LuckyBoxView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseView
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private bool isActiveBoxOpen = false;
  23. private int bgIndex = 0;
  24. public override void Dispose()
  25. {
  26. if (_valueBarController != null)
  27. {
  28. _valueBarController.Dispose();
  29. _valueBarController = null;
  30. }
  31. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  32. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  33. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  34. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  46. _ui = UI_LuckyBoxUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. // _ui.m_txtRemainTimes.visible = false;
  50. _valueBarController = new ValueBarController(_ui.m_valueBar);
  51. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  52. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  53. _ui.m_btnBuyOne.target.onClick.Add(OnClickBtnBuyOne);
  54. _ui.m_btnBuyTen.target.onClick.Add(OnClickBtnBuyTen);
  55. _ui.m_btnPreview.target.onClick.Add(OnClickBtnPreview);
  56. _ui.m_btnExchange.target.onClick.Add(OnClickBtnExChange);
  57. _ui.m_btnLeft.onClick.Add(() => { onClickChange(-1); });
  58. _ui.m_btnRight.onClick.Add(() => { onClickChange(1); });
  59. _ui.m_listBg.itemRenderer = RenderListBgItem;
  60. _ui.m_c1.onChanged.Add(OnListBgScroll);//分页控制器
  61. // Reset();//初始默认值
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  67. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  73. if (this.viewData != null)
  74. {
  75. object[] datas = (this.viewData as object[]);
  76. if (datas != null && datas.Length > 1)
  77. {
  78. boxId = (int)datas[1];
  79. }
  80. else
  81. {
  82. boxId = (int)this.viewData;
  83. }
  84. }
  85. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  86. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  87. bgIndex = 0;
  88. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  89. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  90. _ui.m_listBg.ScrollToView(index);
  91. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  92. if (isActiveBoxOpen)
  93. {
  94. Timers.inst.Add(1, 0, CheckTime);
  95. }
  96. _valueBarController.OnShown();
  97. _valueBarController.Controller(4);
  98. // onClickChange(0);
  99. // UpdateNormal();
  100. OnListBgScroll();
  101. updateBoxEffect();
  102. Timers.inst.Add(8, 0, UpdateBg);
  103. Timers.inst.AddUpdate(CheckGuide);
  104. }
  105. private void RenderListBgItem(int index, GObject obj)
  106. {
  107. UI_ComListBgItem item = UI_ComListBgItem.Proxy(obj);
  108. int id = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  109. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(id);
  110. item.m_loaBg.url = ResPathUtil.GetBgImgPath(cfg.resArr[0]);
  111. item.target.data = id;
  112. UI_ComListBgItem.ProxyEnd();
  113. }
  114. private void CheckTime(object param = null)
  115. {
  116. if (!isActiveBoxOpen)
  117. {
  118. //活动未开启
  119. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  120. Timers.inst.Remove(CheckTime);
  121. return;
  122. }
  123. int endTime = LuckyBoxDataManager.Instance.endTime;
  124. int curTime = TimeHelper.ServerNowSecs;
  125. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  126. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTime.text = string.Format("{0}", num);
  127. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTimeStr.text = string.Format("{0}", str);
  128. UI_ComListBgItem.ProxyEnd();
  129. }
  130. private void OnListBgScroll()
  131. {
  132. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(_ui.m_c1.selectedIndex));
  133. LuckyBoxDataManager.Instance.currentBoxId = (int)item.target.data;// LuckyBoxDataManager.Instance.luckyBoxIds[_ui.m_c1.selectedIndex];
  134. item.m_grpTime.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  135. item.m_imgTitle.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  136. item.m_holder.visible = isActiveBoxOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  137. item.m_holder1.visible = isActiveBoxOpen && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  138. item.m_loaImg.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3;
  139. onClickChange(0);
  140. UpdateNormal();
  141. }
  142. private void UpdateNormal()
  143. {
  144. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  145. _valueBarController.UpdateCJ(LuckyBoxDataManager.Instance.currentBoxId);
  146. _ui.m_comCostOne.m_txtCost.text = luckyBoxCfg.costNum.ToString();
  147. _ui.m_comCostTen.m_txtCost.text = luckyBoxCfg.costNumTen.ToString();
  148. _ui.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  149. _ui.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  150. _ui.m_btnPreview.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  151. _ui.m_btnExchange.m_c1.selectedIndex = _ui.m_c1.selectedIndex;
  152. int count = LuckyBoxDataManager.Instance.GetOwnedCount();
  153. _ui.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  154. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  155. _ui.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", luckyBoxCfg.maxCount - boughtCount);
  156. }
  157. private void onClickChange(int count)
  158. {
  159. _ui.m_c1.selectedIndex = _ui.m_c1.selectedIndex + count;
  160. _ui.m_imgSpecial.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  161. _ui.m_btnRight.visible = _ui.m_c1.selectedIndex != _ui.m_listBg.numItems - 1;
  162. _ui.m_btnLeft.visible = _ui.m_c1.selectedIndex != 0;
  163. _ui.m_btnBuyOne.m_holder.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  164. _ui.m_btnBuyTen.m_holder.visible = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  165. }
  166. private void updateBoxEffect()
  167. {
  168. if (isActiveBoxOpen)
  169. {
  170. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  171. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  172. string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  173. SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  174. string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  175. SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  176. string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  177. SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  178. SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  179. UI_ComListBgItem.ProxyEnd();
  180. }
  181. }
  182. private void OnClickBtnExChange()
  183. {
  184. int storeId = LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  185. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  186. this.Hide();
  187. }
  188. private void OnClickBtnPreview()
  189. {
  190. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW);
  191. }
  192. private void OnClickBtnBuyOne()
  193. {
  194. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  195. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  196. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  197. {
  198. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  199. return;
  200. }
  201. LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  202. {
  203. bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.ONCE_TIME);
  204. if (result)
  205. {
  206. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  207. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  208. }
  209. });
  210. }
  211. private void OnClickBtnBuyTen()
  212. {
  213. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId);
  214. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  215. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  218. return;
  219. }
  220. LuckyBoxDataManager.Instance.CheckItemEnough(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME, async () =>
  221. {
  222. bool result = await LuckyBoxSProxy.ReqGetBonus(LuckyBoxDataManager.Instance.currentBoxId, LuckyBoxDataManager.TEN_TIME);
  223. if (result)
  224. {
  225. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxDataManager.Instance.currentBoxId });
  226. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 2);
  227. }
  228. });
  229. }
  230. private void UpdateBg(object param)
  231. {
  232. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  233. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  234. int id = (int)item.target.data;
  235. string[] resArr = LuckyBoxCfgArray.Instance.GetCfg(id).resArr;
  236. bgIndex++;
  237. if (bgIndex >= resArr.Length) bgIndex = 0;
  238. item.m_loaBg.url = ResPathUtil.GetBgImgPath(resArr[bgIndex]);
  239. UI_ComListBgItem.ProxyEnd();
  240. }
  241. protected override void OnHide()
  242. {
  243. base.OnHide();
  244. _valueBarController.OnHide();
  245. Timers.inst.Remove(CheckTime);
  246. Timers.inst.Remove(UpdateBg);
  247. Timers.inst.Remove(CheckGuide);
  248. }
  249. protected override void RemoveEventListener()
  250. {
  251. base.RemoveEventListener();
  252. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  253. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  254. }
  255. private void OnClickBtnBack()
  256. {
  257. this.Hide();
  258. Reset();
  259. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  260. }
  261. private void OnClickBtnHome()
  262. {
  263. GameController.GoBackToMainView();
  264. // Reset();
  265. }
  266. private void Reset()
  267. {
  268. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.BOX_ID_1;
  269. }
  270. private void CheckGuide(object param)
  271. {
  272. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  273. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  274. {
  275. UpdateToCheckGuide(null);
  276. }
  277. else
  278. {
  279. Timers.inst.Remove(CheckGuide);
  280. }
  281. }
  282. protected override void UpdateToCheckGuide(object param)
  283. {
  284. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  285. GuideController.TryGuide(_ui.m_btnBuyTen.target, ConstGuideId.LUCKY_BOX, 3, "点击摘取十次。");
  286. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FREEDOM_DRESS, 1, "获得一套完整的服装啦,马上去试穿一下。");
  287. }
  288. }
  289. }