| 123456789101112131415161718192021222324252627282930313233343536 | using FairyGUI;using System.Collections.Generic;namespace GFGGame{    public static class EffectUIPool    {        private static List<EffectUI> effectUIs = new List<EffectUI>();        public static EffectUI CreateEffectUI(GGraph holder, string uiName, string resName, float scale = 100)        {            EffectUI effectUI;            if (effectUIs.Count > 0)            {                int lastIndex = effectUIs.Count - 1;                effectUI = effectUIs[lastIndex];                effectUIs.RemoveAt(lastIndex);            }            else            {                effectUI = new EffectUI();            }            effectUI.Reset(holder, uiName, resName, scale);            return effectUI;        }        public static void Recycle(EffectUI effect)        {            if (effect == null) return;            effect.Release();            if (effectUIs.Contains(effect)) return;            effectUIs.Add(effect);        }    }}
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