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							- using System;
 
- using UnityEngine;
 
- using FairyGUI;
 
- namespace GFGGame
 
- {
 
-     public class RoleDataManager
 
-     {
 
-         public static long roleId;
 
-         public static string roleName;
 
-         public static int rechargeTotal;
 
-         public static int rechargeTotalMon;
 
-         public static int powerTime
 
-         {
 
-             get;
 
-             private set;
 
-         }
 
-         private static int _powerBuyTimes = 0;
 
-         public static int powerBuyTimes
 
-         {
 
-             get
 
-             {
 
-                 return _powerBuyTimes;
 
-             }
 
-             set
 
-             {
 
-                 _powerBuyTimes = value;
 
-             }
 
-         }
 
-         private static int _power = GameConst.MAX_POWER_AUTO_REGAIN;
 
-         public static int power
 
-         {
 
-             get
 
-             {
 
-                 return _power;
 
-             }
 
-             set
 
-             {
 
-                 int dValue = value - _power;
 
-                 _power = value;
 
-                 if (dValue != 0)
 
-                 {
 
-                     powerTime = ServerDataManager.currentTimeSecs;
 
-                     GameController.PrepareUpdateTreasure();
 
-                     EventAgent.DispatchEvent(ConstMessage.ROLE_POWER_CHANGED, dValue);
 
-                 }
 
-             }
 
-         }
 
-         private static int _goldBuyTimes = 0;
 
-         public static int goldBuyTimes
 
-         {
 
-             get
 
-             {
 
-                 return _goldBuyTimes;
 
-             }
 
-             set
 
-             {
 
-                 _goldBuyTimes = value;
 
-             }
 
-         }
 
-         private static int _gold = 0;
 
-         public static int gold
 
-         {
 
-             get
 
-             {
 
-                 return _gold;
 
-             }
 
-             set
 
-             {
 
-                 int dValue = value - _gold;
 
-                 _gold = value;
 
-                 if (dValue != 0)
 
-                 {
 
-                     GameController.PrepareUpdateTreasure();
 
-                     EventAgent.DispatchEvent(ConstMessage.ROLE_GOLD_CHANGED, dValue);
 
-                 }
 
-             }
 
-         }
 
-         private static int _exp = 0;
 
-         public static int exp
 
-         {
 
-             get
 
-             {
 
-                 return _exp;
 
-             }
 
-             set
 
-             {
 
-                 int oldValue = _exp;
 
-                 RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(lvl);
 
-                 if (roleLevelCfg.exp > 0)
 
-                 {
 
-                     _exp = value;
 
-                     while (exp >= roleLevelCfg.exp)
 
-                     {
 
-                         lvl++;
 
-                         FunctionOpenDataManager.Instance.CheckHasLvFunOpen(lvl);//等级变化要加测是否有功能开启
 
-                         exp -= roleLevelCfg.exp;
 
-                         roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(lvl);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     _exp = 0;
 
-                 }
 
-                 int dValue = _exp - oldValue;
 
-                 if (dValue != 0)
 
-                 {
 
-                     GameController.PrepareUpdateTreasure();
 
-                     EventAgent.DispatchEvent(ConstMessage.ROLE_EXP_CHANGED, dValue);
 
-                 }
 
-             }
 
-         }
 
-         private static int _lvl = 1;
 
-         public static int lvl
 
-         {
 
-             get
 
-             {
 
-                 return _lvl;
 
-             }
 
-             set
 
-             {
 
-                 int dValue = value - _lvl;
 
-                 _lvl = value;
 
-                 if (dValue != 0)
 
-                 {
 
-                     GameController.PrepareUpdateTreasure();
 
-                     EventAgent.DispatchEvent(ConstMessage.ROLE_LEVEL_CHANGED, dValue);
 
-                 }
 
-             }
 
-         }
 
-         private static int _diaP = 0;
 
-         public static int diaP
 
-         {
 
-             get
 
-             {
 
-                 return _diaP;
 
-             }
 
-             set
 
-             {
 
-                 int dValue = value - _diaP;
 
-                 _diaP = value;
 
-                 if (dValue != 0)
 
-                 {
 
-                     GameController.PrepareUpdateTreasure();
 
-                     EventAgent.DispatchEvent(ConstMessage.ROLE_DIAMOND_PURPLE_CHANGED, dValue);
 
-                 }
 
-             }
 
-         }
 
-         private static int _diaR = 0;
 
-         public static int diaR
 
-         {
 
-             get
 
-             {
 
-                 return _diaR;
 
-             }
 
-             set
 
-             {
 
-                 int dValue = value - _diaR;
 
-                 _diaR = value;
 
-                 if (dValue != 0)
 
-                 {
 
-                     GameController.PrepareUpdateTreasure();
 
-                     EventAgent.DispatchEvent(ConstMessage.ROLE_DIAMOND_RED_CHANGED, dValue);
 
-                 }
 
-             }
 
-         }
 
-         private static string _lastRandomName = null;
 
-         public static string RandomRoleName()
 
-         {
 
-             string randomName = null;
 
-             while (_lastRandomName == randomName || randomName == null)
 
-             {
 
-                 int len = GameConst.ROLE_NAME_LIST.Length;
 
-                 System.Random random = new System.Random();
 
-                 int i = random.Next(len);
 
-                 randomName = GameConst.ROLE_NAME_LIST[i];
 
-             }
 
-             _lastRandomName = randomName;
 
-             return randomName;
 
-         }
 
-         public static bool CheckPowerFull()
 
-         {
 
-             return RoleDataManager.power >= GameConst.MAX_POWER_AUTO_REGAIN;
 
-         }
 
-         public static void InitServerData(RoleInfo roleInfo)
 
-         {
 
-             if (roleInfo != null)
 
-             {
 
-                 roleId = roleInfo.id;
 
-                 roleName = roleInfo.name;
 
-                 rechargeTotal = roleInfo.rechargeTotal;
 
-                 rechargeTotalMon = roleInfo.rechargeTotalMon;
 
-                 _power = roleInfo.power;
 
-                 _gold = roleInfo.gold;
 
-                 _exp = roleInfo.exp;
 
-                 _lvl = roleInfo.lvl;
 
-                 _diaP = roleInfo.diaP;
 
-                 _diaR = roleInfo.diaR;
 
-                 powerTime = roleInfo.powerTime;
 
-                 //处理体力
 
-                 while (!CheckPowerFull())
 
-                 {
 
-                     int passTime = ServerDataManager.currentTimeSecs - powerTime;
 
-                     if (passTime >= GameConst.INTERVAL_TIME_SECONDS_POWER)
 
-                     {
 
-                         _power++;
 
-                         powerTime += GameConst.INTERVAL_TIME_SECONDS_POWER;
 
-                     }
 
-                     else
 
-                     {
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 _power = GameConst.MAX_POWER_AUTO_REGAIN;
 
-                 _gold = 0;
 
-                 _exp = 0;
 
-                 _lvl = 1;
 
-                 _diaP = 0;
 
-                 _diaR = 0;
 
-                 powerTime = 0;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |