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							- using System;
 
- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using ET;
 
- using FairyGUI;
 
- using UI.MatchingCompetition;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     class MatchingCompetitionLookView : BaseWindow
 
-     {
 
-         private UI_MatchingCompetitionLookUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-             }
 
-             _ui = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_MatchingCompetitionLookUI.PACKAGE_NAME;
 
-             _ui = UI_MatchingCompetitionLookUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isReturnView = true;
 
-             isfullScreen = true;
 
-             _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
 
-             _ui.m_playerImage.texture = MatchingCompetitionDataManager.Instance.MyNtextture;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(MatchingCompetitionLookView).FullName);
 
-         }
 
-     }
 
- }
 
 
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