfg.timeArr))
 
-                         {
 
-                             PromptController.Instance.ShowFloatTextPrompt("不在活动周期内");
 
-                             break;
 
-                         }
 
-                         int type = studioCfg.funId == typeof(StudioPropertyView).Name ? 1 : 0;
 
-                         StudioDataManager.Instance.TYPE_SELECT_INDEX = type;
 
-                         StudioDataManager.Instance.PROPERTY_SELECT_INDEX = 0;
 
-                         if (studioCfg.funId == typeof(StudioPropertyView).Name)
 
-                         {
 
-                             List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgs(typeof(StudioPropertyView).Name);
 
-                             for (int i = 0; i < studioCfgs.Count; i++)
 
-                             {
 
-                                 if (studioCfgs[i].id == studioCfg.id)
 
-                                 {
 
-                                     StudioDataManager.Instance.PROPERTY_SELECT_INDEX = i;
 
-                                     break;
 
-                                 }
 
-                             }
 
-                         }
 
-                         string viewName = "GFGGame." + studioCfg.funId;
 
-                         ViewManager.Show(viewName, new object[] { type, 0 }, _fromeViewDatas);
 
-                         StudioDataManager.Instance.VIEW_NAME = studioCfg.funId; ;
 
-                     }
 
-                     InstanceZonesController.ShowLevelView(levelCfgId, StudioDataManager.Instance.OnFinishStoryLevel);
 
-                     // StoryController.ShowLevelView(levelCfgId);
 
-                     break;
 
-                 case ConstFunctionId.FU_ZHUANG_HE_CHENG:
 
-                     int suitId = SuitCfgManager.Instance.GetItemSuitId(_itemId);
 
-                     if (suitId > 0)
 
-                     {
 
-                         this.Hide();
 
-                         ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId, _itemId }, _fromeViewDatas);
 
-                     }
 
-                     break;
 
-                 case ConstFunctionId.ZHAI_XING:
 
-                     this.Hide();
 
-                     ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.TAO_ZHUANG_TU_JIAN:
 
-                     if (ViewManager.isViewOpen(ViewName.SUIT_GUIDE_VIEW))
 
-                     {
 
-                         this.Hide();
 
-                         return;
 
-                     }
 
-                     this.Hide();
 
-                     ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, null, _fromeViewDatas);
 
-                     break;
 
-                 case ConstFunctionId.TAO_ZHUANG_HE_CHENG:
 
-                     this.Hide();
 
-                     ViewManager.Show(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
 
-                     break;
 
-             }
 
-         }
 
-         protected override void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             if (_approachDatas == null) return;
 
-             int index = 0;
 
-             for (int i = 0; i < _approachDatas.Count; i++)
 
-             {
 
-                 if (_approachDatas[i][0] == ConstFunctionId.FU_ZHUANG_DIAN)
 
-                 {
 
-                     index = i;
 
-                     break;
 
-                 }
 
-             }
 
-             GuideController.TryGuide(_ui.m_listApproach, ConstGuideId.BUY_CLOTHING, 4, "该物品可以在服装店购买,点开服装店看看", index, true, (int)(this.viewCom.y + this.viewCom.height + 10));
 
-         }
 
-     }
 
- }
 
 
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