OpenServerActivityView.cs 5.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class OpenServerActivityView : BaseWindow
  8. {
  9. private UI_OpenServerActivityUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private EffectUI _effectUI3;
  13. public override void Dispose()
  14. {
  15. EffectUIPool.Recycle(_effectUI2);
  16. _effectUI2 = null;
  17. EffectUIPool.Recycle(_effectUI3);
  18. _effectUI3 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_OpenServerActivityUI.PACKAGE_NAME;
  34. _ui = UI_OpenServerActivityUI.Create();
  35. viewCom = _ui.target;
  36. isfullScreen = true;
  37. isReturnView = true;
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_btnHeaven.onClick.Add(OnClickBtnHeaven);
  40. _ui.m_btnMingTong.onClick.Add(OnClickBtnMingTong);
  41. _ui.m_btnAnswerTianmen.onClick.Add(OnClickBtnAnswerTianmen);
  42. _ui.m_btnTenShu.onClick.Add(OnClickBtnTenShu);
  43. _ui.m_btnNineZhouPool.onClick.Add(OnClickBtnNineZhouPool);
  44. AddEffect();
  45. }
  46. private void AddEffect()
  47. {
  48. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSmallBg, "ui_Activity", "NewAtv_Quad");
  49. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderFog, "ui_Activity", "NewAtv_BG_tx");
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("Tx_bg");
  55. RefreshTimeText();
  56. UpdateRedDot();
  57. Timers.inst.Add(1, 0, UpdateTime);
  58. Timers.inst.Add(0.3f, 1, ShowEffTime);
  59. }
  60. private void ShowEffTime(object param)
  61. {
  62. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_Activity", "NewAtv_Text");
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. EffectUIPool.Recycle(_effectUI1);
  68. _effectUI1 = null;
  69. Timers.inst.Remove(UpdateTime);
  70. Timers.inst.Remove(ShowEffTime);
  71. }
  72. protected override void AddEventListener()
  73. {
  74. base.AddEventListener();
  75. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  76. }
  77. protected override void RemoveEventListener()
  78. {
  79. base.RemoveEventListener();
  80. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  81. }
  82. private void UpdateRedDot()
  83. {
  84. RedDotController.Instance.SetComRedDot(_ui.m_btnTenShu, (RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || RedDotDataManager.Instance.GetGiftBagRewardRed() || RedDotDataManager.Instance.GetMeiRiTeHuiRed()), "", -100, 11);
  85. }
  86. private void UpdateTime(object param)
  87. {
  88. RefreshTimeText();
  89. }
  90. private void RefreshTimeText()
  91. {
  92. int actLimitId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  93. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(actLimitId);
  94. long time = TimeUtil.DateTimeToTimestamp(activityOpenCfg.endTime) - TimeHelper.ServerNow();
  95. string strTime = TimeUtil.FormattingTimeTo_DD_HH_mm(time);
  96. string[] str = strTime.Split(':');
  97. _ui.m_txtDay.text = str[0];
  98. _ui.m_txtHour.text = str[1];
  99. _ui.m_txtMinute.text = str[2];
  100. }
  101. private void OnClickBtnBack()
  102. {
  103. ViewManager.GoBackFrom(typeof(OpenServerActivityView).FullName);
  104. }
  105. private void OnClickBtnHeaven()
  106. {
  107. //小游戏入口
  108. ViewManager.Show<GameStartView>();
  109. //ViewManager.Show<ActivityThemeLuckyBoxView>(null, true);
  110. }
  111. private void OnClickBtnMingTong()
  112. {
  113. //副本入口
  114. ViewManager.Show<OpenServerFightView>(ConstLimitTimeActivityType.ActLimitStlyc);
  115. }
  116. private void OnClickBtnAnswerTianmen()
  117. {
  118. //剧情入口
  119. ViewManager.Show<OpenServerStoryView>(ConstLimitTimeActivityType.ActLimitStlyc);
  120. }
  121. private void OnClickBtnTenShu()
  122. {
  123. int actLimitId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  124. if (actLimitId <= 0)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("活动未开启");
  127. return;
  128. }
  129. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitStlyc);
  130. }
  131. private void OnClickBtnNineZhouPool()
  132. {
  133. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  134. }
  135. }
  136. }