ArenaView.cs 20 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _sceneObject;
  15. private DressUpObj _copyDressUpObj;
  16. private DressUpObj _targetDressUpObj;
  17. private ValueBarController _valueBarController;
  18. private ArenaDataManager _dataManager;
  19. private ArenaTargetData _targetData;
  20. private ArenaOpenCfg _arenaCfg;
  21. private int _showOtherTargetGuide = -1;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. PrefabManager.Instance.Restore(_sceneObject);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. isReturnView = true;
  49. _valueBarController = new ValueBarController(_ui.m_valueBar);
  50. _targetDressUpObj = new DressUpObj();
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  63. _ui.m_btnRule.data = 300001;
  64. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  65. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  66. _dataManager = ArenaDataManager.Instance;
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  72. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  78. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  79. _valueBarController.OnShown();
  80. _dataManager.SetMineFightAttrs();
  81. if (_dataManager.DressupList.Count == 0) return;
  82. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  83. if (_targetData == null)
  84. {
  85. _dataManager.SelectTargetIndex = -1;
  86. _dataManager.CurFightIndex = 0;
  87. _dataManager.myScore.Clear();
  88. _dataManager.targetScore.Clear();
  89. _dataManager.myFightPower.Clear();
  90. _dataManager.targetFightPower.Clear();
  91. UpdateTargetList();
  92. }
  93. else
  94. {
  95. _ui.m_c1.selectedIndex = 1;
  96. }
  97. if (_sceneObject == null)
  98. {
  99. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneArena"));
  100. }
  101. UpdateNormal();
  102. UpdateValue();
  103. UpdateRole();
  104. Timers.inst.AddUpdate(CheckGuide);
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. if (_sceneObject != null)
  110. {
  111. PrefabManager.Instance.Restore(_sceneObject);
  112. _sceneObject = null;
  113. }
  114. _targetDressUpObj.TakeOffAll();
  115. _valueBarController.OnHide();
  116. Timers.inst.Remove(CheckGuide);
  117. }
  118. protected override void RemoveEventListener()
  119. {
  120. base.RemoveEventListener();
  121. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  122. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  123. }
  124. private void OnCloseComFightScore()
  125. {
  126. _ui.m_c2.selectedIndex = 0;
  127. }
  128. private void OnBtnBackClick()
  129. {
  130. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  131. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  132. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  133. }
  134. private void OnBtnShopClick()
  135. {
  136. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM }, new object[] { typeof(ArenaView).FullName, this.viewData });
  137. }
  138. private void OnBtnRewardClick()
  139. {
  140. ViewManager.Show<ArenaDanRewardView>();
  141. }
  142. private void OnBtnRankClick()
  143. {
  144. ViewManager.Show<ArenaRankView>();
  145. }
  146. private void OnBtnRecordClick()
  147. {
  148. ViewManager.Show<ArenaFightRecordView>();
  149. }
  150. private void OnBtnAddFightCountClick()
  151. {
  152. if (_dataManager.IsArenaClearing)
  153. {
  154. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  155. return;
  156. }
  157. if (RoleDataManager.ArenaBuyFightTimes == 0)
  158. {
  159. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  160. return;
  161. }
  162. ViewManager.Show<BuyConfirmView>();
  163. }
  164. private async void OnBtnRefreshClick()
  165. {
  166. if (_dataManager.IsArenaClearing)
  167. {
  168. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  169. return;
  170. }
  171. if (RoleDataManager.ArenaFreshTimes <= 0)
  172. {
  173. int costId = GlobalCfgArray.globalCfg.costIdBuyFreshTimes;
  174. long needNum = GlobalCfgArray.globalCfg.costNumBuyFreshTimes;
  175. if (!ItemUtil.CheckItemEnough(costId, needNum))
  176. {
  177. long has = ItemDataManager.GetItemNum(costId);
  178. ItemUtil.BuyCurrency(costId, needNum - has);
  179. return;
  180. }
  181. }
  182. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  183. if (result)
  184. {
  185. UpdateTargetList();
  186. UpdateRole();
  187. }
  188. }
  189. private void OnBtnDressClick()
  190. {
  191. if (_dataManager.IsArenaClearing)
  192. {
  193. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  194. return;
  195. }
  196. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  197. }
  198. private void OnBtnQuickFightClick()
  199. {
  200. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  201. }
  202. private void OnBtnReSelectClick()
  203. {
  204. _targetData = null;
  205. viewData = null;
  206. _ui.m_c1.selectedIndex = 0;
  207. UpdateRole();
  208. }
  209. private async void OnBtnFightClick()
  210. {
  211. if (_dataManager.IsArenaClearing)
  212. {
  213. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  214. return;
  215. }
  216. if (RoleDataManager.ArenaFightTimes <= 0)
  217. {
  218. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  219. return;
  220. }
  221. // for (int i = 0; i < _dataManager.DressupList.Count; i++)
  222. // {
  223. // if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  224. // {
  225. // AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  226. // SetLeftButton(true, "取消").
  227. // SetRightButton(true, "去换装", (object param) =>
  228. // {
  229. // OnBtnDressClick();
  230. // });
  231. // return;
  232. // }
  233. // }
  234. bool result = await GetFightResult();
  235. if (!result) return;
  236. if (_ui.m_btnQuickFight.selected)
  237. {
  238. ViewManager.Show<ArenaResultQuickView>();
  239. }
  240. else
  241. {
  242. ViewManager.Show<StoryFightTargetView>(null, null, true);
  243. }
  244. }
  245. private async ETTask<bool> GetFightResult()
  246. {
  247. _dataManager.myScore.Clear();
  248. _dataManager.targetScore.Clear();
  249. _dataManager.myFightPower.Clear();
  250. _dataManager.targetFightPower.Clear();
  251. if (_targetData.Type == FightTargetType.PLAYER)
  252. {
  253. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  254. }
  255. long allScore = 0;
  256. long targetAllScore = 0;
  257. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  258. {
  259. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out long score, out long targetScore);
  260. allScore += score;
  261. targetAllScore += targetScore;
  262. _dataManager.myScore.Add(score);
  263. _dataManager.targetScore.Add(targetScore);
  264. }
  265. _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
  266. _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
  267. bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData, _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore, _dataManager.targetScore);
  268. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  269. {
  270. _showOtherTargetGuide = result ? 1 : 0;
  271. }
  272. return result;
  273. }
  274. private void UpdateView()
  275. {
  276. UpdateNormal();
  277. UpdateValue();
  278. UpdateTargetList();
  279. UpdateRole();
  280. }
  281. private void UpdateNormal()
  282. {
  283. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  284. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  285. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  286. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  287. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  288. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  289. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  290. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  291. _ui.m_txtName.text = RoleDataManager.roleName;
  292. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  293. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  294. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  295. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  296. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  297. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
  298. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  299. }
  300. private void UpdateValue()
  301. {
  302. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  303. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  304. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, RoleDataManager.ArenaMaxStorageNum);
  305. if (RoleDataManager.ArenaFreshTimes > 0)
  306. {
  307. _ui.m_comCostCurrent.target.visible = false;
  308. _ui.m_txtRefreshCount.visible = true;
  309. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  310. }
  311. else
  312. {
  313. _ui.m_txtRefreshCount.visible = false;
  314. _ui.m_comCostCurrent.target.visible = true;
  315. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes, true, "#FBF6ED");
  316. }
  317. }
  318. private void UpdateRole()
  319. {
  320. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  321. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  322. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  323. myRole.transform.localPosition = Vector3.zero;
  324. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  325. targetRole.SetActive(false);
  326. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  327. if (_ui.m_c1.selectedIndex == 1)
  328. {
  329. targetRole.SetActive(true);
  330. if (_targetData.Type == FightTargetType.PLAYER)
  331. {
  332. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  333. }
  334. else
  335. {
  336. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  337. }
  338. }
  339. }
  340. private void UpdateTargetList()
  341. {
  342. _ui.m_c1.selectedIndex = 0;
  343. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  344. }
  345. private void RenderListTargetItem(int index, GObject obj)
  346. {
  347. ArenaTargetData targetData = _dataManager.Targets[index];
  348. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  349. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  350. if (targetData.Type == FightTargetType.PLAYER)
  351. {
  352. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, targetData.RoleInfo.headBorderId);
  353. }
  354. else
  355. {
  356. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  357. }
  358. item.m_txtName.text = targetData.RoleInfo.roleName;
  359. item.m_txtDanTitle.text = rankCfg.gradeName;
  360. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  361. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  362. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  363. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  364. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  365. if (item.m_challengeBtn.data == null)
  366. {
  367. item.m_challengeBtn.onClick.Add(OnSelectRoleClick);
  368. }
  369. item.m_challengeBtn.data = index;
  370. if (item.m_btnLook.data == null)
  371. {
  372. item.m_btnLook.onClick.Add(OnBtnLookClick);
  373. item.m_comHead.onClick.Add(OnBtnLookClick);
  374. }
  375. item.m_btnLook.data = targetData;
  376. item.m_comHead.data = targetData;
  377. UI_ListTargetItem.Proxy();
  378. }
  379. private void OnSelectRoleClick(EventContext context)
  380. {
  381. int index = (int)(context.sender as GObject).data;
  382. _targetData = _dataManager.Targets[index];
  383. this.viewData = _targetData;
  384. _dataManager.SelectTargetIndex = index;
  385. _ui.m_c1.selectedIndex = 1;
  386. UpdateRole();
  387. }
  388. private void OnBtnLookClick(EventContext context)
  389. {
  390. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  391. if (targetData.Type == FightTargetType.ROBOT)
  392. {
  393. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  394. return;
  395. }
  396. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  397. }
  398. private void CheckGuide(object param)
  399. {
  400. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
  401. {
  402. UpdateToCheckGuide(null);
  403. }
  404. else
  405. {
  406. Timers.inst.Remove(CheckGuide);
  407. }
  408. }
  409. protected override void UpdateToCheckGuide(object param)
  410. {
  411. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  412. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  413. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  414. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  415. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  416. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN).id && GuideDataManager.currentGuideIdIndex >= 9)
  417. {
  418. if (_showOtherTargetGuide == 0)
  419. {
  420. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0, false);
  421. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  422. }
  423. else
  424. {
  425. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ARENA_OPEN);
  426. if (GuideDataManager.IsGuideIndexFinish(cfg.id, 9) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 10))
  427. {
  428. GuideDataManager.currentGuideIdIndex = 10;
  429. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  430. }
  431. else if (GuideDataManager.IsGuideIndexFinish(cfg.id, 10) && !GuideDataManager.IsGuideIndexFinish(cfg.id, 11))
  432. {
  433. GuideDataManager.currentGuideIdIndex = 11;
  434. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  435. }
  436. }
  437. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  438. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  439. }
  440. }
  441. }
  442. }