ShopSProxy.cs 5.3 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class ShopSProxy
  6. {
  7. public static async ETTask<bool> ReqShopInfo()
  8. {
  9. S2C_RequestShopInfo response = null;
  10. response = (S2C_RequestShopInfo)await MessageHelper.SendToServer(new C2S_RequestShopInfo());
  11. if (response != null)
  12. {
  13. if (response.Error == ErrorCode.ERR_Success)
  14. {
  15. for (int i = 0; i < response.ks.Count; i++)
  16. {
  17. ShopDataManager.Instance.UpdateGiftData(response.ks[i], response.vs[i]);
  18. }
  19. return true;
  20. }
  21. }
  22. return false;
  23. }
  24. public static async ETTask<bool> ReqShopBuy(int buyId, long buyCount = 1)
  25. {
  26. S2C_ShopBuy response = null;
  27. response = (S2C_ShopBuy)await MessageHelper.SendToServer(new C2S_ShopBuy() { BuyId = buyId, Times = (int)buyCount });
  28. if (response != null)
  29. {
  30. if (response.Error == ErrorCode.ERR_Success)
  31. {
  32. ShopDataManager.Instance.UpdateGiftData(response.BuyId, response.TotalTimes);
  33. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(response.BuyId);
  34. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  35. if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && shopCfg.costType == CostType.RMB)
  36. {
  37. PromptController.Instance.ShowFloatTextPrompt("虚拟充值成功");
  38. }
  39. List<ItemData> itemDatas;
  40. if (itemCfg.itemType == ConstItemType.GIFT_BAG && itemCfg.subType == ConstItemSubType.GIFT_BAG_AUTO)
  41. {
  42. itemDatas = ItemUtil.CreateItemDataList(itemCfg.itemsArr, response.Times * shopCfg.itemNum);
  43. }
  44. else
  45. {
  46. itemDatas = ItemUtil.CreateItemDataList(itemCfg.id, response.Times * shopCfg.itemNum);
  47. }
  48. if (itemCfg.itemType == ConstItemType.GIFT_BAG &&
  49. itemCfg.subType == ConstItemSubType.CONTINUOUS_REWARD_GIFT)
  50. {
  51. EventAgent.DispatchEvent(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, shopCfg);
  52. }
  53. BonusController.TryShowBonusList(itemDatas);
  54. EventAgent.DispatchEvent(ConstMessage.SHOP_BUY);
  55. return true;
  56. }
  57. }
  58. return false;
  59. }
  60. /**********************************************会员中心**********************************************/
  61. //领取VIP等级礼包
  62. public static async ETTask<bool> ReqGetVipGiftBag(int vipLv)
  63. {
  64. S2C_GetVipLevelGift response = null;
  65. response = (S2C_GetVipLevelGift)await MessageHelper.SendToServer(new C2S_GetVipLevelGift() { VipLevel = vipLv });
  66. if (response != null)
  67. {
  68. if (response.Error == ErrorCode.ERR_Success)
  69. {
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. //领取VIP周礼包
  76. public static async ETTask<bool> ReqGetVipWeekGiftBag(int vipLv)
  77. {
  78. S2C_GetVipWeekGift response = null;
  79. response = (S2C_GetVipWeekGift)await MessageHelper.SendToServer(new C2S_GetVipWeekGift() { VipLevel = vipLv });
  80. if (response != null)
  81. {
  82. if (response.Error == ErrorCode.ERR_Success)
  83. {
  84. return true;
  85. }
  86. }
  87. return false;
  88. }
  89. /*********************************************************月卡***************************************************/
  90. //领取每日返还珍珠
  91. public static async ETTask<bool> ReqGetMonthCardReward(int monthCardType)
  92. {
  93. S2C_GetMonthCardReward response = null;
  94. response = (S2C_GetMonthCardReward)await MessageHelper.SendToServer(new C2S_GetMonthCardReward() { MonthCardType = monthCardType });
  95. if (response != null)
  96. {
  97. if (response.Error == ErrorCode.ERR_Success)
  98. {
  99. return true;
  100. }
  101. }
  102. return false;
  103. }
  104. //领取专属单品
  105. public static async ETTask<bool> ReqGetMonthCardItem(int month)
  106. {
  107. S2C_GetMonthCardItem response = null;
  108. response = (S2C_GetMonthCardItem)await MessageHelper.SendToServer(new C2S_GetMonthCardItem());
  109. if (response != null)
  110. {
  111. if (response.Error == ErrorCode.ERR_Success)
  112. {
  113. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(TimeUtil.GetCurYear(), month);
  114. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(clothesCfg.clothesArr[0], clothesCfg.clothesArr[1]);
  115. BonusController.TryShowBonusList(itemDatas);
  116. return true;
  117. }
  118. }
  119. return false;
  120. }
  121. }
  122. }