GuideController.cs 7.7 KB

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  1. using FairyGUI;
  2. using UI.DressUp;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UI.ClothingSynthetic;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class GuideController
  11. {
  12. public static bool IsGuide()
  13. {
  14. if (!GameGlobal.isEnterGame) return false;//未进入游戏
  15. bool isAllGuideFinish = false;
  16. for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
  17. {
  18. if (GuideDataManager.IsGuideFinish(GuideCfgArray.Instance.dataArray[i].key) <= 0)
  19. {
  20. isAllGuideFinish = false;
  21. break;
  22. }
  23. isAllGuideFinish = true;
  24. }
  25. bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
  26. return isGuide;
  27. }
  28. /// <summary>
  29. /// 检测当前角色等级是否有引导开启,若有则返回引导id
  30. /// </summary>
  31. /// <returns></returns>
  32. public static string CheckHasRoleLvGuideOpen()
  33. {
  34. GuideCfg[] guideCfgs = GuideCfgArray.Instance.dataArray;
  35. for (int i = 0; i < guideCfgs.Length; i++)
  36. {
  37. if (guideCfgs[i].roleLv <= 0) continue;
  38. bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + guideCfgs[i].id) > 0;
  39. if (!isFinishCurId && guideCfgs[i].roleLv <= RoleDataManager.lvl)
  40. {
  41. return guideCfgs[i].viewName;
  42. }
  43. }
  44. return "";
  45. }
  46. /// <summary>
  47. /// 是否特殊条件开启
  48. /// </summary>
  49. /// <returns></returns>
  50. private static bool CheckSpecialGuideOpen(GuideCfg cfg)
  51. {
  52. if (cfg.special <= 0) return false;
  53. if (cfg.key == ConstGuideId.SUIT_LIST_VIEW)
  54. {
  55. return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SuitListView).Name, false);
  56. }
  57. return false;
  58. }
  59. public static bool TryGuide(GObject target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, int yTxt = 0, float devWidth = 0, float devHeight = 0, bool showAni = true, bool showEffect = true, bool isOptionalGuide = false)
  60. {
  61. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  62. if (GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
  63. bool isStoryLevelGuide = cfg.storyLevelId > 0;
  64. bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成
  65. bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
  66. bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
  67. bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
  68. bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
  69. // if (checkChapterPass && !isCfgChapterOpen)
  70. // {//cfg.storyLevelId为当前关卡,通关时 MainStoryDataManager.currentLevelCfgId为下一章的第一关,但下一章有可能因为角色等级不足未开启,会导致引导无法正常开启,所以添加是否通关检测
  71. // StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(cfg.storyLevelId);
  72. // if (levelCfg.chapterId - 1 > 0)
  73. // {
  74. // isCfgChapterOpen = MainStoryDataManager.CheckNeedChapterPass(levelCfg.chapterId - 1, out int needChapterId);
  75. // }
  76. // }
  77. bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
  78. bool isRoleLvGuide = cfg.roleLv > 0;
  79. bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv;
  80. bool isSpecial = cfg.special > 0; //特殊条件开启的引导
  81. bool specialOpen = CheckSpecialGuideOpen(cfg);
  82. bool noneType = !isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && !isRoleLvGuide && !isSpecial;
  83. bool storyType = isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && isCfgChapterOpen && isCfgChapter;
  84. bool roleLvType = isRoleLvGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && iscurRoleLv;
  85. bool specialType = isSpecial && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && specialOpen;
  86. if (storyType || roleLvType || specialType || noneType)
  87. {
  88. GuideDataManager.currentGuideId = cfg.id;
  89. GuideDataManager.currentGuideIdIndex = index;
  90. GuideDataManager.SetGuideIndex(cfg.id, index);
  91. if (listIndex >= 0)
  92. {
  93. if (target.asList.numItems > 0)
  94. {
  95. GObject item = (target.asList).GetChildAt(listIndex);
  96. if (item != null)
  97. {
  98. target = item;
  99. // target.asList.ScrollToView(listIndex);
  100. }
  101. }
  102. else
  103. {
  104. return false;
  105. }
  106. }
  107. bool _isOptionalGuide = isOptionalGuide ? isOptionalGuide : cfg.optionalGuide == 1;
  108. ShowGuideByIndex(target, guideStr, yTxt, _isOptionalGuide, devWidth, devHeight, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, showAni, showEffect);
  109. if (!checkPriorIndex)
  110. {
  111. for (int i = 1; i < index; i++)
  112. {
  113. GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false);
  114. }
  115. }
  116. return true;
  117. }
  118. return false;
  119. }
  120. private static void ShowGuideByIndex(GObject target, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0, int guideId = 0, int index = 0, bool showAni = true, bool showEffect = true)
  121. {
  122. HideGuide();
  123. if (GameGlobal.skipGuide)
  124. {
  125. return;
  126. }
  127. ViewManager.Show(ViewName.GUIDE_VIEW, new List<object> { target, guideStr, yTxt, isOptionalGuide, devWidth, devHeight, guideId, index, showAni, showEffect });
  128. }
  129. public static bool TryCompleteGuideIndex(int guideId, int index)
  130. {
  131. HideGuide();
  132. if (GuideDataManager.TryCompleteGuideIndex(guideId, index))
  133. {
  134. return true;
  135. }
  136. return false;
  137. }
  138. public static async void TryCompleteGuide(string guideKey, int count)
  139. {
  140. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
  141. bool result = false;
  142. if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return;
  143. result = await GuideDataManager.TryCompleteGuide(cfg.id);
  144. if (result)
  145. {
  146. GuideDataManager.currentGuideId = 0;
  147. HideGuide();
  148. }
  149. }
  150. public static void HideGuide()
  151. {
  152. ViewManager.Hide(ViewName.GUIDE_VIEW);
  153. }
  154. }
  155. }