DressUpView.cs 31 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int BOTTOM_BLANK = 20;
  11. public const int RIGHT_BLANK = 36;
  12. private const int SORT_BY_HIGH_RARITY = 0;
  13. private const int SORT_BY_LOW_RARITY = 1;
  14. private const int SORT_BY_GET_TIME = 2;
  15. private UI_DressUpUI _ui;
  16. private float listType1X = 0;
  17. private float partsListX = 0;
  18. private DressUpListType currentListType;
  19. /// <summary>
  20. /// 子菜单列表
  21. /// </summary>
  22. private int[] _currentList2;
  23. private GameObject _scenePrefab;
  24. private GameObject _sceneObject;
  25. private List<int> _currentList3 = new List<int>();
  26. private List<int> _currentList4 = new List<int>();
  27. private int _currentMenuType;
  28. private int _currentSuitId;
  29. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  30. private UI_TypeItem listTypeItem_FreedomDress;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpUI.PACKAGE_NAME;
  45. _ui = UI_DressUpUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. _ui.m_btnLastStep.visible = false;
  54. _ui.m_btnNextStep.visible = false;
  55. _ui.m_btnSearch.visible = true;
  56. _ui.m_btnPhoto.visible = true;
  57. _ui.m_btnAction.visible = false;
  58. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  60. InitLists();
  61. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  62. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  63. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  64. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  65. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  66. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  67. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  68. _ui.m_touchPad.onClick.Add(OnTouchPad);
  69. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  70. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  71. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  72. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  73. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  74. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  75. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  76. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  77. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  78. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  79. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  80. }
  81. protected override void OnShown()
  82. {
  83. base.OnShown();
  84. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  85. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  86. _rarityIndex = SORT_BY_HIGH_RARITY;
  87. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  88. _ui.m_comListType1.target.x = _ui.target.width;
  89. _ui.m_comListType2.target.x = _ui.target.width;
  90. _ui.m_partsList.target.x = _ui.target.width;
  91. _ui.m_partsList2.target.x = _ui.target.width;
  92. this.showListType1();
  93. if (_sceneObject == null)
  94. {
  95. _sceneObject = GameObject.Instantiate(_scenePrefab);
  96. EquipDataCache.cacher.setSceneObj(_sceneObject);
  97. }
  98. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  99. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. listTypeItem_FreedomDress = null;
  105. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  106. EquipDataCache.cacher.setSceneObj(_sceneObject);//再拍照界面断线返回登录,需要重新设置_sceneObject
  107. EquipDataCache.cacher.TakeOffAll();
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  114. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  115. }
  116. private void OnClickBtnBack()
  117. {
  118. Reset();
  119. this.Hide();
  120. ViewManager.Show(ViewName.MAINUI_VIEW);
  121. }
  122. private void OnClickBtnHome()
  123. {
  124. GameController.GoBackToMainView();
  125. Reset();
  126. }
  127. private void Reset()
  128. {
  129. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  130. DressUpMenuItemDataManager.Clear();
  131. DressUpMenuItemDataManager.dressSearchTxt = "";
  132. }
  133. private void OnComboBoxChanged()
  134. {
  135. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  136. }
  137. private void OnClickListType1Item(EventContext context)
  138. {
  139. GObject typeItem = (GObject)context.data as GObject;
  140. int order = (int)typeItem.data;
  141. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  142. if (item1.subMenusArr.Length > 0)
  143. {
  144. this.showListType2(item1.subMenusArr);
  145. }
  146. else
  147. {
  148. // if (_ui.m_partsList.m_list.numItems <= 0)
  149. // {
  150. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  151. // return;
  152. // }
  153. if (this.showListParts(item1.type) == false)
  154. {
  155. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  156. return;
  157. }
  158. // this.showListParts(item1.type);
  159. }
  160. this.hideListType1();
  161. UpdateListPartsSelected();
  162. }
  163. private void OnClickListType2Item(EventContext context)
  164. {
  165. GObject typeItem = (GObject)context.data as GObject;
  166. int order = (int)typeItem.data;
  167. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  168. if (this.showListParts(item2.type) == false)
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  171. return;
  172. }
  173. this.hideListType2();
  174. }
  175. private void OnClickPartsListItem(EventContext context)
  176. {
  177. GObject listItem = (GObject)context.data as GObject;
  178. int id = (int)listItem.data;
  179. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  180. {
  181. this.showListParts2(id);
  182. this.hideListParts();
  183. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  184. UpdateBtnAction();
  185. }
  186. else
  187. {
  188. EquipDataCache.cacher.TryCancelSuit(id);
  189. EquipDataCache.cacher.AddOrRemove(id, true);
  190. }
  191. UpdateListPartsSelected();
  192. UpdateListSuitPartsSelected();
  193. }
  194. private void OnClickSuitPartsListItem(EventContext context)
  195. {
  196. GObject listItem = (GObject)context.data as GObject;
  197. int id = (int)listItem.data;
  198. EquipDataCache.cacher.TryCancelSuit(id);
  199. EquipDataCache.cacher.AddOrRemove(id, true);
  200. UpdateListSuitPartsSelected();
  201. UpdateBtnAction();
  202. }
  203. private void OnTouchPad()
  204. {
  205. if (this.currentListType == DressUpListType.List4)
  206. {
  207. this.hideListParts2();
  208. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  209. }
  210. else if (this.currentListType == DressUpListType.List3)
  211. {
  212. if (_currentList2 != null)
  213. {
  214. this.showListType2();
  215. }
  216. else
  217. {
  218. this.showListType1();
  219. }
  220. this.hideListParts();
  221. }
  222. else if (this.currentListType == DressUpListType.List2)
  223. {
  224. this.showListType1();
  225. this.hideListType2();
  226. }
  227. }
  228. private void OnClickBtnDelete()
  229. {
  230. EquipDataCache.cacher.TakeOffAll();
  231. UpdateBtnAction();
  232. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  233. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  234. }
  235. private void OnClickBtnSave()
  236. {
  237. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  238. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  239. }
  240. private void OnComboBoxRarityChanged()
  241. {
  242. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  243. this.UpdatePartsListSort();
  244. }
  245. private void OnClickBtnAction()
  246. {
  247. if (!_ui.m_btnAction.grayed)
  248. {
  249. EquipDataCache.cacher.ChangeAction();
  250. }
  251. }
  252. private void OnClickBtnSearch()
  253. {
  254. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  255. }
  256. private void InitLists()
  257. {
  258. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  259. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  260. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  261. listType1X = _ui.m_comListType1.target.x;
  262. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  263. //一级菜单
  264. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  265. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  266. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  267. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  268. if (_ui.m_comListType1.m_listType.height > maxHeight)
  269. {
  270. _ui.m_comListType1.m_listType.height = maxHeight;
  271. }
  272. }
  273. private void showListType1()
  274. {
  275. _currentList2 = null;
  276. currentListType = DressUpListType.List1;
  277. GTween.To(_ui.target.width, listType1X, 0.5f)
  278. .SetTarget(_ui.m_comListType1.target)
  279. .OnUpdate((GTweener t) =>
  280. {
  281. _ui.m_comListType1.target.x = t.value.x;
  282. });
  283. }
  284. private void hideListType1()
  285. {
  286. GTween.To(listType1X, _ui.target.width, 0.5f)
  287. .SetTarget(_ui.m_comListType1.target)
  288. .OnUpdate((GTweener t) =>
  289. {
  290. _ui.m_comListType1.target.x = t.value.x;
  291. });
  292. }
  293. private void showListType2(int[] menuStrArr = null)
  294. {
  295. currentListType = DressUpListType.List2;
  296. if (menuStrArr != null && menuStrArr.Length > 0)
  297. {
  298. int len = menuStrArr.Length;
  299. _currentList2 = menuStrArr.Clone() as int[];
  300. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  301. _ui.m_comListType2.m_listType.numItems = len;
  302. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  303. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  304. if (_ui.m_comListType2.m_listType.height > maxHeight)
  305. {
  306. _ui.m_comListType2.m_listType.height = maxHeight;
  307. }
  308. }
  309. GTween.To(_ui.target.width, listType1X, 0.5f)
  310. .SetTarget(_ui.m_comListType2.target)
  311. .OnUpdate((GTweener t) =>
  312. {
  313. _ui.m_comListType2.target.x = t.value.x;
  314. });
  315. }
  316. private void hideListType2()
  317. {
  318. GTween.To(listType1X, _ui.target.width, 0.5f)
  319. .SetTarget(_ui.m_comListType2.target)
  320. .OnUpdate((GTweener t) =>
  321. {
  322. _ui.m_comListType2.target.x = t.value.x;
  323. });
  324. }
  325. private bool showListParts(int type, bool selectItem = false)
  326. {
  327. _currentMenuType = type;
  328. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  329. {
  330. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  331. if (_rarityIndex >= SORT_BY_GET_TIME)
  332. {
  333. _rarityIndex = SORT_BY_HIGH_RARITY;
  334. }
  335. }
  336. else
  337. {
  338. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  339. }
  340. this.UpdatePartsListSort();
  341. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  342. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  343. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  344. if (_ui.m_partsList.m_list.height > maxHeight)
  345. {
  346. _ui.m_partsList.m_list.height = maxHeight;
  347. }
  348. if (selectItem)
  349. {
  350. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  351. if (itemId > 0)
  352. {
  353. int index = _currentList3.IndexOf(itemId);
  354. _ui.m_partsList.m_list.ScrollToView(index);
  355. }
  356. }
  357. currentListType = DressUpListType.List3;
  358. GTween.To(_ui.target.width, partsListX, 0.5f)
  359. .SetTarget(_ui.m_partsList)
  360. .OnUpdate((GTweener t) =>
  361. {
  362. _ui.m_partsList.target.x = t.value.x;
  363. });
  364. UpdateBtnAction();
  365. UpdateListPartsSelected();
  366. return true;
  367. }
  368. private void hideListParts()
  369. {
  370. // _currentMenuType = 0;
  371. UpdateBtnAction();
  372. GTween.To(partsListX, _ui.target.width, 0.5f)
  373. .SetTarget(_ui.m_partsList)
  374. .OnUpdate((GTweener t) =>
  375. {
  376. _ui.m_partsList.target.x = t.value.x;
  377. });
  378. }
  379. private void showListParts2(int suitId)
  380. {
  381. _currentSuitId = suitId;
  382. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  383. if (_rarityIndex >= SORT_BY_GET_TIME)
  384. {
  385. _rarityIndex = SORT_BY_HIGH_RARITY;
  386. }
  387. this.UpdateSuitPartsListSort();
  388. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  389. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  390. if (_ui.m_partsList2.m_list.height > maxHeight)
  391. {
  392. _ui.m_partsList2.m_list.height = maxHeight;
  393. }
  394. currentListType = DressUpListType.List4;
  395. GTween.To(_ui.target.width, partsListX, 0.5f)
  396. .SetTarget(_ui.m_partsList2)
  397. .OnUpdate((GTweener t) =>
  398. {
  399. _ui.m_partsList2.target.x = t.value.x;
  400. });
  401. UpdateBtnAction();
  402. }
  403. private void hideListParts2()
  404. {
  405. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  406. UpdateBtnAction();
  407. GTween.To(partsListX, _ui.target.width, 0.5f)
  408. .SetTarget(_ui.m_partsList2)
  409. .OnUpdate((GTweener t) =>
  410. {
  411. _ui.m_partsList2.target.x = t.value.x;
  412. });
  413. }
  414. /********************************************************************************************************************************************/
  415. private void ListType1Item(int index, GObject item)
  416. {
  417. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  418. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  419. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  420. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  421. typeItem.target.data = item1.id;
  422. typeItem.m_imgNeed.visible = false;
  423. }
  424. private void ListType2Item(int index, GObject item)
  425. {
  426. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  427. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  428. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  429. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  430. typeItem.target.data = item2.id;
  431. typeItem.m_imgNeed.visible = false;
  432. }
  433. private void ListPartsItem(int index, GObject item)
  434. {
  435. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  436. int id = (int)_currentList3[index];
  437. string iconRes = "";
  438. string partName = "";
  439. string ext = "png";
  440. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  441. {
  442. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  443. iconRes = suitCfg.res;
  444. partName = suitCfg.name;
  445. listItem.m_iconSelected.visible = false;
  446. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  447. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  448. listItem.m_ScoreType.visible = false;
  449. }
  450. else
  451. {
  452. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  453. iconRes = itemCfg.res;
  454. partName = itemCfg.name;
  455. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  456. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  457. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  458. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  459. listItem.m_ScoreType.visible = true;
  460. int mainScore;
  461. int mainValuel;
  462. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  463. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  464. }
  465. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  466. listItem.m_txtTitle.text = partName;
  467. listItem.target.data = id;
  468. listItem.m_txtScore.visible = false;
  469. //listItem.m_ScoreType.visible = true;
  470. listItem.m_imgNeed.visible = false;
  471. }
  472. private void ListParts2Item(int index, GObject item)
  473. {
  474. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  475. int id = (int)_currentList4[index];
  476. string iconRes = "";
  477. string partName = "";
  478. string ext = "png";
  479. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  480. iconRes = itemCfg.res;
  481. partName = itemCfg.name;
  482. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  483. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  484. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  485. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  486. listItem.m_ScoreType.visible = true;
  487. int mainScore;
  488. int mainValuel;
  489. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  490. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  491. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  492. listItem.m_txtTitle.text = partName;
  493. listItem.target.data = id;
  494. listItem.m_txtScore.visible = false;
  495. //listItem.m_ScoreType.visible = true;
  496. listItem.m_imgNeed.visible = false;
  497. }
  498. private void UpdateListPartsSelected()
  499. {
  500. int count = _ui.m_partsList.m_list.numChildren;
  501. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  502. for (int i = 0; i < count; i++)
  503. {
  504. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  505. int id = (int)listItem.target.data;
  506. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  507. {
  508. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  509. }
  510. else
  511. {
  512. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  513. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  514. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  515. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  516. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  517. }
  518. }
  519. }
  520. private void UpdateListSuitPartsSelected()
  521. {
  522. int count = _ui.m_partsList2.m_list.numChildren;
  523. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  524. for (int i = 0; i < count; i++)
  525. {
  526. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  527. int id = (int)listItem.target.data;
  528. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  529. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  530. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  531. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  532. }
  533. }
  534. private void UpdatePartsListSort()
  535. {
  536. if (_currentMenuType == 0) return;
  537. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  538. {
  539. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  540. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  541. {
  542. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  543. }
  544. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  545. {
  546. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  547. }
  548. else
  549. {
  550. _currentList3.Reverse();
  551. }
  552. }
  553. else
  554. {
  555. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  556. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  557. {
  558. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  559. }
  560. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  561. {
  562. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  563. }
  564. else
  565. {
  566. _currentList3.Reverse();
  567. }
  568. }
  569. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  570. {
  571. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  572. }
  573. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  574. {
  575. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  576. }
  577. _ui.m_partsList.m_list.RemoveChildrenToPool();
  578. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  579. }
  580. private void UpdateSuitPartsListSort()
  581. {
  582. if (_currentMenuType == 0) return;
  583. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  584. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  585. {
  586. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  587. }
  588. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  589. {
  590. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  591. }
  592. else
  593. {
  594. _currentList4.Reverse();
  595. }
  596. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  597. {
  598. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  599. }
  600. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  601. {
  602. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  603. }
  604. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  605. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  606. }
  607. private void UpdateBtnAction()
  608. {
  609. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  610. if (_ui.m_btnAction.visible)
  611. {
  612. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  613. }
  614. }
  615. private void OnClickBtnShow()
  616. {
  617. Timers.inst.Remove(SetBtnShowVisable);
  618. _ui.m_c1.selectedIndex = 0;
  619. _ui.m_btnHide.visible = true;
  620. _ui.m_btnShow.visible = false;
  621. _ui.m_loaShow.visible = false;
  622. }
  623. private void OnClickBtnHide()
  624. {
  625. _ui.m_c1.selectedIndex = 1;
  626. _ui.m_btnHide.visible = false;
  627. _ui.m_btnShow.visible = true;
  628. _ui.m_loaShow.visible = true;
  629. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  630. }
  631. private void OnClickLoaShow()
  632. {
  633. Timers.inst.Remove(SetBtnShowVisable);
  634. _ui.m_btnShow.alpha = 1;
  635. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  636. _ui.m_btnShow.enabled = true;
  637. }
  638. private void OnClickBtnPhoto()
  639. {
  640. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  641. if (!ViewManager.Show<PhotographView>())
  642. {
  643. return;
  644. }
  645. _ui.target.visible = false;
  646. this._sceneObject.gameObject.SetActive(false);
  647. }
  648. private void UpdateScene()
  649. {
  650. _ui.target.visible = true;
  651. this._sceneObject.gameObject.SetActive(true);
  652. EquipDataCache.cacher.setSceneObj(_sceneObject);
  653. }
  654. private void SetBtnShowVisable(object param)
  655. {
  656. _ui.m_btnShow.enabled = false;
  657. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  658. }
  659. private bool CheckListCount(int type)
  660. {
  661. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  662. {
  663. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  664. }
  665. else
  666. {
  667. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  668. }
  669. }
  670. protected override void UpdateToCheckGuide(object param)
  671. {
  672. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  673. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  674. {
  675. int len = _ui.m_comListType1.m_listType.numChildren;
  676. for (int i = 0; i < len; i++)
  677. {
  678. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  679. if (item != null)
  680. {
  681. int menuID = (int)item.target.data;
  682. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  683. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  684. {
  685. listTypeItem_FreedomDress = item;
  686. _ui.m_comListType1.m_listType.ScrollToView(i);
  687. break;
  688. }
  689. }
  690. }
  691. }
  692. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  693. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  694. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  695. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  696. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  697. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
  698. }
  699. }
  700. }