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							- using UI.RoleInfo;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UnityEngine;
 
- using UI.Main;
 
- namespace GFGGame
 
- {
 
-     class ChangeThemeView : BaseWindow
 
-     {
 
-         private UI_ChangeThemeUI _ui;
 
-         private List<CardData> cardList = new List<CardData>();
 
-         private int selectIndex = 0;
 
-         private GComponent _comSelected;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         private EffectUI _effectUI3;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             if (_comSelected != null)
 
-             {
 
-                 _comSelected.RemoveFromParent();
 
-                 _comSelected.Dispose();
 
-             }
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ChangeThemeUI.PACKAGE_NAME;
 
-             _ui = UI_ChangeThemeUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             //_ui.m_list.SetVirtual();
 
-             _ui.m_list.itemRenderer = RenderListCardItem;
 
-             _ui.m_list.onClickItem.Add(OnListCardItemClick);
 
-             _ui.m_btnSure.onClick.Add(OnClickBtnSure);
 
-             _ui.m_btnClear.onClick.Add(OnClickBtnClear);
 
-             _ui.m_btnClose.onClick.Add(()=> { this.Hide(); });
 
-             AddEffect();
 
-             _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             cardList = CardDataManager.GetCardListByRoleType(0);
 
-             cardList = CardDataManager.SortItemList(cardList);
 
-             _ui.m_list.numItems = cardList.Count;
 
-             if(cardList.Count >0 )
 
-             {
 
-                 _ui.m_list.GetChildAt(selectIndex).asCom.AddChild(_comSelected);
 
-             }     
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void RenderListCardItem(int index, GObject obj)
 
-         {
 
-             CardData cardData = cardList[index];
 
-             UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
 
-             item.m_txtName.text = cardData.itemCfg.name;
 
-             item.m_comCardMask.m_loaCard.asLoader.url =
 
-                 ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
 
-             item.m_txtLv.text = string.Format("{0}级", cardData.lv);
 
-             // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
 
-             RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
 
-                 false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
 
-             item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
 
-             item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
 
-             // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
 
-             int starLevelDodge = cardData.star / 6;
 
-             item.m_starNumType.selectedIndex = cardData.itemCfg.starDescArr.Length - 1;
 
-             for (int i = 0; i < 4; i++)
 
-             {
 
-                 UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
 
-                 dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
 
-                 UI_ComDodgeFightStar.ProxyEnd();
 
-             }
 
-             item.m_useIcon.visible = false;
 
-             item.m_fieldwork.visible = false;
 
-             if(cardData.id == MainDataManager.Instance.CardBgID)
 
-             {
 
-                 selectIndex = index;
 
-             }
 
-             UI_ListCardFightItem.ProxyEnd();
 
-             // UI_ComStar.ProxyEnd();
 
-         }
 
-         private void OnListCardItemClick(EventContext context)
 
-         {
 
-             GObject obj = context.data as GObject;
 
-             UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
 
-             item.m_t0.Play();
 
-             EffectUIPool.Recycle(_effectUI3);
 
-             _effectUI3 = null;
 
-             _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
 
-             _ui.m_list.GetChildAt(_ui.m_list.selectedIndex).asCom.AddChild(_comSelected);
 
-             OnCardSelected(cardList[_ui.m_list.selectedIndex].id);
 
-         }
 
-         private void OnCardSelected(int cardId)
 
-         {
 
-             MainDataManager.Instance.CardBgID = cardId;
 
-         }
 
-         private async void OnClickBtnSure()
 
-         {
 
-             await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, MainDataManager.Instance.CardBgID, 0);
 
-             PromptController.Instance.ShowFloatTextPrompt("更换成功!");
 
-             this.Hide();
 
-         }
 
-         private async void OnClickBtnClear()
 
-         {
 
-             await ActivitySProxy.SetOnceStatus(MainDataManager.Instance.CardBgKey, 0, 0);
 
-             MainDataManager.Instance.CardBgID = 0;
 
-             PromptController.Instance.ShowFloatTextPrompt("关闭成功!");
 
-             this.Hide();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //邊框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //邊框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-     }
 
- }
 
 
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