CreateRoleView.cs 5.3 KB

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  1. using FairyGUI;
  2. using UI.CreateRole;
  3. using System;
  4. using System.Text.RegularExpressions;
  5. using ET;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CreateRoleView : BaseWindow
  10. {
  11. public enum State
  12. {
  13. IN,
  14. IDLE,
  15. OPEN
  16. }
  17. private UI_CreateRoleUI _ui;
  18. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  19. public override void Dispose()
  20. {
  21. // Clear Effect
  22. foreach(var v in _effectUIDic)
  23. {
  24. EffectUIPool.Recycle(v.Value);
  25. }
  26. _effectUIDic.Clear();
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_CreateRoleUI.PACKAGE_NAME;
  38. _ui = UI_CreateRoleUI.Create();
  39. this.viewCom = _ui.target;
  40. // this.viewCom.Center();
  41. this.isfullScreen = true;
  42. this.clickBlankToClose = false;
  43. this.modal = true;
  44. _ui.m_envelopeModel.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");
  45. _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);
  46. _ui.m_envelopeModel.m_btnDice.onClick.Add(() =>
  47. {
  48. RandomRoleName().Coroutine();
  49. });
  50. }
  51. //private bool test = false;
  52. private void ChangeAnimationState(State state)
  53. {
  54. switch (state)
  55. {
  56. case State.IN:
  57. _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
  58. _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
  59. _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
  60. _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
  61. _ui.m_envelopeModel.m_t_In.Play(() =>
  62. {
  63. ChangeAnimationState(State.IDLE);
  64. });
  65. break;
  66. case State.IDLE:
  67. _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
  68. _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
  69. _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
  70. break;
  71. case State.OPEN:
  72. EffectUIPool.Recycle(_effectUIDic["FX_player"]);
  73. _effectUIDic.Remove("FX_player");
  74. _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));
  75. _effectUIDic.Add("FX_Niao", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_NiaoEffectHolder, "ui_CreateRoleUI/After_Open", "FX_Niao"));
  76. _ui.m_envelopeModel.m_envelope.target.touchable = false;
  77. _ui.m_envelopeModel.m_t_Idle.Stop();
  78. _ui.m_envelopeModel.m_t_Open.Play();
  79. break;
  80. }
  81. }
  82. protected override void OnShown()
  83. {
  84. base.OnShown();
  85. RandomRoleName().Coroutine();
  86. LogServerHelper.SendNodeLog((int)LogNode.ShowCreateRole);
  87. ChangeAnimationState(State.IN);
  88. }
  89. protected override void OnHide()
  90. {
  91. base.OnHide();
  92. }
  93. private async void OnClickBtnSure()
  94. {
  95. string roleName = _ui.m_envelopeModel.m_inputName.text;
  96. if (string.IsNullOrEmpty(roleName))
  97. {
  98. PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
  99. return;
  100. }
  101. if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)
  102. {
  103. PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
  104. return;
  105. }
  106. if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
  109. return;
  110. }
  111. bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
  112. if (result)
  113. {
  114. StorageSProxy.ReqSetClientValue(ConstStorageId.CHANGE_NAME, 1).Coroutine();
  115. this.Hide();
  116. }
  117. }
  118. private async ETTask RandomRoleName()
  119. {
  120. string name = await LoginController.ReqRandomRoleName();
  121. if (_ui != null && _ui.m_envelopeModel.m_inputName != null)
  122. {
  123. _ui.m_envelopeModel.m_inputName.text = name;
  124. }
  125. }
  126. private void OnClickBtnEnvelope()
  127. {
  128. ChangeAnimationState(State.OPEN);
  129. }
  130. }
  131. }