SuitListView.cs 5.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. namespace GFGGame
  6. {
  7. public class SuitListView : BaseWindow
  8. {
  9. private UI_SuitListUI _ui;
  10. private ValueBarController _valueBarController;
  11. private int _menuType = ConstSuitGuideTypeId.TYPE_1;
  12. private int[] _menuTypeDataArray;
  13. private List<int> _suitIds;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_SuitListUI.PACKAGE_NAME;
  22. _ui = UI_SuitListUI.Create();
  23. this.viewCom = _ui.target;
  24. // this.viewCom.Center();
  25. isfullScreen = true;
  26. // this.modal = true;
  27. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _valueBarController = new ValueBarController(_ui.m_valueBar);
  29. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  30. _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" };
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged);
  33. _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot);
  34. _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _valueBarController.OnShown();
  40. _ui.m_btnHaveGot.selected = true;
  41. _ui.m_btnNotGet.selected = true;
  42. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  43. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  44. UpdateListSuit();
  45. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. _valueBarController.OnHide();
  51. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  52. }
  53. private void OnClickBtnBack()
  54. {
  55. // this.Hide();
  56. ViewManager.GoBackFrom(typeof(SuitListView).FullName);
  57. }
  58. private void OnClickListTypeItem()
  59. {
  60. UpdateListSuit();
  61. }
  62. private void OnComboBoxSortChanged()
  63. {
  64. UpdateListSuit();
  65. }
  66. private void OnClickBtnSwitch()
  67. {
  68. _menuType = 3 - _menuType;
  69. }
  70. private void OnClickBtnHaveGot()
  71. {
  72. if (!_ui.m_btnHaveGot.selected)
  73. {
  74. _ui.m_btnNotGet.selected = true;
  75. }
  76. UpdateListSuit();
  77. }
  78. private void OnClickBtnNotGet()
  79. {
  80. if (!_ui.m_btnNotGet.selected)
  81. {
  82. _ui.m_btnHaveGot.selected = true;
  83. }
  84. UpdateListSuit();
  85. }
  86. private void UpdateListSuit()
  87. {
  88. _ui.m_listSuit.RemoveChildrenToPool();
  89. _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex);
  90. _ui.m_listSuit.numItems = _suitIds.Count;
  91. _ui.m_listSuit.scrollPane.ScrollTop();
  92. }
  93. private void ListSuitItemRenderer(int index, GObject item)
  94. {
  95. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item);
  96. int suitId = _suitIds[index];
  97. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  98. listItem.m_txtName.text = suitCfg.name;
  99. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  100. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  101. listItem.target.data = suitId;
  102. UpdateSuitStatusView(listItem);
  103. }
  104. private void UpdateSuitStatus(EventContext eventContext)
  105. {
  106. int num = _ui.m_listSuit.numChildren;
  107. for (int i = 0; i < num; i++)
  108. {
  109. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  110. UpdateSuitStatusView(listItem);
  111. }
  112. }
  113. private void UpdateSuitStatusView(UI_ListSuitItem listItem)
  114. {
  115. int suitId = (int)listItem.target.data;
  116. int count = 0;
  117. int totalCount = 0;
  118. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  119. listItem.m_progBar.max = totalCount;
  120. listItem.m_progBar.value = count;
  121. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  122. listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit;
  123. listItem.m_bg.onClick.Clear();
  124. listItem.m_bg.onClick.Add(() =>
  125. {
  126. if (haveSuit)
  127. {
  128. ViewManager.Show<SuitView>(new object[] { suitId, _suitIds }, new object[] { typeof(SuitListView).Name, this.viewData });
  129. }
  130. else
  131. {
  132. ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData });
  133. }
  134. });
  135. }
  136. protected override void UpdateToCheckGuide(object param)
  137. {
  138. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  139. int index = 0;
  140. for (int i = 0; i < _suitIds.Count; i++)
  141. {
  142. int suitId = _suitIds[i];
  143. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  144. if (haveSuit == true)
  145. {
  146. index = i;
  147. break;
  148. }
  149. }
  150. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.SUIT_LIST_VIEW, 3, "选择套装", index);
  151. }
  152. }
  153. }