StoryLevelInfoView.cs 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409
  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. using UI_ListRewardItem = UI.Main.UI_ListRewardItem;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoryLevelInfoView : BaseWindow
  12. {
  13. private const int _quicklyStarCount = 2;//达到2星可快速挑战
  14. private UI_StoryLevelInfoUI _ui;
  15. private int _levelID;
  16. private int _needItemId;
  17. private int _needItemCount;
  18. private int _type;
  19. private int _storyType;
  20. private List<ItemData> _bonusList = new List<ItemData>();
  21. public override void Dispose()
  22. {
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. _ui = UI_StoryLevelInfoUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  38. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  39. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  40. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  41. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  42. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  43. _ui.m_btnAdditionDesc.onClick.Add(OnBtnAdditionDescClick);
  44. _ui.m_btnGuide.onClick.Add(this.Hide);
  45. _ui.m_listTag.itemRenderer = RenderListTagItem;
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  51. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateBtnFightTimes);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. ViewManager.SetMaskAlpha(0.8f);
  57. _levelID = (int)(viewData as object[])[0];
  58. _needItemId = (int)(viewData as object[])[1];
  59. _needItemCount = (int)(viewData as object[])[2];
  60. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  61. _type = levelCfg.type;
  62. _storyType = levelCfg.subType;
  63. _ui.m_btnStart.touchable = true;
  64. UpdateView();
  65. Timers.inst.AddUpdate(CheckGuide);
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. ViewManager.SetMaskAlpha(0.6f);
  71. Timers.inst.Remove(CheckGuide);
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  77. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  78. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateBtnFightTimes);
  79. }
  80. private void OnClickBtnStart()
  81. {
  82. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  83. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  84. if (times > 0)
  85. {
  86. DressUpFightType dressUpFightType = new DressUpFightType();
  87. dressUpFightType.levelID = _levelID;
  88. dressUpFightType.teaPartID = 0;
  89. ViewManager.Show<DressUpFightView>(dressUpFightType,true,false);
  90. this.Hide();
  91. }
  92. else
  93. {
  94. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  95. if (RoleDataManager.power < levelCfg.power)
  96. {
  97. ItemUtil.AddPower(OnClickBtnStart);
  98. }
  99. else
  100. {
  101. if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
  102. {
  103. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  104. ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
  105. }
  106. else
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  109. }
  110. }
  111. }
  112. }
  113. private void OnClickBtnFightOnce()
  114. {
  115. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  116. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  117. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  118. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  119. if (starCount < fightCfg.quickFightStart)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
  122. return;
  123. }
  124. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  125. if (times > 0)
  126. {
  127. ViewManager.Show<StoryFightQuicklyView>(new object[] { 1, _needItemId, _needItemCount });
  128. this.Hide();
  129. }
  130. else
  131. {
  132. if (RoleDataManager.power < levelCfg.power)
  133. {
  134. ItemUtil.AddPower(OnClickBtnFightOnce);
  135. }
  136. else
  137. {
  138. if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
  139. {
  140. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  141. ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
  142. }
  143. else
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  146. }
  147. }
  148. }
  149. }
  150. private void OnClickBtnFightTimes()
  151. {
  152. //只要按钮显示说明一定可以速刷多次
  153. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  154. ViewManager.Show<StoryFightQuicklyView>(new object[] { times, _needItemId, _needItemCount });
  155. this.Hide();
  156. }
  157. private void UpdateBonusItem(int index, GObject item)
  158. {
  159. ItemData itemData = _bonusList[index] as ItemData;
  160. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  161. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  162. listItem.m_txtName.text = cfg.name;
  163. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  164. if (item.data == null)
  165. {
  166. item.data = new ItemView(listItem.m_comItem as GComponent);
  167. }
  168. (item.data as ItemView).SetData(itemData);
  169. //(item.data as ItemView).ShowTxtCount = false;
  170. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  171. (item.data as ItemView).ImgShouTongVisable = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  172. UI_ListRewardItem.ProxyEnd();
  173. }
  174. private void UpdateBtnFightTimes()
  175. {
  176. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  177. _ui.m_btnFightTimes.title = title;
  178. _ui.m_btnFightTimes.visible = times > 1;
  179. }
  180. private void UpdateView()
  181. {
  182. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  183. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  184. var title = levelCfg.name;
  185. switch (levelCfg.type)
  186. {
  187. case ConstInstanceZonesType.Story:
  188. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  189. break;
  190. }
  191. _ui.m_txtTitle.text = title;
  192. _ui.m_txtLevelDesc.text = levelCfg.desc;
  193. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, levelCfg.power);
  194. _ui.m_comCostCurrent.visible = levelCfg.power > 0;
  195. //招财进宝活动
  196. if(levelCfg.subType == 1 && levelCfg.type == 6)
  197. {
  198. _ui.m_ctrlNeed.selectedIndex = 0;
  199. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  200. _ui.m_comCostCurrent.visible = true;
  201. _ui.m_btnBg.url = "ui://Main/zcjb_zdgktc";
  202. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(_ui.m_comCostCurrent);
  203. com.m_c1.selectedIndex = 2;
  204. UpdateVisitNum();
  205. UI_ComCostCurrency.ProxyEnd();
  206. }
  207. else
  208. {
  209. _ui.m_btnBg.url = "ui://Main/zx_jq_dituditu";
  210. }
  211. // _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  212. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  213. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  214. {
  215. _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName;
  216. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  217. }
  218. else
  219. {
  220. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  221. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  222. }
  223. _bonusList.Clear();
  224. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  225. {
  226. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true);
  227. _ui.m_groupPass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) >= _quicklyStarCount;
  228. _ui.m_groupUnpass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) < _quicklyStarCount;
  229. UpdateBtnFightTimes();
  230. }
  231. else
  232. {
  233. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  234. _ui.m_groupPass.visible = false;
  235. _ui.m_groupUnpass.visible = true;
  236. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  237. }
  238. _ui.m_listBonus.numItems = _bonusList.Count;
  239. // if (_ui.m_listBonus.numItems > 4)
  240. // {
  241. // _ui.m_listBonus.columnGap = 40;
  242. // }
  243. // else
  244. // {
  245. // _ui.m_listBonus.columnGap = 60;
  246. // }
  247. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  248. if (score > 0)
  249. {
  250. string scoreStr = "" + score;
  251. if (score <= fightCfg.score1)
  252. {
  253. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  254. }
  255. _ui.m_txtHighestScore.text = scoreStr;
  256. _ui.m_flower.target.visible = true;
  257. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  258. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  259. }
  260. else
  261. {
  262. _ui.m_txtHighestScore.text = "--";
  263. _ui.m_flower.target.visible = false;
  264. }
  265. _ui.m_ctrlNeed.selectedIndex = 0;
  266. if (fightCfg.needItemId != 0)
  267. {
  268. _ui.m_ctrlNeed.selectedIndex = 1;
  269. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  270. _ui.m_txtNeed.text = cfg.name;
  271. }
  272. else if (fightCfg.needSuitId != 0)
  273. {
  274. _ui.m_ctrlNeed.selectedIndex = 1;
  275. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  276. _ui.m_txtNeed.text = cfg.name;
  277. }
  278. else if (fightCfg.needTagsArr.Length > 0)
  279. {
  280. _ui.m_ctrlNeed.selectedIndex = 2;
  281. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  282. }
  283. else if ((levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3) || levelCfg.type == ConstInstanceZonesType.PureFight)
  284. {
  285. _ui.m_ctrlNeed.selectedIndex = 3;
  286. _ui.m_grpAdditionDesc.visible = false;
  287. // 如果是活动界面,不显示收集进度
  288. if (StudioDataManager.Instance.IsluckyBoxFilingChapter() || levelCfg.type == ConstInstanceZonesType.PureFight)
  289. {
  290. _ui.m_btnAdditionDesc.visible = false;
  291. }
  292. else
  293. {
  294. StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  295. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
  296. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(filingCfg.suitId, out int count, out int totalCount);
  297. _ui.m_txtAdditionDesc.text = string.Format("{0}套装收集进度:{1}/{2}", suitCfg.name, count, totalCount);
  298. _ui.m_btnAdditionDesc.visible = true;
  299. }
  300. float addition = 0;
  301. if (levelCfg.type == ConstInstanceZonesType.PureFight)
  302. {
  303. StudioDataManager.Instance.filingChapterId = levelCfg.chapterId;
  304. addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
  305. }
  306. else
  307. addition = StudioDataManager.Instance.GetAddition();
  308. addition = addition / 10000 * 100;
  309. _ui.m_txtAddition.text = string.Format("{0}%加成", addition);
  310. }
  311. //招财进宝活动
  312. if (levelCfg.subType == 1 && levelCfg.type == 6)
  313. {
  314. _ui.m_ctrlNeed.selectedIndex = 0;
  315. }
  316. }
  317. private void RenderListTagItem(int index, GObject obj)
  318. {
  319. UI_ComTag item = UI_ComTag.Proxy(obj);
  320. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  321. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  322. string tag = fightCfg.needTagsArr[index];
  323. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  324. item.m_txtTag.text = tag;
  325. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  326. UI_ComTag.ProxyEnd();
  327. }
  328. private void OnBtnAdditionDescClick()
  329. {
  330. _ui.m_grpAdditionDesc.visible = !_ui.m_grpAdditionDesc.visible;
  331. }
  332. //招财进宝活动
  333. private void UpdateVisitNum()
  334. {
  335. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(_ui.m_comCostCurrent);
  336. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityFightCfgArray.Instance.GetCfg(61001).limit);
  337. int time = limitData.TotalPlayMax - limitData.PlayTimes;
  338. com.m_limitNum.text = "今日免费次数:" + time + "/" + limitData.MaxStorageCount;
  339. com.m_addBtn.onClick.Add(OnClickAddBtn);
  340. UI_ComCostCurrency.ProxyEnd();
  341. }
  342. private void OnClickAddBtn()
  343. {
  344. string name = ItemCfgArray.Instance.GetCfg(LimitCfgArray.Instance.GetCfg(500).moneyId).name;
  345. string desc = string.Format("是否花费{0}{1}购买{2}次过关次数?", LimitCfgArray.Instance.GetCfg(500).moneyNumArr[0],name, 1);
  346. ViewManager.Show<ZCJBBuyTipsView>(new object[] { desc });
  347. }
  348. //******************//
  349. private void CheckGuide(object param)
  350. {
  351. if (
  352. GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  353. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  354. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  355. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  356. {
  357. UpdateToCheckGuide(null);
  358. }
  359. else
  360. {
  361. Timers.inst.Remove(CheckGuide);
  362. }
  363. }
  364. protected override void UpdateToCheckGuide(object param)
  365. {
  366. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  367. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.START_FIGHT, 2, "点击开启换装。");
  368. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
  369. // GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数。", -1, true, _ui.m_btnStart.LocalToGlobal(Vector2.zero).y + _ui.m_btnStart.height + 400, true);
  370. // GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  371. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PORCELAIN, 6, "");
  372. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PROPERTY, 5, "");
  373. }
  374. protected override void TryCompleteGuide()
  375. {
  376. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  377. //GuideController.TryCompleteGuideIndex(ConstGuideId.CLOTHING_SYNTHETIC, 3);
  378. }
  379. }
  380. }