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- using UnityEditor;
- using UnityEngine;
- using System.IO;
- using System;
- using System.Collections.Generic;
- using GFGGame;
- namespace GFGEditor
- {
- public class ImportArtResTool
- {
- public static string ResRootDirName = "正式资源";
- public static string ResRootDirNameDressUp = "正式资源";
- public static string ResRootPath { get { return $"../../0A-GFGClient/{ResRootDirName}/"; } }
- public static string ResRootPathDressUp { get { return $"../../0A-GFGClient/{ResRootDirNameDressUp}/"; } }
- public static string ragule = @"^[0-9a-zA-Z_.]{1,}$";
- public static string Md5FilePath = $"{ResPathUtil.RES_ROOT_DIR_PATH}/MD5";
- private static string[] FieldGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/套装图鉴" }; } }
- public static string FieldGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/";
- public static string FieldGuideIconMd5FileSaveName = "FieldGuideIconMd5";
- private static string[] ChapterGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/博物图鉴" }; } }
- public static string ChapterGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/";
- public static string ChapterGuideIconMd5FileSaveName = "ChapterGuideIconMd5";
- private static string[] StoryGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/故事图鉴" }; } }
- public static string StoryGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/";
- public static string StoryGuideIconMd5FileSaveName = "StoryGuideIconMd5";
- private static string[] MusicSrcPaths { get { return new string[] { ResRootPath + "music/" }; } }
- public static string MusicTargetPath = $"{ResPathUtil.MUSIC_DIR_PATH}/";
- public static string MusicMd5FileSaveName = "MusicMd5";
- private static string[] VoiceSrcPaths { get { return new string[] { ResRootPath + "voice/" }; } }
- public static string VoiceTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
- public static string VoiceMd5FileSaveName = "VoiceMd5";
- private static string[] VideoSrcPaths { get { return new string[] { ResRootPath + "video/" }; } }
- public static string VideoTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
- public static string VideoMd5FileSaveName = "VideoMd5";
- private static string[] CardMusicSrcPaths { get { return new string[] { ResRootPath + "cardMusic/Card/" }; } }
- public static string CardMusicTargetPath = $"{ResPathUtil.SOUND_DIR_PATH}/Card/";
- public static string CardMusicMd5FileSaveName = "CardMusicMd5";
- private static string[] ItemIconSrcPaths { get { return new string[] { ResRootPath + "icon/" }; } }
- public static string ItemIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Icon/";
- public static string IconMd5FileSaveName = "IconMd5";
- private static string[] DressUpSrcPaths { get { return new string[] { ResRootPathDressUp + "suit/" }; } }
- public static string DressUpTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/DressUp/";
- public static string DressUpMd5FileSaveName = "DressUpMd5";
- private static string[] NpcFaceSrcPaths { get { return new string[] { ResRootPath + "npc/对话表情/" }; } }
- public static string NpcFaceTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Face/";
- public static string NpcFacepMd5FileSaveName = "NpcFaceMd5";
- private static string[] NpcHeadSrcPaths { get { return new string[] { ResRootPath + "npc/对战头像/" }; } }
- public static string NpcHeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Head/";
- public static string NPCHeadMd5FileSaveName = "NpcHeadMd5";
- private static string[] NpcPicSrcPaths { get { return new string[] { ResRootPath + "npc/对战立绘/" }; } }
- public static string NpcPicTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicF/";
- public static string PicFMd5FileSaveName = "PicFMd5";
- private static string[] NpcPicSSrcPaths { get { return new string[] { ResRootPath + "npc/对话立绘/" }; } }
- public static string NpcPicSTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicS/";
- public static string PicSMd5FileSaveName = "PicSMd5";
- public static string[] BgSrcPaths { get { return new string[] { ResRootPath + "scene/" }; } }
- public static string BgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/SceneBg/";
- public static string BgMd5FileSaveName = "BgMd5";
- private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "卡牌/pic/" }; } }
- public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/";
- public static string CardBgMd5FileSaveName = "CardBgMd5";
- private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } }
- public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/";
- public static string CardMd5FileSaveName = "CardMd5";
- private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "卡牌/skill/" }; } }
- public static string CardSkillTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Skill/";
- public static string CardSkillMd5FileSaveName = "CardSkillMd5";
- private static string[] ActivitySrcPaths { get { return new string[] { ResRootPath + "activity/activity/" }; } }
- public static string ActivityTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Activity/";
- public static string ActivityMd5FileSaveName = "ActivityMd5";
- private static string[] ActivityShow1SrcPaths { get { return new string[] { ResRootPath + "activity/show1/" }; } }
- public static string ActivityShow1TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show1/";
- public static string ActivityShow1Md5FileSaveName = "ActivityShow1Md5";
- private static string[] PhotoGraphBorderPaths { get { return new string[] { ResRootPath + "边框/" }; } }
- public static string PhotoGraphBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Photograph/border/";
- public static string PhotoGraphBorderMd5FileSaveName = "PhotoGraphBorderMd5";
- private static string[] UIBgSrcPaths { get { return new string[] { ResRootPath + "UI背景/" }; } }
- public static string UIBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/BgImg/";
- public static string UIBgMd5FileSaveName = "UIBgMd5";
- private static string[] ActivityShow2SrcPaths { get { return new string[] { ResRootPath + "activity/show2/" }; } }
- public static string ActivityShow2TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show2/";
- public static string ActivityShow2Md5FileSaveName = "ActivityShow2Md5";
- public static string[] DressUpAnimationSrcPaths { get { return new string[] { ResRootPathDressUp + $"ArtProject/{ResPathUtil.ANIMATION_DIR_PATH}/" }; } }
- public static string DressUpAnimationTargetPath = $"{ResPathUtil.ANIMATION_DIR_PATH}/";
- public static string[] EffectSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.EFFECT_DIR_PATH}/" }; } }
- public static string EffectTargetPath = $"{ResPathUtil.EFFECT_DIR_PATH}/";
- public static string[] MaterialSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Material_DIR_PATH}/Effect/" }; } }
- public static string MaterialTargetPath = $"{ResPathUtil.Material_DIR_PATH}/Effect/";
- public static string EffectMaterialMd5FileSaveName = "EffectMaterialMd5";
- public static string[] ShaderSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Shader_DIR_PATH}/" }; } }
- public static string ShaderTargetPath = $"{ResPathUtil.Shader_DIR_PATH}/";
- public static string ShaderMd5FileSaveName = "ShaderMd5";
- public static string[] ModelSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Model_DIR_PATH}/" }; } }
- public static string ModelTargetPath = $"{ResPathUtil.Model_DIR_PATH}/";
- public static string ModelMd5FileSaveName = "ModelMd5";
- public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.TEXTURE_DIR_PATH}/Effect/" }; } }
- public static string TextureTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Effect/";
- public static string EffectTextureMd5FileSaveName = "EffectTextureMd5";
- private static string[] TravelBgPaths { get { return new string[] { ResRootPath + "千山万水/背景/" }; } }
- public static string TravelBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Bg/";
- public static string TravelBgMd5FileSaveName = "TravelBgMd5";
- private static string[] TravelRolePaths { get { return new string[] { ResRootPath + "千山万水/角色/" }; } }
- public static string TravelRoleTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Role/";
- public static string TravelRoleMd5FileSaveName = "TravelRoleMd5";
- private static string[] HeadPaths { get { return new string[] { ResRootPath + "头像/头像/" }; } }
- public static string HeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/Head/";
- public static string HeadMd5FileSaveName = "HeadMd5";
- private static string[] HeadBorderPaths { get { return new string[] { ResRootPath + "头像/头像框/" }; } }
- public static string HeadBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/HeadBorder/";
- public static string HeadBorderMd5FileSaveName = "HeadBorderMd5";
- private static string[] LeagueIconPaths { get { return new string[] { ResRootPath + "联盟徽章/" }; } }
- public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/";
- public static string LeagueIconMd5FileSaveName = "LeagueIconMd5";
- public static string[] MiniGameFlipPaths { get { return new string[] { ResRootPath + "MiniGame/FlipGame/" }; } }
- public static string MiniGameFlipTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/FlipGame/";
- public static string MiniGameFlipMd5FileSaveName = "MiniGameFlipMd5";
- public static string[] MiniGameHRDPaths { get { return new string[] { ResRootPath + "MiniGame/HRDGame/" }; } }
- public static string MiniGameHRDTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/HRDGame/";
- public static string MiniGameHRDMd5FileSaveName = "MiniGameHRDMd5";
- public static string[] MiniGameTZFEPaths { get { return new string[] { ResRootPath + "MiniGame/TZFEGame/" }; } }
- public static string MiniGameTZFETargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/TZFEGame/";
- public static string MiniGameTZFEMd5FileSaveName = "MiniGameTZFEMd5";
- public static string[] MiniGameMergePaths { get { return new string[] { ResRootPath + "MiniGame/MergeGame/" }; } }
- public static string MiniGameMergeTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/MergeGame/";
- public static string MiniGameMergeMd5FileSaveName = "MiniGameMergeMd5";
- public static string[] LuckyBoxTitleImgPaths { get { return new string[] { ResRootPath + "UI/LuckyBoxTitleImg/" }; } }
- public static string LuckyBoxTitleImgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LuckyBoxTitleImg/";
- public static string LuckyBoxTitleImgMd5FileSaveName = "LuckyBoxTitleImgMd5";
- public static void Test()
- {
- ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
- }
- public static void Import()
- {
- var md5Path = ImportArtResTool.Md5FilePath;
- if (!Directory.Exists(md5Path))
- {
- Directory.CreateDirectory(md5Path);
- }
- //音乐
- EditorUtility.DisplayProgressBar("进度", "正在导入音乐", 1);
- ImportRes(MusicSrcPaths, MusicTargetPath, MusicMd5FileSaveName);
- //语音
- EditorUtility.DisplayProgressBar("进度", "正在导入语音", 1);
- ImportRes(VoiceSrcPaths, VoiceTargetPath, VoiceMd5FileSaveName);
- //视频
- EditorUtility.DisplayProgressBar("进度", "正在导入视频", 1);
- ImportRes(VideoSrcPaths, VideoTargetPath, VideoMd5FileSaveName);
- //词牌音乐
- EditorUtility.DisplayProgressBar("进度", "正在导入词牌音乐", 1);
- ImportRes(CardMusicSrcPaths, CardMusicTargetPath, CardMusicMd5FileSaveName);
- //套装图鉴图标
- EditorUtility.DisplayProgressBar("进度", "正在导入图鉴图标", 1);
- ImportRes(FieldGuideIconSrcPaths, FieldGuideIconTargetPath, FieldGuideIconMd5FileSaveName);
- //博物图鉴图标
- EditorUtility.DisplayProgressBar("进度", "正在导入博物图鉴图标", 1);
- ImportRes(ChapterGuideIconSrcPaths, ChapterGuideIconTargetPath, ChapterGuideIconMd5FileSaveName);
- //故事图鉴图标
- EditorUtility.DisplayProgressBar("进度", "正在导入故事图鉴图标", 1);
- ImportRes(StoryGuideIconSrcPaths, StoryGuideIconTargetPath, StoryGuideIconMd5FileSaveName);
- //物品图标
- EditorUtility.DisplayProgressBar("进度", "正在导入物品图标", 1);
- ImportRes(ItemIconSrcPaths, ItemIconTargetPath, IconMd5FileSaveName);
- // 换装部件
- EditorUtility.DisplayProgressBar("进度", "正在裁减换装部件", 1);
- ImportClip(DressUpSrcPaths, DressUpTargetPath, DressUpMd5FileSaveName);
- // NPC对话表情
- EditorUtility.DisplayProgressBar("进度", "正在裁减NPC对话表情", 1);
- ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
- //NPC头像
- EditorUtility.DisplayProgressBar("进度", "正在导入NPC头像", 1);
- ImportRes(NpcHeadSrcPaths, NpcHeadTargetPath, NPCHeadMd5FileSaveName);
- //背景
- EditorUtility.DisplayProgressBar("进度", "正在导入背景图", 1);
- ImportRes(BgSrcPaths, BgTargetPath, BgMd5FileSaveName);
- //词牌背景
- EditorUtility.DisplayProgressBar("进度", "正在导入词牌背景", 1);
- ImportRes(CardBgSrcPaths, CardBgTargetPath, CardBgMd5FileSaveName);
- //词牌icon
- EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
- ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName);
- //词牌技能图标
- EditorUtility.DisplayProgressBar("进度", "正在导入词牌技能图标", 1);
- ImportRes(CardSkillSrcPaths, CardSkillTargetPath, CardSkillMd5FileSaveName);
- //活动宣传图
- EditorUtility.DisplayProgressBar("进度", "正在导入活动宣传图", 1);
- ImportRes(ActivitySrcPaths, ActivityTargetPath, ActivityMd5FileSaveName);
- //活动展示图1
- EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图1", 1);
- ImportRes(ActivityShow1SrcPaths, ActivityShow1TargetPath, ActivityShow1Md5FileSaveName);
- //活动展示图2
- EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图2", 1);
- ImportRes(ActivityShow2SrcPaths, ActivityShow2TargetPath, ActivityShow2Md5FileSaveName);
- //拍照边框
- EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
- ImportRes(PhotoGraphBorderPaths, PhotoGraphBorderTargetPath, PhotoGraphBorderMd5FileSaveName);
- //UI背景
- EditorUtility.DisplayProgressBar("进度", "正在导入UI背景", 1);
- ImportRes(UIBgSrcPaths, UIBgTargetPath, UIBgMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入千山万水背景", 1);
- ImportRes(TravelBgPaths, TravelBgTargetPath, TravelBgMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入千山万水角色资源", 1);
- ImportRes(TravelRolePaths, TravelRoleTargetPath, TravelRoleMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像资源", 1);
- ImportRes(HeadPaths, HeadTargetPath, HeadMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像框资源", 1);
- ImportRes(HeadBorderPaths, HeadBorderTargetPath, HeadBorderMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入联盟徽章资源", 1);
- ImportRes(LeagueIconPaths, LeagueIconTargetPath, LeagueIconMd5FileSaveName);
- //清除冗余动画
- FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
- FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
- //动画
- EditorUtility.DisplayProgressBar("进度", "正在导入动作动画", 1);
- ImportFileAndDir(DressUpAnimationSrcPaths, DressUpAnimationTargetPath, new string[] { ".moc3" });
- //特效
- EditorUtility.DisplayProgressBar("进度", "正在导入特效动画", 1);
- ImportFileAndDir(EffectSrcPaths, EffectTargetPath);
- //材质
- EditorUtility.DisplayProgressBar("进度", "正在导入特效材质", 1);
- ImportRes(MaterialSrcPaths, MaterialTargetPath, EffectMaterialMd5FileSaveName);
- //Shader
- EditorUtility.DisplayProgressBar("进度", "正在导入Shader", 1);
- ImportRes(ShaderSrcPaths, ShaderTargetPath, ShaderMd5FileSaveName);
- //model
- EditorUtility.DisplayProgressBar("进度", "正在导入Mhader", 1);
- ImportRes(ModelSrcPaths, ModelTargetPath, ModelMd5FileSaveName);
- //图片
- EditorUtility.DisplayProgressBar("进度", "正在导入特效图片", 1);
- ImportRes(TextureSrcPaths, TextureTargetPath, EffectTextureMd5FileSaveName);
- //NPC对话立绘
- EditorUtility.DisplayProgressBar("进度", "正在导入NPC对话立绘", 1);
- List<string> files = ImportRes(NpcPicSSrcPaths, NpcPicSTargetPath, PicSMd5FileSaveName);
- //NPC对战立绘
- EditorUtility.DisplayProgressBar("进度", "正在导入NPC对战立绘", 1);
- files = ImportRes(NpcPicSrcPaths, NpcPicTargetPath, PicFMd5FileSaveName);
- if (files != null && files.Count > 0)
- {
- EditorUtility.DisplayDialog("提示", "有NPC立绘更新,需要设置坐标原点!", "OK", "");
- }
- //小游戏资源
- EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
- ImportRes(MiniGameFlipPaths, MiniGameFlipTargetPath, MiniGameFlipMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
- ImportRes(MiniGameHRDPaths, MiniGameHRDTargetPath, MiniGameHRDMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
- ImportRes(MiniGameTZFEPaths, MiniGameTZFETargetPath, MiniGameTZFEMd5FileSaveName);
- EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
- ImportRes(MiniGameMergePaths, MiniGameMergeTargetPath, MiniGameMergeMd5FileSaveName);
- //摘星标题资源
- EditorUtility.DisplayProgressBar("进度", "正在导入摘星标题资源", 1);
- ImportRes(LuckyBoxTitleImgPaths, LuckyBoxTitleImgTargetPath, LuckyBoxTitleImgMd5FileSaveName);
- EditorUtility.ClearProgressBar();
- AssetDatabase.Refresh();
- Debug.LogWarning("导入美术资源成功!");
- }
- public static List<string> ImportRes(string[] sourceDirs, string targetDir, string saveName)
- {
- List<string> files = null;
- if (!Directory.Exists(targetDir))
- {
- Directory.CreateDirectory(targetDir);
- }
- foreach (string dir in sourceDirs)
- {
- files = FileUtil.CopyFilesTo(dir, targetDir, saveName, new string[] { ".png", ".jpg", ".mp3", ".wav", ".meta", ".mat", ".shader", ".tga", ".FBX"}, ragule);
- foreach (var file in files)
- {
- Debug.LogFormat("更新{0}", file);
- }
- }
- return files;
- }
- public static void ImportClip(string[] sourceDirs, string targetDir, string md5FileName)
- {
- //换装部件
- if (!Directory.Exists(targetDir))
- {
- Directory.CreateDirectory(targetDir);
- }
- Dictionary<string, string> sourceImageMD5 = new Dictionary<string, string>();
- sourceImageMD5 = ImagesClip.ReadSourceImagesMD5(md5FileName);
- foreach (string dir in sourceDirs)
- {
- GFGEditor.FileUtil.ForeachFileInDir(dir, null, (string file) =>
- {
- string fileName = Path.GetFileName(file);
- if (fileName == "saveMD5" || !FileUtil.CheckStringByRegular(fileName, ragule))
- {
- return;
- }
- if (!File.Exists(targetDir + fileName) || !sourceImageMD5.ContainsKey(file) || sourceImageMD5[file] != FileUtil.md5file(file))
- {
- sourceImageMD5[file] = FileUtil.md5file(file);
- ImagesClip.CutImageWhitePart(file, targetDir, fileName);
- }
- });
- }
- ImagesClip.WriteSourceImagesMD5(sourceImageMD5, md5FileName);
- AssetDatabase.Refresh();
- }
- public static List<string> ImportFileAndDir(string[] sourceDirs, string targetDir, string[] excludeExtentions = null)
- {
- List<string> files = null;
- if (!Directory.Exists(targetDir))
- {
- Directory.CreateDirectory(targetDir);
- }
- foreach (string dir in sourceDirs)
- {
- files = FileUtil.CopyDirsAndFilesInSubDirTo(dir, targetDir, excludeExtentions, ragule);
- foreach (var file in files)
- {
- Debug.LogFormat("更新{0}", file);
- }
- }
- return files;
- }
- }
- }
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