| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 | using System.Collections.Generic;using ET;using FairyGUI;using UI.LuckyBox;using UnityEngine;namespace GFGGame{    public class LuckyBoxWishView : BaseWindow    {        private UI_LuckyBoxWishUI _ui;        private int _actLimitTsy = 0;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LuckyBoxWishUI.PACKAGE_NAME;            _ui = UI_LuckyBoxWishUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.viewCom.Center();            this.modal = true;            _ui.m_btnWish1.data = 0;            _ui.m_btnWish1.onClick.Add(OnClickBtnWish);            _ui.m_btnWish2.data = 1;            _ui.m_btnWish2.onClick.Add(OnClickBtnWish);            _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);            _ui.m_btnRule.data = 300024;        }        protected override void AddEventListener()        {            base.AddEventListener();        }        protected override void OnShown()        {            base.OnShown();            _actLimitTsy = (int)this.viewData;        }                protected override void OnHide()        {            base.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();        }        private void OnClickBtnWish(EventContext context)        {            int index = (int)(context.sender as GObject).data;            int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);            var suitId = activityOpenCfg.params2Arr[index];            var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);            AlertUI.Show(string.Format("是否将【{0}】设为许愿套装(许愿后将不可修改,请研究员谨慎选择)", suitCfg.name)).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { onSuccess(index); });        }        private async void ReqAddWishingPoolInfo(int index)        {            int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_actLimitTsy);            ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);            bool result = await LuckyBoxSProxy.ReqAddWishingPoolInfo(activityOpenCfg.params2Arr[index], activityId);            if (result)            {                         }        }        private void onSuccess(int index)        {            ReqAddWishingPoolInfo(index);            this.Hide();        }    }}
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