| 123456789101112131415161718192021222324252627282930313233343536373839404142 | 
							- #if UNITY_EDITOR
 
- using UnityEditor;
 
- using System;
 
- using FairyGUI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- [System.Reflection.Obfuscation(Exclude = true)]
 
- public class ILRuntimeCrossBinding
 
- {
 
-     static string Name_space = "ILRuntime.Generated.CrossBinding";
 
-    [MenuItem("ILRuntime/生成跨域继承适配器")]
 
-     static void GenerateCrossbindAdapter()
 
-     {
 
-         //由于跨域继承特殊性太多,自动生成无法实现完全无副作用生成,所以这里提供的代码自动生成主要是给大家生成个初始模版,简化大家的工作
 
-         //大多数情况直接使用自动生成的模版即可,如果遇到问题可以手动去修改生成后的文件,因此这里需要大家自行处理是否覆盖的问题
 
-         //using(System.IO.StreamWriter sw = new System.IO.StreamWriter("Assets/Game/launcher/ILRuntime/Generated/CrossBinding/GComponentAdapter.cs"))
 
-         //{
 
-         //    sw.WriteLine(ILRuntime.Runtime.Enviorment.CrossBindingCodeGenerator.GenerateCrossBindingAdapterCode(typeof(GComponent), Name_space));
 
-         //}
 
-         //GenerateCrossbindAdapter<IEnumerator>();
 
-         //GenerateCrossbindAdapter<System.Runtime.CompilerServices.IAsyncStateMachine>();
 
-         //GenerateCrossbindAdapter<ScriptableObject>();
 
-         //GenerateCrossbindAdapter<Window>();
 
-         AssetDatabase.Refresh();
 
-     }
 
-     static void GenerateCrossbindAdapter<T>()
 
-     {
 
-         Type type = typeof(T);
 
-         string typeName = type.Name;
 
-         string path = "Assets/Game/launcher/ILRuntime/Generated/CrossBinding/{0}Adapter.cs";
 
-         path = String.Format(path, typeName);
 
-         using (System.IO.StreamWriter sw = new System.IO.StreamWriter(path))
 
-         {
 
-             sw.WriteLine(ILRuntime.Runtime.Enviorment.CrossBindingCodeGenerator.GenerateCrossBindingAdapterCode(type, Name_space));
 
-         }
 
-     }
 
- }
 
- #endif
 
 
  |