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							- using UI.LuckyBox;
 
- using UI.CommonGame;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxPreShowView : BaseWindow
 
-     {
 
-         private UI_LuckyBoxPreShowUI _ui;
 
-         private List<LuckyBoxBonusData> _bonusList;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_LuckyBoxPreShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             string probShow = LuckyBoxDataManager.Instance.probShow;
 
-             probShow = probShow.Replace("\\n", "\n");
 
-             _ui.m_compText.m_txtShow.text = probShow;
 
-             _bonusList = LuckyBoxDataManager.Instance.GetCurrentShowList();
 
-             _ui.m_list.RemoveChildrenToPool();
 
-             _ui.m_list.itemRenderer = ListItemRenderer;
 
-             _ui.m_list.numItems = _bonusList.Count;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _ui.m_list.RemoveChildrenToPool();
 
-         }
 
-         private void ListItemRenderer(int index, GObject item)
 
-         {
 
-             UI_CompLuckyBoxBonusListItem listItem = UI_CompLuckyBoxBonusListItem.Proxy(item);
 
-             LuckyBoxBonusData luckyBoxBonusData = _bonusList[index];
 
-             listItem.m_txtName.text = luckyBoxBonusData.name;
 
-             listItem.m_list.itemRenderer = (int index, GObject item) =>
 
-             {
 
-                 ItemData itemData = luckyBoxBonusData.itemList[index] as ItemData;
 
-                 if (item.data == null)
 
-                 {
 
-                     item.data = new ItemView(item as GComponent);
 
-                 }
 
-                 (item.data as ItemView).SetData(itemData);
 
-                 (item.data as ItemView).TxtHasCountVisble = false;
 
-             };
 
-             listItem.m_list.numItems = luckyBoxBonusData.itemList.Count;
 
-             listItem.m_list.ResizeToFit();
 
-             listItem.target.height = listItem.m_list.y + listItem.m_list.height;
 
-         }
 
-     }
 
- }
 
 
  |