| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244 | using System.Collections.Generic;using System.Linq;using Assets.Game.HotUpdate.Data;using ET;using Hutool;namespace GFGGame{    public class RedDotDataManager : SingletonBase<RedDotDataManager>    {        /// <summary>        /// 公告        /// 是否有未读公告        /// </summary>        /// <returns></returns>        public bool GetNoticeRed()        {            List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;            for (int i = 0; i < noticeInfos.Count; i++)            {                if (noticeInfos[i].readStatus == false) return true;            }            List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();            for (int i = 0; i < showActivity.Count; i++)            {                if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))                {                    return true;                }            }            return false;        }        /// <summary>        /// 任务        /// 是否有任务奖励、任务宝箱奖励可领        /// </summary>        /// <returns></returns>        public bool GetTaskRed()        {            //判断活跃奖励是否有可以领取            var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);            if (hadGetRewardNum)            {                return true;            }            if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))            {                return true;            }            if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))            {                return true;            }            if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))            {                return true;            }            return false;            //判断是否有通行证奖励可领取            //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();        }        //七日活动红点        public bool GetActivityDay7Red()        {            //任务奖励            var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();            for (var day = maxDay; day > 0; day--)            {                if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))                {                    return true;                }            }            //活跃奖励            var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;            foreach (var cfg in activity7DaysCfgs)            {                if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))                {                    return true;                }            }            return false;        }        /// <summary>        /// 有邮件未读或未领奖励        /// </summary>        /// <returns></returns>        public bool GetMailRed()        {            if (MailDataManager.Instance.UnreadCount > 0) return true;            return false;        }        /// <summary>        /// 套装收集奖励可领        /// </summary>        /// <returns></returns>        public bool GetFieldGuideRed()        {            List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序            for (int i = 0; i < _suitIds.Count; i++)            {                int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);                if (status == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 套装收集种类界面奖励可领        /// </summary>        /// <returns></returns>        public bool GetSuitGuideRed(int typeIndex)        {            List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序            for (int i = 0; i < _suitIds.Count; i++)            {                int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);                if (status == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 判断所有章节是否有奖励可领        /// </summary>        /// <returns></returns>        public bool GetChapterRed()        {            for (int i = 0; i < StoryChapterCfgArray.Instance.dataArray.Length; i++)            {                for (int j = 0; j < 3; j++)                {                    int state = MainStoryDataManager.GetChapterBonusStatus(StoryChapterCfgArray.Instance.dataArray[i].id, j);                    if (state == ConstBonusStatus.CAN_GET)                    {                        return true;                    }                }            }            return false;        }        /// <summary>        /// 根据章节Id判断是否有奖励可领        /// </summary>        /// <returns></returns>        public bool GetChapterRed(int chapterId)        {            for (int i = 0; i < 3; i++)            {                int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);                if (state == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 好友红点        /// </summary>        /// <returns></returns>        public bool GetFriendRed()        {            return GetFriendApplyRed() || GetFriendGiftRed();        }        /// <summary>        /// 是否有好友申请        /// </summary>        /// <returns></returns>        public bool GetFriendApplyRed()        {            return FriendDataManager.Instance.ApplyDatas.Count > 0;        }        /// <summary>        /// 是否有好友可领体力        /// </summary>        /// <returns></returns>        public bool GetFriendGiftRed()        {            if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;            List<long> friendInfos = FriendDataManager.Instance.FriendDatas;            for (int i = 0; i < friendInfos.Count; i++)            {                FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);                if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 商城-礼包红点        /// </summary>        /// <returns></returns>        public bool GetRechargeGiftFreeRed()        {            // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();            // for (int i = 0; i < _giftCfgs.Count; i++)            // {            //     GiftBagCfg cfg = _giftCfgs[i];            //     bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);            //     int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);            //     bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;            //     if (isUnLock && canBuy && cfg.price == 0) return true;            // }            return false;        }        /// <summary>        /// 田野调查红点        /// </summary>        /// <returns></returns>        public bool GetFieldRed()        {            List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();            for (int i = 0; i < _cfgs.Count; i++)            {                int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);                if (state == ConstBonusStatus.CAN_GET) return true;            }            return false;        }        /// <summary>        /// 工作室红点        /// </summary>        /// <returns></returns>        public bool GetStudioFilingRed(bool checkCurChapter = true)        {            List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);            for (int i = 0; i < studioCfgs.Count; i++)            {                if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;                if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;            }            return false;        }        /// <summary>        /// 寻奇访胜        /// </summary>        /// <returns></returns>        public bool GetTravelRed()        {            if (TravelDataManager.Instance.TravelData == null) return false;            return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;        }        /// <summary>        /// 千山万水-图鉴红点        /// </summary>        /// <returns></returns>        public bool GetTravelGuideRed()        {            if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||                TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;            for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)            {                if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)                {                    return true;                }            }            return false;        }        /// <summary>        /// 千山万水-图鉴区域红点        /// </summary>        /// <param name="areaId"></param>        /// <returns></returns>        public bool GetTravelGuideAreaRed(int areaId)        {            if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||                TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;            return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;        }        /// <summary>        /// 头像-获得新头像红点        /// </summary>        /// <returns></returns>        public bool GetHeadRed()        {            return RoleInfoManager.Instance.newHeadDatas.Count > 0;        }        /// <summary>        /// 头像-获得新头像框红点        /// </summary>        /// <returns></returns>        public bool GetHeadBorderRed()        {            return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;        }        /// <summary>        /// 词牌        /// </summary>        /// <returns></returns>        public bool GetCardRed()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;            List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);            for (int i = 0; i < cardDatas.Count; i++)            {                if (GetCardRed(cardDatas[i].id)) return true;            }            return false;        }        /// <summary>        /// 词牌        /// </summary>        /// <returns></returns>        public bool GetCardRed(int cardId)        {            // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||            return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) || CheckCardCanSynthetic(cardId);        }        /// <summary>        /// 词牌-升级红点        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public bool GetCardUpLvRed(int cardId)        {            CardData cardData = CardDataManager.GetCardDataById(cardId);            int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;            if (cardData.lv >= maxLv) return false;            if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;            int curExp = cardData.exp;            int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;            int cardUpLvGoldsNeed = 0;            int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;            for (int i = 0; i < materials.Length; i++)            {                int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];                for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)                {                    cardUpLvGoldsNeed += cardUpLvGolds[1];                    curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;                    if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;                }            }            return false;        }        /// <summary>        /// 词牌-升星红点        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public bool GetCardUpStarRed(int cardId)        {            CardData cardData = CardDataManager.GetCardDataById(cardId);            List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);            if (cardData.star >= starCfgs.Count) return false;            CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);            if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;            if (cardData.lv < starCfg.needLv) return false;            if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;            return true;        }        /// <summary>        /// 词牌-词牌技能升级        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public bool GetCardSkillsRed(int cardId)        {            List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);            for (int i = 0; i < skillCfgs.Count; i++)            {                if (GetCardSkillRed(skillCfgs[i].skillId)) return true;            }            return false;        }        /// <summary>        /// 词牌-词牌技能升级        /// </summary>        /// <param name="skillId"></param>        /// <returns></returns>        public bool GetCardSkillRed(int skillId)        {            PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);            int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);            PassivitySkillLvlCfg skillLvlCfg =                PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);            PassivitySkillLvlCfg nextSkillLvlCfg =                PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);            if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;            long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);            int itemNeed = skillLvlCfg.materiarsArr[0][1];            long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);            int costNeed = skillLvlCfg.costNum;            return itemHas >= itemNeed && costHas >= costNeed;        }        //词牌-词牌升星奖励状态        public bool GetCardStarReward(int cardId)        {            CardData cardData = CardDataManager.GetCardDataById(cardId);            List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);            for (int i = 0; i < cardStarCfgs.Count; i++)            {                if (cardStarCfgs[i].rewardsArr.Length > 0 &&                    cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&                    cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;            }            return false;        }        /// <summary>        /// 服装养护红点        /// </summary>        /// <returns></returns>        public bool GetClothingFosterRed()        {            List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);            for (int i = 0; i < _suitIds.Count; i++)            {                if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;            }            return false;        }        /// <summary>        /// 服装养护红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingFosterRed(int suitId)        {            int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;            List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);            if (index >= fosterCfgs.Count)            {                return false;            }            if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;            SuitFosterCfg fosterCfg = fosterCfgs[index];            if (fosterCfg.materialsArr.Length == 0) return false;            CardData cardData = new CardData();            List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);            for (int i = 0; i < itemCfgs.Count; i++)            {                if (itemCfgs[i].itemType == ConstItemType.CARD)                {                    cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);                    break;                }            }                       if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {                return false;            }             long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);            int itemNeed = fosterCfg.materialsArr[0][1];            long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);            int costNeed = fosterCfg.costNum;            return itemHas >= itemNeed && costHas >= costNeed;        }        /// <summary>        /// 服装换新红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingRenewRed(int suitId)        {            SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);            if (suitFosterData.makeNewState > 0) return false;            List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);            if (suitFosterData.maintainStep >= fosterCfgs.Count            && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum            && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])            {                return true;            }            return false;        }        /// <summary>        /// 服装合成红点        /// </summary>        /// <returns></returns>        public bool GetClothingSyntheticRed()        {            return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);        }        /// <summary>        /// 服装合成页签红点        /// </summary>        /// <param name="tab"></param>        /// <returns></returns>        public bool GetClothingSyntheticTabRed(int tab)        {            List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);            for (int i = 0; i < suitCfgs.Count; i++)            {                if (GetClothingSyntheticBonusRed(suitCfgs[i].id) || GetClothingSyntheticRewardRed(suitCfgs[i].id)) return true;                bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);                if (!isLevelPass) continue;                if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;            }            return false;        }        /// <summary>        /// 服装合成红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingSyntheticRed(int suitId)        {            int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if (suitCfg == null) return false;            for (int i = 0; i < suitCfg.partsArr.Length; i++)            {                if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;            }            return false;        }        /// <summary>        /// 服装合成奖励红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingSyntheticBonusRed(int suitId)        {            bool isLock = false;            int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if (suitCfg.syntheticStoryLevelId > 0)            {                bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);                if (!isLevelPass)                {                    isLock = true;                }            }            if (suitCfg.syntheticPreSuitId > 0)            {                bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);                if (!hasPreSuit)                {                    isLock = true;                }            }            return status == ConstBonusStatus.CAN_GET && !isLock;        }        /// <summary>        /// 套装合成奖励2红点        /// </summary>        /// <param name="suitId"></param>        /// <returns></returns>        public bool GetClothingSyntheticRewardRed(int suitId)        {            bool isLock = false;            int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            if (suitCfg.syntheticStoryLevelId > 0)            {                bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);                if (!isLevelPass)                {                    isLock = true;                }            }            if (suitCfg.syntheticPreSuitId > 0)            {                bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);                if (!hasPreSuit)                {                    isLock = true;                }            }            return status == ConstBonusStatus.CAN_GET && !isLock;        }        /// <summary>        /// 合成-服装部件红点        /// </summary>        /// <param name="itemId"></param>        /// <param name="showTips"></param>        /// <returns></returns>        public bool CheckCanSynthetic(int itemId)        {            //合成材料判断            if (ItemDataManager.GetItemNum(itemId) > 0) return false;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)            {                return false;            }            List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);            for (int i = 0; i < materiarsOfSelectedItem.Count; i++)            {                ItemData itemData = materiarsOfSelectedItem[i];                long numSynthetic = ItemDataManager.GetItemNum(itemData.id);                if (numSynthetic < itemData.num)                {                    return false;                }            }            return true;        }        /// <summary>        /// 卡牌合成红点        /// </summary>        /// <param name="itemId"></param>        /// <param name="showTips"></param>        /// <returns></returns>        public int count = 0;        public bool CheckCardCanSynthetic(int itemId)        {            GetCardTimers(itemId).Coroutine();            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            if(count >= itemCfg.syntheticTimes)            {                return false;            }            if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum || itemCfg.syntheticTimes <= 0)            {                return false;            }            List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);            for (int i = 0; i < materiarsOfSelectedItem.Count; i++)            {                ItemData itemData = materiarsOfSelectedItem[i];                long numSynthetic = ItemDataManager.GetItemNum(itemData.id);                if (numSynthetic < itemData.num)                {                    return false;                }            }            return true;        }        public async ETTask<bool> GetCardTimers(int itemId)        {            //合成材料判断            var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(itemId);            count = response;            return true;        }        /// <summary>        /// 商城        /// </summary>        /// <returns></returns>        public bool GetShopRed()        {            return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed() || ActivityAfuGiftDataManager.Instance.GetSummerGiftRewardAllState();        }        //商店-充值-会员中心        public bool GetChargeAddUpRewardRed()        {            VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;            for (int i = 1; i < vipCfgs.Length; i++)            {                bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),                    vipCfgs[i].id);                if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;            }            return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&                   RoleDataManager.vipLv > 0;        }        //商店-礼包-活动礼包        public bool GetGiftBagRewardRed()        {            List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);            shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);            for (int i = 0; i < shopCfgs.Count; i++)            {                if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;            }            return false;        }        //商店-礼包-返利商城        public bool GetGiftBagRebateRed()        {            List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);            foreach (var info in shopCfgs) {                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);                if (weekGiftBoxState)                    return true;            }            return false;        }        /// <summary>        /// 商城-月卡-成长基金        /// </summary>        /// <returns></returns>        public bool GetGrowthFundBuy()        {            ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(ActivityOpenCfgArray.Instance.GetCfg(3002).paramsArr[0]);            var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);            if (remainBuyNum == 0)            {                //已售完                return true;            }            else            {                //未售完                return false;            }        }        public bool GetGrowthFundRewardRed()        {            if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)            {                return false;            }            if (!GetGrowthFundBuy())            {                return false;            }            for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)            {                if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)                {                    //可领取数量和已领取数量比较                    if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)                    {                        return true;                    }                }            }            if(RoleDataManager.lvl >= GrowthFundCfgArray.Instance.dataArray[GrowthFundCfgArray.Instance.dataArray.Length-1].level)            {                return true;            }            return false;        }        /// <summary>        /// 商城-月卡-红包卡        /// </summary>        /// <returns></returns>        public bool GetGoldCardRewardRed()        {            return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;        }        /// <summary>        /// 商城-月卡-福气卡        /// </summary>        /// <returns></returns>        public bool GetBlackCardRewardRed()        {            return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;        }        /// <summary>        /// 商城-月卡-福气卡-单品奖励        /// </summary>        /// <returns></returns>        public bool GetBlackCardClothingRed()        {            int _year = TimeUtil.GetCurYear();            int _month = TimeUtil.GetCurMonth();            MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);            return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);        }        /// <summary>        /// 商城-月卡-锦罗织造        /// </summary>        /// <returns></returns>        public bool GetStoreBrocadeWeavRewardRed()        {            return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)                || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();        }        /// <summary>        /// 联盟        /// </summary>        /// <returns></returns>        public bool GetLeagueRed()        {            return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();        }        /// <summary>        /// 联盟-成员申请        /// </summary>        /// <returns></returns>        public bool GetLeagueMemberJoinRed()        {            LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);            int myPos = LeagueDataManager.Instance.GetMyPos();            return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;        }        /// <summary>        /// 联盟-雅集福利        /// </summary>        /// <returns></returns>        public bool GetLeagueGiftBoxRed()        {            if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;            List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();            for (int i = 0; i < _getDatas.Count; i++)            {                if (!_getDatas[i].IsGet) return true;            }            return false;        }        /// <summary>        /// 联盟-雅集祈福        /// </summary>        /// <returns></returns>        public bool GetLeaguePrayRed()        {            return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;        }        /// <summary>        /// 联盟-茶话会        /// </summary>        /// <returns></returns>        public bool GetLeagueTeaPartyRed()        {            return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();        }        /// <summary>        /// 限时抽奖活动奖励        /// </summary>        /// <returns></returns>        public bool GetActLuckyBoxRewardRed(int _typeId)        {            int _activityId = ActivityDataManager.Instance.actLuckyBoxId;            var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;            var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;            if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)            {                _activityId = ActivityDataManager.Instance.actLimitTsyId;                _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;                _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;            }            else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)            {                _activityId = ActivityDataManager.Instance.actLimitStlycId;                _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;                _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;            }            if (_activityId <= 0) return false;            List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);            for (int i = 0; i < _bonueCfgs.Count; i++)            {                int key = _bonueCfgs[i].num;                int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;                bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;                if (canGet) return true;            }            return false;        }        /// <summary>        /// 限时抽奖活动任务奖励        /// </summary>        /// <returns></returns>        public bool GetActLuckyBoxTaskdRed()        {            if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;            List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);            for (int i = 0; i < _bonueCfgs.Count; i++)            {                int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);                if (state == ConstBonusStatus.CAN_GET) return true;            }            return false;        }        /// <summary>        /// 限时抽奖剧情奖励        /// </summary>        /// <returns></returns>        public bool GetActLuckyBoxStudioFilingRed()        {            if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;            var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();            StudioDataManager.Instance.filingChapterId = filingChapterId;            var studioCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);            RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.limit);            if (StudioDataManager.Instance.GetStudioFilingRewardRed() || limitData.TotalPlayMax - limitData.PlayTimes > 0)                return true;            return false;        }        /// <summary>        /// 开服活动(神都宸游)        /// </summary>        /// <returns></returns>        public bool GetOpenServerRed()        {           if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed())                return true;            return false;        }        /// <summary>        /// 摘星-每日特惠        /// </summary>        /// <returns></returns>        public bool GetMeiRiTeHuiRed()        {            var activityInfoByTypeList =                ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);            var list = activityInfoByTypeList                .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();            if (list.Count == 0)            {                return false;            }            bool isSoldOut = true;            foreach (var activityInfo in list)            {                ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);                var paramsArr = activityOpenCfg.paramsArr;                foreach (var shopCfgId in paramsArr)                {                    var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);                    var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);                    //只要有一个商品还能购买,就不是售罄                    if (remainBuyNum > 0)                    {                        isSoldOut = false;                        break;                    }                }            }            if (isSoldOut)            {                return false;            }            return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;        }        /// <summary>        /// 开服活动-剧情        /// </summary>        /// <returns></returns>        public bool GetOpenServerStoryRed()        {            var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);            if (activityId != 0) {                 var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);                Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();                for (int i = 0; i < 4; i++) {                    ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);                    var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);                    storyLevelCfgs.Add(i, storyLevelCfg);                    if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))                    {                        return true;                    }                }            }            return false;        }        /// <summary>        /// 背包中存在礼包就一直给主界面 背包 红点        /// </summary>        /// <returns></returns>        public bool GetMainBagGiftRed()        {            return ItemDataManager.BagIsExistGiftBag();        }        // /// <summary>        // /// 背包内 是礼包物品就一直给红点        // /// </summary>        // /// <returns></returns>        // public bool GetBagGiftRed(int itemId)        // {        //     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);        //     if (itemCfg.itemType == ConstItemType.USEABLE)        //     {        //         if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||        //             itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)        //         {        //             return true;        //         }        //     }        //        //     return false;        // }        /// <summary>        /// 福利大厅        /// </summary>        /// <returns></returns>        public bool GetDailyWelfareRed()        {            return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);        }        /// <summary>        ///福利大厅-限时累充可领奖励红点        /// </summary>        /// <returns></returns>        public bool GetLimiteChargeRewardRed()        {            List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);            for (int i = 0; i < _limitChargeInfo.Count; i++)            {                if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;            }            return false;        }        public bool GetLimiteChargeRewardRed(int activityId)        {            ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);            if (_activityInfo == null) return false;            List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);            for (int i = 0; i < _rechargeCfgs.Count; i++)            {                if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)                {                    return true;                }            }            return false;        }        /// <summary>        /// 福利大厅-七天登录        /// </summary>        /// <returns></returns>        public bool GetSevenDayLoginRed()        {            return ActivityDataManager.Instance.CanGetSevenDayBonus();        }        /// <summary>        /// 福利大厅-每日签到        /// </summary>        /// <returns></returns>        public bool DailySignRed()        {            int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));            List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());            for (int i = 0; i < signCfgs.Count; i++)            {                bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);                if (_signCount >= signCfgs[i].day && !isGot) return true;            }            return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());        }        /// <summary>        /// 每日签到-是否签到        /// </summary>        /// <returns></returns>        public bool DailySignGot()        {           return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());        }        /// <summary>        /// 福利大厅-每日补给        /// </summary>        /// <returns></returns>        public bool DailySupplyRed()        {            for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)            {                DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];                if (DailySupplyRed(supplyCfg)) return true;            }            return false;        }        /// <summary>        /// 福利大厅-每日补给        /// </summary>        /// <returns></returns>        public bool DailySupplyRed(DailySupplyCfg supplyCfg)        {            long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));            long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));            bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);            long curTime = TimeHelper.ServerNow();            if (!isGet && curTime > openTime && curTime < endTime)            {                return true;            }            return false;        }        /// <summary>        /// 常驻礼包是否有需要领取的金币        /// </summary>        /// <returns></returns>        public bool GetGoldRed()        {            var shopCfgList = ShopCfgArray.Instance                .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)                .OrderBy(a => a.refreshType).ToList();            foreach (var shopCfg in shopCfgList)            {                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);                if (weekGiftBoxState)                {                    return true;                }            }            return false;        }        /// <summary>        /// 常驻礼包是否有需要领取的体力        /// </summary>        /// <returns></returns>        public bool GetPowerRed()        {            var shopCfgList = ShopCfgArray.Instance                .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)                .OrderBy(a => a.refreshType).ToList();            foreach (var shopCfg in shopCfgList)            {                var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);                if (weekGiftBoxState)                {                    return true;                }            }            return false;        }        public bool GetActivityWanShiLiRed()        {            return ActivityWanShiLiDataManager.Instance.CanGetReward();        }        public bool GetActivityYuanXiaoRed()        {            return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()            || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);        }        public bool GetActivityFYJYRed()        {            return ActivityFYJYDataManager.Instance.CheckRed();        }        /// <summary>        /// 摘星免费抽奖        /// </summary>        /// <returns></returns>        public bool GetLuckyBoxFreeTimes()        {            if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))                return false;            long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);            if (freeTime > 0)            {                if (freeTime - TimeHelper.ServerNow() < 0)                    return true;            }            freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);            if (freeTime > 0)            {                if (freeTime - TimeHelper.ServerNow() < 0)                    return true;            }            return false;        }        public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)        {            int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];            ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapterID);            var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);            RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);            int times = limitData.TotalPlayMax - limitData.PlayTimes;            bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].id)));            return canChallenge;        }        public bool GetActivityLuckyBoxRed(int activityID)        {            int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];            return GetMeiRiTeHuiRed()                || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)                || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) || GetGiftBagRewardRed();        }    }}
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