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							- using UnityEngine;
 
- using System.Collections;
 
- public class Rotate : MonoBehaviour
 
- {
 
- 	Vector3 angle;
 
- 	void Start()
 
- 	{
 
- 		angle = transform.eulerAngles;
 
- 	}
 
- 	void Update()
 
- 	{
 
- 		angle.y += Time.deltaTime * 100;
 
- 		transform.eulerAngles = angle;
 
- 	}
 
- }
 
 
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