PictureStorageHelper.cs 2.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Net;
  6. using System.Net.Http;
  7. using ET;
  8. using UnityEngine;
  9. using UnityEngine.Networking;
  10. namespace GFGGame
  11. {
  12. public static class PictureStorageHelper
  13. {
  14. //获取图片的临时上传地址协议
  15. public static async ETTask<string[]> ReqTempPictureUrl(int pictureType)
  16. {
  17. ViewManager.Show<ModalStatusView>("上传中...");
  18. S2C_GetTempPictureUrl response = null;
  19. response = (S2C_GetTempPictureUrl)await MessageHelper.SendToServer(new C2S_GetTempPictureUrl() { PictureType = pictureType });
  20. if (response != null)
  21. {
  22. if (response.Error == ErrorCode.ERR_Success)
  23. {
  24. return new string[] { response.TempPictureUrl, response.PictureObjectPath };
  25. }
  26. }
  27. else
  28. {
  29. ViewManager.Hide<ModalStatusView>();
  30. PromptController.Instance.ShowFloatTextPrompt("获取上传地址失败");
  31. }
  32. return null;
  33. }
  34. //将图片上传到华为云
  35. public static async ETTask<bool> PushToHWCloud(string signUrl, byte[] buffer)
  36. {
  37. HttpContent content = new ByteArrayContent(buffer);
  38. HttpClient httpClient = new HttpClient(new HttpClientHandler() { UseCookies = false });
  39. HttpResponseMessage response = await httpClient.PutAsync(signUrl, content);
  40. response.EnsureSuccessStatusCode();
  41. await response.Content.ReadAsStreamAsync();
  42. if (response.StatusCode != HttpStatusCode.OK)
  43. {
  44. ViewManager.Hide<ModalStatusView>();
  45. PromptController.Instance.ShowFloatTextPrompt("上传资源失败");
  46. return false;
  47. }
  48. else
  49. {
  50. return true;
  51. }
  52. }
  53. public static IEnumerator DownloadFile(string pictureTempUrl, Action<Texture2D> callback)
  54. {
  55. ET.Log.Debug("PictureTempUrl:" + pictureTempUrl);
  56. using (UnityWebRequest request = UnityWebRequestTexture.GetTexture(pictureTempUrl))
  57. {
  58. yield return request.SendWebRequest();
  59. if (request.result == UnityWebRequest.Result.ProtocolError || request.result == UnityWebRequest.Result.ConnectionError)
  60. {
  61. ET.Log.Debug("Error: " + request.error);
  62. DownloadFile(pictureTempUrl, callback);
  63. // yield return null;
  64. }
  65. else
  66. {
  67. Texture2D texture = (request.downloadHandler as DownloadHandlerTexture).texture;
  68. callback(texture);
  69. }
  70. }
  71. }
  72. }
  73. }