StoryLevelInfoView.cs 19 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. using UI_ListRewardItem = UI.Main.UI_ListRewardItem;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class StoryLevelInfoView : BaseWindow
  12. {
  13. private const int _quicklyStarCount = 2;//达到2星可快速挑战
  14. private UI_StoryLevelInfoUI _ui;
  15. private int _levelID;
  16. private int _needItemId;
  17. private int _needItemCount;
  18. private int _type;
  19. private int _storyType;
  20. private List<ItemData> _bonusList = new List<ItemData>();
  21. public override void Dispose()
  22. {
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. _ui = UI_StoryLevelInfoUI.Create();
  34. this.viewCom = _ui.target;
  35. this.viewCom.Center();
  36. this.modal = true;
  37. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  38. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  39. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  40. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  41. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  42. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  43. _ui.m_btnAdditionDesc.onClick.Add(OnBtnAdditionDescClick);
  44. _ui.m_btnGuide.onClick.Add(this.Hide);
  45. _ui.m_listTag.itemRenderer = RenderListTagItem;
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  51. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateBtnFightTimes);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. ViewManager.SetMaskAlpha(0.8f);
  57. _levelID = (int)(viewData as object[])[0];
  58. _needItemId = (int)(viewData as object[])[1];
  59. _needItemCount = (int)(viewData as object[])[2];
  60. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  61. _type = levelCfg.type;
  62. _storyType = levelCfg.subType;
  63. _ui.m_btnStart.touchable = true;
  64. UpdateView();
  65. Timers.inst.AddUpdate(CheckGuide);
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. ViewManager.SetMaskAlpha(0.6f);
  71. Timers.inst.Remove(CheckGuide);
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  77. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  78. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateBtnFightTimes);
  79. }
  80. private void OnClickBtnStart()
  81. {
  82. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  83. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  84. if (times > 0)
  85. {
  86. DressUpFightType dressUpFightType = new DressUpFightType();
  87. dressUpFightType.levelID = _levelID;
  88. dressUpFightType.teaPartID = 0;
  89. ViewManager.Show<DressUpFightView>(dressUpFightType,true,false);
  90. this.Hide();
  91. }
  92. else
  93. {
  94. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  95. if (RoleDataManager.power < levelCfg.power)
  96. {
  97. ItemUtil.AddPower(OnClickBtnStart);
  98. }
  99. else
  100. {
  101. if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
  102. {
  103. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  104. ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
  105. }
  106. else
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  109. }
  110. }
  111. }
  112. }
  113. private void OnClickBtnFightOnce()
  114. {
  115. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  116. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  117. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  118. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  119. if (starCount < fightCfg.quickFightStart)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("挑战星数不足");
  122. return;
  123. }
  124. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  125. if (times > 0)
  126. {
  127. ViewManager.Show<StoryFightQuicklyView>(new object[] { 1, _needItemId, _needItemCount });
  128. this.Hide();
  129. }
  130. else
  131. {
  132. if (RoleDataManager.power < levelCfg.power)
  133. {
  134. ItemUtil.AddPower(OnClickBtnFightOnce);
  135. }
  136. else
  137. {
  138. if (levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.chapterId != StudioDataManager.Instance.GetLuckyBoxActivityID())
  139. {
  140. var studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  141. ViewManager.Show<StudioBuyNumView>(studioCfg.limit);
  142. }
  143. else
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  146. }
  147. }
  148. }
  149. }
  150. private void OnClickBtnFightTimes()
  151. {
  152. //只要按钮显示说明一定可以速刷多次
  153. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  154. ViewManager.Show<StoryFightQuicklyView>(new object[] { times, _needItemId, _needItemCount });
  155. this.Hide();
  156. }
  157. private void UpdateBonusItem(int index, GObject item)
  158. {
  159. ItemData itemData = _bonusList[index] as ItemData;
  160. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  161. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  162. listItem.m_txtName.text = cfg.name;
  163. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  164. if (item.data == null)
  165. {
  166. item.data = new ItemView(listItem.m_comItem as GComponent);
  167. }
  168. (item.data as ItemView).SetData(itemData);
  169. //(item.data as ItemView).ShowTxtCount = false;
  170. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  171. (item.data as ItemView).ImgShouTongVisable = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  172. UI_ListRewardItem.ProxyEnd();
  173. }
  174. private void UpdateBtnFightTimes()
  175. {
  176. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  177. _ui.m_btnFightTimes.title = title;
  178. _ui.m_btnFightTimes.visible = times > 1;
  179. }
  180. private void UpdateView()
  181. {
  182. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  183. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  184. var title = levelCfg.name;
  185. switch (levelCfg.type)
  186. {
  187. case ConstInstanceZonesType.Story:
  188. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  189. break;
  190. }
  191. _ui.m_txtTitle.text = title;
  192. _ui.m_txtLevelDesc.text = levelCfg.desc;
  193. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent, ConstItemID.POWER, levelCfg.power);
  194. _ui.m_comCostCurrent.visible = levelCfg.power > 0;
  195. //招财进宝活动
  196. if(levelCfg.subType == 1 && levelCfg.type == 6)
  197. {
  198. _ui.m_ctrlNeed.selectedIndex = 0;
  199. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  200. _ui.m_comCostCurrent.visible = true;
  201. _ui.m_btnBg.url = "ui://Main/zcjb_zdgktc";
  202. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(_ui.m_comCostCurrent);
  203. com.m_c1.selectedIndex = 2;
  204. UpdateVisitNum();
  205. UI_ComCostCurrency.ProxyEnd();
  206. }
  207. else if(levelCfg.subType == 1 && levelCfg.type == 1)
  208. {
  209. _ui.m_ctrlNeed.selectedIndex = 0;
  210. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, UpdateVisitNum);
  211. _ui.m_comCostCurrent.visible = true;
  212. _ui.m_btnBg.url = "ui://Main/zx_jq_dituditu";
  213. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(_ui.m_comCostCurrent);
  214. com.m_c1.selectedIndex = 2;
  215. UpdateVisitNum();
  216. UI_ComCostCurrency.ProxyEnd();
  217. }
  218. else
  219. {
  220. _ui.m_btnBg.url = "ui://Main/zx_jq_dituditu";
  221. }
  222. // _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  223. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  224. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  225. {
  226. _ui.m_txtTargetName.text = "挑战对手·" + fightCfg.targetName;
  227. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  228. }
  229. else
  230. {
  231. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  232. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  233. }
  234. _bonusList.Clear();
  235. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  236. {
  237. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false, true);
  238. _ui.m_groupPass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) >= _quicklyStarCount;
  239. _ui.m_groupUnpass.visible = InstanceZonesDataManager.GetStarCountHistory(_levelID) < _quicklyStarCount;
  240. UpdateBtnFightTimes();
  241. }
  242. else
  243. {
  244. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  245. _ui.m_groupPass.visible = false;
  246. _ui.m_groupUnpass.visible = true;
  247. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  248. }
  249. _ui.m_listBonus.numItems = _bonusList.Count;
  250. // if (_ui.m_listBonus.numItems > 4)
  251. // {
  252. // _ui.m_listBonus.columnGap = 40;
  253. // }
  254. // else
  255. // {
  256. // _ui.m_listBonus.columnGap = 60;
  257. // }
  258. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  259. if (score > 0)
  260. {
  261. string scoreStr = "" + score;
  262. if (score <= fightCfg.score1)
  263. {
  264. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  265. }
  266. _ui.m_txtHighestScore.text = scoreStr;
  267. _ui.m_flower.target.visible = true;
  268. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  269. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  270. }
  271. else
  272. {
  273. _ui.m_txtHighestScore.text = "--";
  274. _ui.m_flower.target.visible = false;
  275. }
  276. _ui.m_ctrlNeed.selectedIndex = 0;
  277. if (fightCfg.needItemId != 0)
  278. {
  279. _ui.m_ctrlNeed.selectedIndex = 1;
  280. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  281. _ui.m_txtNeed.text = cfg.name;
  282. }
  283. else if (fightCfg.needSuitId != 0)
  284. {
  285. _ui.m_ctrlNeed.selectedIndex = 1;
  286. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  287. _ui.m_txtNeed.text = cfg.name;
  288. }
  289. else if (fightCfg.needTagsArr.Length > 0)
  290. {
  291. _ui.m_ctrlNeed.selectedIndex = 2;
  292. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  293. }
  294. else if ((levelCfg.type == ConstInstanceZonesType.Studio && levelCfg.subType == ConstInstanceZonesSubType.Hard3) || levelCfg.type == ConstInstanceZonesType.PureFight)
  295. {
  296. _ui.m_ctrlNeed.selectedIndex = 3;
  297. _ui.m_grpAdditionDesc.visible = false;
  298. // 如果是活动界面,不显示收集进度
  299. if (StudioDataManager.Instance.IsluckyBoxFilingChapter() || levelCfg.type == ConstInstanceZonesType.PureFight)
  300. {
  301. _ui.m_btnAdditionDesc.visible = false;
  302. }
  303. else
  304. {
  305. StudioCfg filingCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  306. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(filingCfg.suitId);
  307. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(filingCfg.suitId, out int count, out int totalCount);
  308. _ui.m_txtAdditionDesc.text = string.Format("{0}套装收集进度:{1}/{2}", suitCfg.name, count, totalCount);
  309. _ui.m_btnAdditionDesc.visible = true;
  310. }
  311. float addition = 0;
  312. if (levelCfg.type == ConstInstanceZonesType.PureFight)
  313. {
  314. StudioDataManager.Instance.filingChapterId = levelCfg.chapterId;
  315. addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
  316. }
  317. else
  318. addition = StudioDataManager.Instance.GetAddition();
  319. addition = addition / 10000 * 100;
  320. _ui.m_txtAddition.text = string.Format("{0}%加成", addition);
  321. }
  322. //招财进宝活动
  323. if (levelCfg.subType == 1 && levelCfg.type == 6)
  324. {
  325. _ui.m_ctrlNeed.selectedIndex = 0;
  326. }
  327. }
  328. private void RenderListTagItem(int index, GObject obj)
  329. {
  330. UI_ComTag item = UI_ComTag.Proxy(obj);
  331. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  332. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  333. string tag = fightCfg.needTagsArr[index];
  334. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  335. item.m_txtTag.text = tag;
  336. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  337. UI_ComTag.ProxyEnd();
  338. }
  339. private void OnBtnAdditionDescClick()
  340. {
  341. _ui.m_grpAdditionDesc.visible = !_ui.m_grpAdditionDesc.visible;
  342. }
  343. //招财进宝活动
  344. private void UpdateVisitNum()
  345. {
  346. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(_ui.m_comCostCurrent);
  347. RoleLimitData limitData;
  348. int limitID;
  349. if (_type == 1 && _storyType == 1)
  350. {
  351. limitData = RoleLimitDataManager.GetLimitData(50);
  352. limitID = 50;
  353. }
  354. else
  355. {
  356. limitData = RoleLimitDataManager.GetLimitData(ActivityFightCfgArray.Instance.GetCfg(61001).limit);
  357. limitID = ActivityFightCfgArray.Instance.GetCfg(61001).limit;
  358. }
  359. int time = limitData.TotalPlayMax - limitData.PlayTimes;
  360. com.m_limitNum.text = "今日免费次数:" + time + "/" + limitData.MaxStorageCount;
  361. if(com.m_addBtn.data == null)
  362. {
  363. com.m_addBtn.onClick.Add(OnClickAddBtn);
  364. }
  365. com.m_addBtn.data = limitID;
  366. UI_ComCostCurrency.ProxyEnd();
  367. }
  368. private void OnClickAddBtn(EventContext context)
  369. {
  370. // GObject obj, int type
  371. GObject sender = context.sender as GObject;
  372. int id = (int)sender.data;
  373. string name = ItemCfgArray.Instance.GetCfg(LimitCfgArray.Instance.GetCfg(id).moneyId).name;
  374. string desc = string.Format("是否花费{0}{1}购买{2}次过关次数?", LimitCfgArray.Instance.GetCfg(id).moneyNumArr[0],name, 1);
  375. ViewManager.Show<ZCJBBuyTipsView>(new object[] { desc, id });
  376. }
  377. //******************//
  378. private void CheckGuide(object param)
  379. {
  380. if (
  381. GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  382. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
  383. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
  384. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  385. {
  386. UpdateToCheckGuide(null);
  387. }
  388. else
  389. {
  390. Timers.inst.Remove(CheckGuide);
  391. }
  392. }
  393. protected override void UpdateToCheckGuide(object param)
  394. {
  395. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  396. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.START_FIGHT, 2, "点击开启换装。");
  397. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.BUY_CLOTHING, 2, "");
  398. // GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数。", -1, true, _ui.m_btnStart.LocalToGlobal(Vector2.zero).y + _ui.m_btnStart.height + 400, true);
  399. // GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  400. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PORCELAIN, 6, "");
  401. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.STUDIO_PROPERTY, 5, "");
  402. }
  403. protected override void TryCompleteGuide()
  404. {
  405. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  406. //GuideController.TryCompleteGuideIndex(ConstGuideId.CLOTHING_SYNTHETIC, 3);
  407. }
  408. }
  409. }