LuckyBoxWishView.cs 4.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.LuckyBox;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxWishView : BaseWindow
  10. {
  11. private UI_LuckyBoxWishUI _ui;
  12. private int _actLimitTsy = 0;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_LuckyBoxWishUI.PACKAGE_NAME;
  26. _ui = UI_LuckyBoxWishUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. _ui.m_btnWish1.data = 0;
  32. _ui.m_btnWish1.onClick.Add(OnClickBtnWish);
  33. _ui.m_btnWish2.data = 1;
  34. _ui.m_btnWish2.onClick.Add(OnClickBtnWish);
  35. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_btnRule.data = 300024;
  37. _ui.m_btnShow1.data = 0;
  38. _ui.m_btnShow1.onClick.Add(OnClickBtnShow);
  39. _ui.m_btnShow2.data = 1;
  40. _ui.m_btnShow2.onClick.Add(OnClickBtnShow);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _actLimitTsy = (int)this.viewData;
  50. if (_actLimitTsy == ConstLimitTimeActivityType.ActLimitStlyc)
  51. _ui.m_showType.selectedIndex = 1;
  52. else
  53. _ui.m_showType.selectedIndex = 0;
  54. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
  55. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  56. var suitId = activityOpenCfg.params2Arr[0];
  57. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  58. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[0]);
  59. _ui.m_loaProperty1.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  60. var suitId2 = activityOpenCfg.params2Arr[1];
  61. var suitCfg2 = SuitCfgArray.Instance.GetCfg(suitId2);
  62. ItemCfg itemCfg2 = ItemCfgArray.Instance.GetCfg(suitCfg2.partsArr[0]);
  63. _ui.m_loaProperty2.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg2.mainScore);
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. protected override void RemoveEventListener()
  70. {
  71. base.RemoveEventListener();
  72. }
  73. private void OnClickBtnWish(EventContext context)
  74. {
  75. int index = (int)(context.sender as GObject).data;
  76. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
  77. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  78. var suitId = activityOpenCfg.params2Arr[index];
  79. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  80. AlertUI.Show(string.Format("是否将【{0}】设为许愿套装(许愿后将不可修改,请研究员谨慎选择)", suitCfg.name)).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { onSuccess(index); });
  81. }
  82. private void OnClickBtnShow(EventContext context)
  83. {
  84. int index = (int)(context.sender as GObject).data;
  85. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
  86. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  87. var suitId = activityOpenCfg.params2Arr[index];
  88. int _suitTypeId = 0;
  89. for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
  90. {
  91. string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
  92. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  93. {
  94. _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
  95. break;
  96. }
  97. }
  98. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  99. }
  100. private async void ReqAddWishingPoolInfo(int index)
  101. {
  102. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);
  103. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  104. bool result = await LuckyBoxSProxy.ReqAddWishingPoolInfo(activityOpenCfg.params2Arr[index], activityId);
  105. if (result)
  106. {
  107. }
  108. }
  109. private void onSuccess(int index)
  110. {
  111. ReqAddWishingPoolInfo(index);
  112. this.Hide();
  113. }
  114. }
  115. }