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- using System.Collections.Generic;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Studio;
- namespace GFGGame
- {
- public class StudioBuyNumView : BaseWindow
- {
- private UI_StudioBuyNumUI _ui;
- private int _limitId;
- private RoleLimitData _limitData;
- private LimitCfg _limitCfg;
- private int _index;
- private const int BUY_TYPE_0 = 0;
- private const int BUY_TYPE_1 = 1;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_StudioBuyNumUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
- _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
- _ui.m_btnBack.onClick.Add(this.Hide);
- AddEffect();
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _limitId = (int)this.viewData;
- _limitData = RoleLimitDataManager.GetLimitData(_limitId);
- _limitCfg = LimitCfgArray.Instance.GetCfg(_limitId);
- UpdateView();
- }
- private void UpdateView()
- {
- _ui.m_c1.selectedIndex = 0;
- _ui.m_txtNum1.visible = false;
- _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
- _ui.m_loaBg.url = ResPathUtil.GetCommonGameResPath("ty_tc_s");
- List<MonthlyCardPrivilegeCfg> privilegeCfgs = MonthlyCardPrivilegeCfgArray.Instance.GetCfgsByparamsType(1);
- for (int i = 0; i < privilegeCfgs.Count; i++)
- {
- if (privilegeCfgs[i].paramsArr[0] == _limitId)
- {
- _ui.m_txtNum1.visible = true;
- string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("红包卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";
- string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("福气卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";
- _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
- _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
- break;
- }
- }
- ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.itemID, _limitCfg.itemNum, true);
- if (_limitCfg.moneyId <= 0) return;
- _ui.m_c1.selectedIndex = 1;
- LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
- ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.moneyId, moneyNum, true);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void AddEffect()
- {
- //边框左上角特效
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
- //边框右下角特效
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
- }
- private void OnClickBtnBuy(int type)
- {
- if (_limitData.BuyTimes == _limitCfg.buyNum)
- {
- PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
- return;
- }
- LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
- if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.itemID) < _limitCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
- {
- object[] sourceDatas = new object[]{ _limitCfg.itemID, new object[] { typeof(BagView).FullName, this.viewData } };
- GoodsItemTipsController.ShowItemTips(_limitCfg.itemID, sourceDatas);
- PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
- return;
- }
- RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
- }
- private void OnLimitChanged(EventContext context = null)
- {
- if ((int)context.data != _limitId)
- {
- return;
- }
- PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
- UpdateView();
- if (_limitData.BuyTimes == _limitCfg.buyNum)
- {
- PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
- this.Hide();
- }
- }
- }
- }
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