SuitFosterView.cs 4.5 KB

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  1. using System.Collections;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. namespace GFGGame
  7. {
  8. public class SuitFosterView : BaseWindow
  9. {
  10. private UI_SuitFosterUI _ui;
  11. private int _suitId;
  12. private int _index;
  13. private SortedList _propertyList;
  14. private SortedList _addPropertyList;
  15. private bool _canFoster;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_SuitFosterUI.PACKAGE_NAME;
  24. _ui = UI_SuitFosterUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listMaterials.itemRenderer = ListMaterialItemRender;
  30. _ui.m_listMaterials.onClickItem.Add(OnListMaterialsItem);
  31. _ui.m_listPropertyAdd.itemRenderer = ListPropertyItemRender;
  32. _ui.m_btnFoster.onClick.Add(OnClickBtnFoster);
  33. EventAgent.AddEventListener(ConstMessage.JUMP_TO_SOURCE, this.Hide);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _suitId = (int)(this.viewData as object[])[0];
  39. _index = (int)(this.viewData as object[])[1];
  40. _propertyList = (this.viewData as object[])[2] as SortedList;
  41. _addPropertyList = (this.viewData as object[])[3] as SortedList;
  42. _canFoster = true;
  43. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[_index];
  44. _ui.m_listMaterials.numItems = cfg.materialsArr.Length;
  45. int has = ItemDataManager.GetItemNum(cfg.costId);
  46. int need = cfg.costNum;
  47. UI_ComCostCurrency comConsume = UI_ComCostCurrency.Proxy(_ui.m_ComConsume);
  48. comConsume.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
  49. if (_canFoster && has < need) _canFoster = false;
  50. _ui.m_listPropertyAdd.numItems = _propertyList.Count;
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. UI_ComCostCurrency.ProxyEnd();
  56. }
  57. private void ListMaterialItemRender(int index, GObject obj)
  58. {
  59. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  60. int[][] materialsArr = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[_index].materialsArr;
  61. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  62. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  63. int has = ItemDataManager.GetItemNum(itemCfg.id);
  64. item.m_txtHas.text = has.ToString();
  65. int need = materialsArr[index][1];
  66. item.m_txtNeed.text = need.ToString();
  67. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  68. if (_canFoster && has < need) _canFoster = false;
  69. item.target.data = materialsArr[index][0];
  70. }
  71. private void OnListMaterialsItem(EventContext context)
  72. {
  73. int itemId = (int)(context.data as GComponent).data;
  74. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(SuitView).Name, ( this.viewData as object[])[4] }
  75. });
  76. }
  77. private void ListPropertyItemRender(int index, GObject obj)
  78. {
  79. UI_ListPropertyAddItem item = UI_ListPropertyAddItem.Proxy(obj);
  80. UI_ListPropertyItem comProperty = UI_ListPropertyItem.Proxy(item.m_comProperty);
  81. int score = (int)_propertyList.GetKey(index);
  82. comProperty.m_txtProperty.text = _propertyList[score].ToString();
  83. comProperty.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  84. item.m_txtAdd.text = "+" + _addPropertyList.GetByIndex(index);
  85. }
  86. private async void OnClickBtnFoster()
  87. {
  88. if (!_canFoster)
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  91. return;
  92. }
  93. int result = await SuitFosterProxy.SendMaintainSuit(_suitId, _index + 1);
  94. if (result == ErrorCode.ERR_Success)
  95. {
  96. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_YANG_CHENG, 2);
  97. this.Hide();
  98. }
  99. }
  100. }
  101. }