ImportArtResTool.cs 22 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.IO;
  4. using System;
  5. using System.Collections.Generic;
  6. using GFGGame;
  7. namespace GFGEditor
  8. {
  9. public class ImportArtResTool
  10. {
  11. public static string ResRootDirName = "正式资源";
  12. public static string ResRootDirNameDressUp = "正式资源";
  13. public static string ResRootPath { get { return $"../../0A-GFGClient/{ResRootDirName}/"; } }
  14. public static string ResRootPathDressUp { get { return $"../../0A-GFGClient/{ResRootDirNameDressUp}/"; } }
  15. public static string ragule = @"^[0-9a-zA-Z_.]{1,}$";
  16. public static string Md5FilePath = $"{ResPathUtil.RES_ROOT_DIR_PATH}/MD5";
  17. private static string[] FieldGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/套装图鉴" }; } }
  18. public static string FieldGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/";
  19. public static string FieldGuideIconMd5FileSaveName = "FieldGuideIconMd5";
  20. private static string[] ChapterGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/博物图鉴" }; } }
  21. public static string ChapterGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/";
  22. public static string ChapterGuideIconMd5FileSaveName = "ChapterGuideIconMd5";
  23. private static string[] StoryGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/故事图鉴" }; } }
  24. public static string StoryGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/";
  25. public static string StoryGuideIconMd5FileSaveName = "StoryGuideIconMd5";
  26. private static string[] MusicSrcPaths { get { return new string[] { ResRootPath + "music/" }; } }
  27. public static string MusicTargetPath = $"{ResPathUtil.MUSIC_DIR_PATH}/";
  28. public static string MusicMd5FileSaveName = "MusicMd5";
  29. private static string[] VoiceSrcPaths { get { return new string[] { ResRootPath + "voice/" }; } }
  30. public static string VoiceTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
  31. public static string VoiceMd5FileSaveName = "VoiceMd5";
  32. private static string[] VideoSrcPaths { get { return new string[] { ResRootPath + "video/" }; } }
  33. public static string VideoTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
  34. public static string VideoMd5FileSaveName = "VideoMd5";
  35. private static string[] CardMusicSrcPaths { get { return new string[] { ResRootPath + "cardMusic/Card/" }; } }
  36. public static string CardMusicTargetPath = $"{ResPathUtil.SOUND_DIR_PATH}/Card/";
  37. public static string CardMusicMd5FileSaveName = "CardMusicMd5";
  38. private static string[] ItemIconSrcPaths { get { return new string[] { ResRootPath + "icon/" }; } }
  39. public static string ItemIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Icon/";
  40. public static string IconMd5FileSaveName = "IconMd5";
  41. private static string[] DressUpSrcPaths { get { return new string[] { ResRootPathDressUp + "suit/" }; } }
  42. public static string DressUpTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/DressUp/";
  43. public static string DressUpMd5FileSaveName = "DressUpMd5";
  44. private static string[] NpcFaceSrcPaths { get { return new string[] { ResRootPath + "npc/对话表情/" }; } }
  45. public static string NpcFaceTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Face/";
  46. public static string NpcFacepMd5FileSaveName = "NpcFaceMd5";
  47. private static string[] NpcHeadSrcPaths { get { return new string[] { ResRootPath + "npc/对战头像/" }; } }
  48. public static string NpcHeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Head/";
  49. public static string NPCHeadMd5FileSaveName = "NpcHeadMd5";
  50. private static string[] NpcPicSrcPaths { get { return new string[] { ResRootPath + "npc/对战立绘/" }; } }
  51. public static string NpcPicTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicF/";
  52. public static string PicFMd5FileSaveName = "PicFMd5";
  53. private static string[] NpcPicSSrcPaths { get { return new string[] { ResRootPath + "npc/对话立绘/" }; } }
  54. public static string NpcPicSTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicS/";
  55. public static string PicSMd5FileSaveName = "PicSMd5";
  56. public static string[] BgSrcPaths { get { return new string[] { ResRootPath + "scene/" }; } }
  57. public static string BgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/SceneBg/";
  58. public static string BgMd5FileSaveName = "BgMd5";
  59. private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "卡牌/pic/" }; } }
  60. public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/";
  61. public static string CardBgMd5FileSaveName = "CardBgMd5";
  62. private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } }
  63. public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/";
  64. public static string CardMd5FileSaveName = "CardMd5";
  65. private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "卡牌/skill/" }; } }
  66. public static string CardSkillTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Skill/";
  67. public static string CardSkillMd5FileSaveName = "CardSkillMd5";
  68. private static string[] ActivitySrcPaths { get { return new string[] { ResRootPath + "activity/activity/" }; } }
  69. public static string ActivityTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Activity/";
  70. public static string ActivityMd5FileSaveName = "ActivityMd5";
  71. private static string[] ActivityShow1SrcPaths { get { return new string[] { ResRootPath + "activity/show1/" }; } }
  72. public static string ActivityShow1TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show1/";
  73. public static string ActivityShow1Md5FileSaveName = "ActivityShow1Md5";
  74. private static string[] PhotoGraphBorderPaths { get { return new string[] { ResRootPath + "边框/" }; } }
  75. public static string PhotoGraphBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Photograph/border/";
  76. public static string PhotoGraphBorderMd5FileSaveName = "PhotoGraphBorderMd5";
  77. private static string[] UIBgSrcPaths { get { return new string[] { ResRootPath + "UI背景/" }; } }
  78. public static string UIBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/BgImg/";
  79. public static string UIBgMd5FileSaveName = "UIBgMd5";
  80. private static string[] ActivityShow2SrcPaths { get { return new string[] { ResRootPath + "activity/show2/" }; } }
  81. public static string ActivityShow2TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show2/";
  82. public static string ActivityShow2Md5FileSaveName = "ActivityShow2Md5";
  83. public static string[] DressUpAnimationSrcPaths { get { return new string[] { ResRootPathDressUp + $"ArtProject/{ResPathUtil.ANIMATION_DIR_PATH}/" }; } }
  84. public static string DressUpAnimationTargetPath = $"{ResPathUtil.ANIMATION_DIR_PATH}/";
  85. public static string[] EffectSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.EFFECT_DIR_PATH}/" }; } }
  86. public static string EffectTargetPath = $"{ResPathUtil.EFFECT_DIR_PATH}/";
  87. public static string[] MaterialSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Material_DIR_PATH}/Effect/" }; } }
  88. public static string MaterialTargetPath = $"{ResPathUtil.Material_DIR_PATH}/Effect/";
  89. public static string EffectMaterialMd5FileSaveName = "EffectMaterialMd5";
  90. public static string[] ShaderSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Shader_DIR_PATH}/" }; } }
  91. public static string ShaderTargetPath = $"{ResPathUtil.Shader_DIR_PATH}/";
  92. public static string ShaderMd5FileSaveName = "ShaderMd5";
  93. public static string[] ModelSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Model_DIR_PATH}/" }; } }
  94. public static string ModelTargetPath = $"{ResPathUtil.Model_DIR_PATH}/";
  95. public static string ModelMd5FileSaveName = "ModelMd5";
  96. public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.TEXTURE_DIR_PATH}/Effect/" }; } }
  97. public static string TextureTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Effect/";
  98. public static string EffectTextureMd5FileSaveName = "EffectTextureMd5";
  99. private static string[] TravelBgPaths { get { return new string[] { ResRootPath + "千山万水/背景/" }; } }
  100. public static string TravelBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Bg/";
  101. public static string TravelBgMd5FileSaveName = "TravelBgMd5";
  102. private static string[] TravelRolePaths { get { return new string[] { ResRootPath + "千山万水/角色/" }; } }
  103. public static string TravelRoleTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Role/";
  104. public static string TravelRoleMd5FileSaveName = "TravelRoleMd5";
  105. private static string[] HeadPaths { get { return new string[] { ResRootPath + "头像/头像/" }; } }
  106. public static string HeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/Head/";
  107. public static string HeadMd5FileSaveName = "HeadMd5";
  108. private static string[] HeadBorderPaths { get { return new string[] { ResRootPath + "头像/头像框/" }; } }
  109. public static string HeadBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/HeadBorder/";
  110. public static string HeadBorderMd5FileSaveName = "HeadBorderMd5";
  111. private static string[] LeagueIconPaths { get { return new string[] { ResRootPath + "联盟徽章/" }; } }
  112. public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/";
  113. public static string LeagueIconMd5FileSaveName = "LeagueIconMd5";
  114. public static string[] MiniGameFlipPaths { get { return new string[] { ResRootPath + "MiniGame/FlipGame/" }; } }
  115. public static string MiniGameFlipTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/FlipGame/";
  116. public static string MiniGameFlipMd5FileSaveName = "MiniGameFlipMd5";
  117. public static string[] MiniGameHRDPaths { get { return new string[] { ResRootPath + "MiniGame/HRDGame/" }; } }
  118. public static string MiniGameHRDTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/HRDGame/";
  119. public static string MiniGameHRDMd5FileSaveName = "MiniGameHRDMd5";
  120. public static string[] MiniGameTZFEPaths { get { return new string[] { ResRootPath + "MiniGame/TZFEGame/" }; } }
  121. public static string MiniGameTZFETargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/TZFEGame/";
  122. public static string MiniGameTZFEMd5FileSaveName = "MiniGameTZFEMd5";
  123. public static string[] MiniGameMergePaths { get { return new string[] { ResRootPath + "MiniGame/MergeGame/" }; } }
  124. public static string MiniGameMergeTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/MergeGame/";
  125. public static string MiniGameMergeMd5FileSaveName = "MiniGameMergeMd5";
  126. public static string[] LuckyBoxTitleImgPaths { get { return new string[] { ResRootPath + "UI/LuckyBoxTitleImg/" }; } }
  127. public static string LuckyBoxTitleImgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LuckyBoxTitleImg/";
  128. public static string LuckyBoxTitleImgMd5FileSaveName = "LuckyBoxTitleImgMd5";
  129. public static void Test()
  130. {
  131. ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
  132. }
  133. public static void Import()
  134. {
  135. var md5Path = ImportArtResTool.Md5FilePath;
  136. if (!Directory.Exists(md5Path))
  137. {
  138. Directory.CreateDirectory(md5Path);
  139. }
  140. //音乐
  141. EditorUtility.DisplayProgressBar("进度", "正在导入音乐", 1);
  142. ImportRes(MusicSrcPaths, MusicTargetPath, MusicMd5FileSaveName);
  143. //语音
  144. EditorUtility.DisplayProgressBar("进度", "正在导入语音", 1);
  145. ImportRes(VoiceSrcPaths, VoiceTargetPath, VoiceMd5FileSaveName);
  146. //视频
  147. EditorUtility.DisplayProgressBar("进度", "正在导入视频", 1);
  148. ImportRes(VideoSrcPaths, VideoTargetPath, VideoMd5FileSaveName);
  149. //词牌音乐
  150. EditorUtility.DisplayProgressBar("进度", "正在导入词牌音乐", 1);
  151. ImportRes(CardMusicSrcPaths, CardMusicTargetPath, CardMusicMd5FileSaveName);
  152. //套装图鉴图标
  153. EditorUtility.DisplayProgressBar("进度", "正在导入图鉴图标", 1);
  154. ImportRes(FieldGuideIconSrcPaths, FieldGuideIconTargetPath, FieldGuideIconMd5FileSaveName);
  155. //博物图鉴图标
  156. EditorUtility.DisplayProgressBar("进度", "正在导入博物图鉴图标", 1);
  157. ImportRes(ChapterGuideIconSrcPaths, ChapterGuideIconTargetPath, ChapterGuideIconMd5FileSaveName);
  158. //故事图鉴图标
  159. EditorUtility.DisplayProgressBar("进度", "正在导入故事图鉴图标", 1);
  160. ImportRes(StoryGuideIconSrcPaths, StoryGuideIconTargetPath, StoryGuideIconMd5FileSaveName);
  161. //物品图标
  162. EditorUtility.DisplayProgressBar("进度", "正在导入物品图标", 1);
  163. ImportRes(ItemIconSrcPaths, ItemIconTargetPath, IconMd5FileSaveName);
  164. // 换装部件
  165. EditorUtility.DisplayProgressBar("进度", "正在裁减换装部件", 1);
  166. ImportClip(DressUpSrcPaths, DressUpTargetPath, DressUpMd5FileSaveName);
  167. // NPC对话表情
  168. EditorUtility.DisplayProgressBar("进度", "正在裁减NPC对话表情", 1);
  169. ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
  170. //NPC头像
  171. EditorUtility.DisplayProgressBar("进度", "正在导入NPC头像", 1);
  172. ImportRes(NpcHeadSrcPaths, NpcHeadTargetPath, NPCHeadMd5FileSaveName);
  173. //背景
  174. EditorUtility.DisplayProgressBar("进度", "正在导入背景图", 1);
  175. ImportRes(BgSrcPaths, BgTargetPath, BgMd5FileSaveName);
  176. //词牌背景
  177. EditorUtility.DisplayProgressBar("进度", "正在导入词牌背景", 1);
  178. ImportRes(CardBgSrcPaths, CardBgTargetPath, CardBgMd5FileSaveName);
  179. //词牌icon
  180. EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
  181. ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName);
  182. //词牌技能图标
  183. EditorUtility.DisplayProgressBar("进度", "正在导入词牌技能图标", 1);
  184. ImportRes(CardSkillSrcPaths, CardSkillTargetPath, CardSkillMd5FileSaveName);
  185. //活动宣传图
  186. EditorUtility.DisplayProgressBar("进度", "正在导入活动宣传图", 1);
  187. ImportRes(ActivitySrcPaths, ActivityTargetPath, ActivityMd5FileSaveName);
  188. //活动展示图1
  189. EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图1", 1);
  190. ImportRes(ActivityShow1SrcPaths, ActivityShow1TargetPath, ActivityShow1Md5FileSaveName);
  191. //活动展示图2
  192. EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图2", 1);
  193. ImportRes(ActivityShow2SrcPaths, ActivityShow2TargetPath, ActivityShow2Md5FileSaveName);
  194. //拍照边框
  195. EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
  196. ImportRes(PhotoGraphBorderPaths, PhotoGraphBorderTargetPath, PhotoGraphBorderMd5FileSaveName);
  197. //UI背景
  198. EditorUtility.DisplayProgressBar("进度", "正在导入UI背景", 1);
  199. ImportRes(UIBgSrcPaths, UIBgTargetPath, UIBgMd5FileSaveName);
  200. EditorUtility.DisplayProgressBar("进度", "正在导入千山万水背景", 1);
  201. ImportRes(TravelBgPaths, TravelBgTargetPath, TravelBgMd5FileSaveName);
  202. EditorUtility.DisplayProgressBar("进度", "正在导入千山万水角色资源", 1);
  203. ImportRes(TravelRolePaths, TravelRoleTargetPath, TravelRoleMd5FileSaveName);
  204. EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像资源", 1);
  205. ImportRes(HeadPaths, HeadTargetPath, HeadMd5FileSaveName);
  206. EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像框资源", 1);
  207. ImportRes(HeadBorderPaths, HeadBorderTargetPath, HeadBorderMd5FileSaveName);
  208. EditorUtility.DisplayProgressBar("进度", "正在导入联盟徽章资源", 1);
  209. ImportRes(LeagueIconPaths, LeagueIconTargetPath, LeagueIconMd5FileSaveName);
  210. //清除冗余动画
  211. FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
  212. FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
  213. //动画
  214. EditorUtility.DisplayProgressBar("进度", "正在导入动作动画", 1);
  215. ImportFileAndDir(DressUpAnimationSrcPaths, DressUpAnimationTargetPath, new string[] { ".moc3" });
  216. //特效
  217. EditorUtility.DisplayProgressBar("进度", "正在导入特效动画", 1);
  218. ImportFileAndDir(EffectSrcPaths, EffectTargetPath);
  219. //材质
  220. EditorUtility.DisplayProgressBar("进度", "正在导入特效材质", 1);
  221. ImportRes(MaterialSrcPaths, MaterialTargetPath, EffectMaterialMd5FileSaveName);
  222. //Shader
  223. EditorUtility.DisplayProgressBar("进度", "正在导入Shader", 1);
  224. ImportRes(ShaderSrcPaths, ShaderTargetPath, ShaderMd5FileSaveName);
  225. //model
  226. EditorUtility.DisplayProgressBar("进度", "正在导入Mhader", 1);
  227. ImportRes(ModelSrcPaths, ModelTargetPath, ModelMd5FileSaveName);
  228. //图片
  229. EditorUtility.DisplayProgressBar("进度", "正在导入特效图片", 1);
  230. ImportRes(TextureSrcPaths, TextureTargetPath, EffectTextureMd5FileSaveName);
  231. //NPC对话立绘
  232. EditorUtility.DisplayProgressBar("进度", "正在导入NPC对话立绘", 1);
  233. List<string> files = ImportRes(NpcPicSSrcPaths, NpcPicSTargetPath, PicSMd5FileSaveName);
  234. //NPC对战立绘
  235. EditorUtility.DisplayProgressBar("进度", "正在导入NPC对战立绘", 1);
  236. files = ImportRes(NpcPicSrcPaths, NpcPicTargetPath, PicFMd5FileSaveName);
  237. if (files != null && files.Count > 0)
  238. {
  239. EditorUtility.DisplayDialog("提示", "有NPC立绘更新,需要设置坐标原点!", "OK", "");
  240. }
  241. //小游戏资源
  242. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  243. ImportRes(MiniGameFlipPaths, MiniGameFlipTargetPath, MiniGameFlipMd5FileSaveName);
  244. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  245. ImportRes(MiniGameHRDPaths, MiniGameHRDTargetPath, MiniGameHRDMd5FileSaveName);
  246. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  247. ImportRes(MiniGameTZFEPaths, MiniGameTZFETargetPath, MiniGameTZFEMd5FileSaveName);
  248. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  249. ImportRes(MiniGameMergePaths, MiniGameMergeTargetPath, MiniGameMergeMd5FileSaveName);
  250. //摘星标题资源
  251. EditorUtility.DisplayProgressBar("进度", "正在导入摘星标题资源", 1);
  252. ImportRes(LuckyBoxTitleImgPaths, LuckyBoxTitleImgTargetPath, LuckyBoxTitleImgMd5FileSaveName);
  253. EditorUtility.ClearProgressBar();
  254. AssetDatabase.Refresh();
  255. Debug.LogWarning("导入美术资源成功!");
  256. }
  257. public static List<string> ImportRes(string[] sourceDirs, string targetDir, string saveName)
  258. {
  259. List<string> files = null;
  260. if (!Directory.Exists(targetDir))
  261. {
  262. Directory.CreateDirectory(targetDir);
  263. }
  264. foreach (string dir in sourceDirs)
  265. {
  266. files = FileUtil.CopyFilesTo(dir, targetDir, saveName, new string[] { ".png", ".jpg", ".mp3", ".wav", ".meta", ".mat", ".shader", ".tga", ".FBX"}, ragule);
  267. foreach (var file in files)
  268. {
  269. Debug.LogFormat("更新{0}", file);
  270. }
  271. }
  272. return files;
  273. }
  274. public static void ImportClip(string[] sourceDirs, string targetDir, string md5FileName)
  275. {
  276. //换装部件
  277. if (!Directory.Exists(targetDir))
  278. {
  279. Directory.CreateDirectory(targetDir);
  280. }
  281. Dictionary<string, string> sourceImageMD5 = new Dictionary<string, string>();
  282. sourceImageMD5 = ImagesClip.ReadSourceImagesMD5(md5FileName);
  283. foreach (string dir in sourceDirs)
  284. {
  285. GFGEditor.FileUtil.ForeachFileInDir(dir, null, (string file) =>
  286. {
  287. string fileName = Path.GetFileName(file);
  288. if (fileName == "saveMD5" || !FileUtil.CheckStringByRegular(fileName, ragule))
  289. {
  290. return;
  291. }
  292. if (!File.Exists(targetDir + fileName) || !sourceImageMD5.ContainsKey(file) || sourceImageMD5[file] != FileUtil.md5file(file))
  293. {
  294. sourceImageMD5[file] = FileUtil.md5file(file);
  295. ImagesClip.CutImageWhitePart(file, targetDir, fileName);
  296. }
  297. });
  298. }
  299. ImagesClip.WriteSourceImagesMD5(sourceImageMD5, md5FileName);
  300. AssetDatabase.Refresh();
  301. }
  302. public static List<string> ImportFileAndDir(string[] sourceDirs, string targetDir, string[] excludeExtentions = null)
  303. {
  304. List<string> files = null;
  305. if (!Directory.Exists(targetDir))
  306. {
  307. Directory.CreateDirectory(targetDir);
  308. }
  309. foreach (string dir in sourceDirs)
  310. {
  311. files = FileUtil.CopyDirsAndFilesInSubDirTo(dir, targetDir, excludeExtentions, ragule);
  312. foreach (var file in files)
  313. {
  314. Debug.LogFormat("更新{0}", file);
  315. }
  316. }
  317. return files;
  318. }
  319. }
  320. }