StudioBuyNumView.cs 824 B

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.Studio;
  4. namespace GFGGame
  5. {
  6. public class StudioBuyNumView : BaseWindow
  7. {
  8. private UI_StudioBuyNumUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. _ui = UI_StudioBuyNumUI.Create();
  17. this.viewCom = _ui.target;
  18. this.viewCom.Center();
  19. this.modal = true;
  20. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  21. }
  22. protected override void OnShown()
  23. {
  24. base.OnShown();
  25. }
  26. protected override void OnHide()
  27. {
  28. base.OnHide();
  29. }
  30. private void OnClickBtnBack()
  31. {
  32. }
  33. }
  34. }