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using System;using System.Collections.Generic;using ET;using FairyGUI;using UI.DailyWelfare;using UnityEngine;namespace GFGGame{    public class DailySignView : BaseWindow    {        private UI_DailySignUI _ui;        private GameObject _gameObject0;        private GameObject _gameObject1;        private GameObject _gameObject2;        private GameObject _gameObject3;        private GameObject _gameObject4;        private GameObject _gameObject5;        private GoWrapper _wrapper0;        private GoWrapper _wrapper1;        private GoWrapper _wrapper2;        private GoWrapper _wrapper3;        private GoWrapper _wrapper4;        private GoWrapper _wrapper5;        private GGraph m_holderSign;        private float _signCount;        private int _month;        private int _day;        public override void Dispose()        {            base.Dispose();            SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);            SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);            SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);            SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);            SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);            SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_DailySignUI.PACKAGE_NAME;            _ui = UI_DailySignUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_btnClose.onClick.Add(Hide);            _ui.m_list.itemRenderer = ListItemRender;            string resPath = ResPathUtil.GetViewEffectPath("ui_league", "Answer_bgtx");            SceneController.AddObjectToView(null, null, _ui.m_holderFlower, resPath, out _gameObject0, out _wrapper0);            string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Everyday_2lizi");            SceneController.AddObjectToView(null, null, _ui.m_holderLizi, resPath1, out _gameObject1, out _wrapper1);            string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Everydayy_people");            SceneController.AddObjectToView(null, null, _ui.m_holderRole, resPath2, out _gameObject2, out _wrapper2);            string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "Progress_head");            SceneController.AddObjectToView(null, null, _ui.m_proSign.m_holder, resPath4, out _gameObject4, out _wrapper4, 90);        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_proSign.m_holder.visible = false;            _ui.m_t0.Play(() =>            {                _ui.m_proSign.m_holder.visible = true;                if (m_holderSign != null)                {                    m_holderSign.visible = true;                }            });            _month = TimeUtil.GetCurMonth();            _day = TimeUtil.GetCurDay();            _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);            UpdateSignView();        }        protected override void OnHide()        {            base.OnHide();            _ui.m_t0.Stop();            m_holderSign = null;        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);        }        private void UpdateSignView()        {            _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));            _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();            List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);            _ui.m_proSign.target.max = signBonusCfgs.Count;            _ui.m_proSign.target.value = _signCount;            _ui.m_proSign.m_holder.x = _signCount / signBonusCfgs.Count * _ui.m_proSign.target.width - 68;            List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);            _ui.m_proSign.m_holderReward.visible = false;            for (int i = 0; i < signCfgs.Count; i++)            {                GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;                comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;                UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);                item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));                item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();                item.m_txtDay.text = signCfgs[i].day.ToString();                if (item.target.data == null)                {                    item.target.onClick.Add(OnBtnGetProBonus);                }                item.target.data = signCfgs[i];                bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);                item.m_imgGot.visible = isGot;                bool canGet = _signCount >= signCfgs[i].day && !isGot;                if (canGet)                {                    if (_gameObject5 == null)                    {                        string resPath5 = ResPathUtil.GetViewEffectPath("ui_Activity", "Everyday_enable");                        SceneController.AddObjectToView(null, null, _ui.m_proSign.m_holderReward, resPath5, out _gameObject5, out _wrapper5);                    }                    _ui.m_proSign.m_holderReward.visible = canGet;                    _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);                }                RedDotController.Instance.SetComRedDot(item.target, canGet);                UI_ComProBonus.ProxyEnd();            }            _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;        }        private async void OnBtnGetProBonus(EventContext context)        {            GObject obj = context.sender as GObject;            DailySignCfg signCfg = obj.data as DailySignCfg;            if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))            {                GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);            }            else            {                bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);                if (result)                {                    UpdateSignView();                }            }        }        private void ListItemRender(int index, GObject obj)        {            UI_ListSignItem item = UI_ListSignItem.Proxy(obj);            if (index == 29)            {                item.target.touchable = false;                item.target.visible = false;                return;            }            int _index = index >= 29 ? index - 1 : index;            DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);            bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), bonusCfg.day);            if (bonusCfg.day == _day && !isGot && _gameObject3 == null)            {                string resPath3 = ResPathUtil.GetViewEffectPath("ui_Activity", "everyday_kuang");                SceneController.AddObjectToView(null, null, item.m_holderSign, resPath3, out _gameObject3, out _wrapper3);                m_holderSign = item.m_holderSign;            }            item.m_holderSign.visible = false;            item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;            item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day);//  bonusCfg.day.ToString();            if (item.m_comItem.data == null)            {                item.m_comItem.data = new ItemView(item.m_comItem);            }            ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);            (item.m_comItem.data as ItemView).SetData(itemData);            (item.m_comItem.data as ItemView).ShowTips = false;            (item.m_comItem.data as ItemView).ChangeTxtCountStyle();            item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;            item.m_imgGot.visible = isGot;            item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;            RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);            if (item.target.data == null)            {                item.target.onClick.Add(OnGetSignBonus);            }            item.target.data = bonusCfg.day;            UI_ListSignItem.ProxyEnd();        }        private async void OnGetSignBonus(EventContext context)        {            GObject obj = context.sender as GObject;            int day = (int)obj.data;            bool result = false;            if (day > _day) return;            bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), day);            if (isGot)            {                PromptController.Instance.ShowFloatTextPrompt("已领取");                return;            }            if (day < _day)            {                int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];                AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).               SetLeftButton(true, "否").                SetRightButton(true, "是", async (object param) =>                {                    if (ItemDataManager.GetItemNum(cost[0]) < cost[1])                    {                        PromptController.Instance.ShowFloatTextPrompt("消耗不足");                        return;                    }                    result = await DailyWelfareSProxy.ReqReSign(day);                });            }            else            {                result = await DailyWelfareSProxy.ReqSign(day);            }            if (result)            {                _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;            }        }    }}
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