StoryCardChoose.cs 9.8 KB

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  1. using System.Collections.Generic;
  2. using System.Threading.Tasks;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UI.Main;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StoryCardChoose : BaseWindow
  10. {
  11. private UI_StoryCardChooseUI _ui;
  12. private List<CardData> cardList = new List<CardData>();
  13. private static int _scoreType;
  14. private int _selectedIndex = 0;
  15. private int _cardId = 0;//记录打开界面时的竞技场卡牌id
  16. private int _skillId = 0;
  17. private List<GameObject> _effects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. public override void Dispose()
  20. {
  21. base.Dispose();
  22. for (int i = 0; i < _effects.Count; i++)
  23. {
  24. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  25. }
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  36. _ui = UI_StoryCardChooseUI.Create();
  37. this.viewCom = _ui.target;
  38. this.viewCom.Center();
  39. this.modal = true;
  40. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  41. _ui.m_listCard.SetVirtual();
  42. _ui.m_listCard.itemRenderer = RenderListCardItem;
  43. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  44. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  45. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  46. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  47. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _scoreType = (int)viewData;
  53. cardList = CardDataManager.GetCardListByRarity(0);
  54. cardList = FightDataManager.Instance.SortCardList(cardList, MyDressUpHelper.dressUpObj.itemList, _scoreType);
  55. _ui.m_listCard.numItems = cardList.Count;
  56. _ui.m_listCard.selectedIndex = 0;
  57. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  58. {
  59. ArenaDataManager dataManager = ArenaDataManager.Instance;
  60. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  61. }
  62. OnCardSelected(cardList[0].id);
  63. UpdateView(0);
  64. Timers.inst.AddUpdate(CheckGuide);
  65. }
  66. private void UpdateView(int index)
  67. {
  68. // CardData cardData = cardList[index];
  69. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  70. int cardId = cardList[index].id;
  71. _ui.m_txtName.text = "";
  72. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  73. if (cfg == null) return;
  74. _ui.m_txtName.text = cfg.name;
  75. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  76. _ui.m_listSkill.data = skillCfgs;
  77. _ui.m_listSkill.numItems = skillCfgs.Count;
  78. _ui.m_comSkillTips.target.visible = false;
  79. _selectedIndex = index;
  80. }
  81. private void RenderListSkillItem(int index, GObject obj)
  82. {
  83. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  84. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  85. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  86. item.m_txtLv.text = SkillDataManager.Instance.GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  87. if (item.target.data == null)
  88. {
  89. item.target.onClick.Add(OnSkillItemClick);
  90. }
  91. item.target.data = index;// skillCfgs[index];
  92. UI_ListCardSkillItem.ProxyEnd();
  93. }
  94. private void OnSkillItemClick(EventContext context)
  95. {
  96. GObject gObject = context.sender as GObject;
  97. int index = (int)gObject.data;
  98. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  99. PassivitySkillCfg skillCfg = skillCfgs[index];
  100. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  101. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  102. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  103. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  104. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  105. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  106. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  107. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  108. _skillId = skillCfg.skillId;
  109. }
  110. private void RenderListCardItem(int index, GObject obj)
  111. {
  112. CardData cardData = cardList[index];
  113. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  114. item.m_txtName.text = cardData.itemCfg.name;
  115. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  116. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  117. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  118. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  119. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  120. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  121. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  122. item.m_txtStarLv.text = cardData.star.ToString();
  123. // comStar.m_c1.selectedIndex = cardData.star;
  124. if (_effects.Count <= index)
  125. {
  126. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  127. GameObject gameObject0;
  128. GoWrapper wrapper0;
  129. // SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  130. // _effects.Add(gameObject0);
  131. // _wrappers.Add(wrapper0);
  132. }
  133. UI_ListCardItem.ProxyEnd();
  134. // UI_ComStar.ProxyEnd();
  135. }
  136. private void OnListCardItemClick(EventContext context)
  137. {
  138. UpdateView(_ui.m_listCard.selectedIndex);
  139. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  140. }
  141. private void OnCardSelected(int cardId)
  142. {
  143. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  144. {
  145. ArenaDataManager dataManager = ArenaDataManager.Instance;
  146. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  147. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex], dataManager.SelectThemeIndex);
  148. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  149. }
  150. }
  151. private void OnBtnUpCardClikc()
  152. {
  153. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex], new object[] { typeof(StoryCardChoose).FullName, _scoreType });
  154. this.Hide();
  155. }
  156. private void OnBtnComfirmClick()
  157. {
  158. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  159. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  160. {
  161. ArenaDataManager dataManager = ArenaDataManager.Instance;
  162. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId, MyDressUpHelper.dressUpObj.itemList).Coroutine();
  163. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  164. {
  165. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  166. }
  167. }
  168. else
  169. {
  170. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  171. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  172. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  173. }
  174. this.Hide();
  175. }
  176. private void OnBtnCancelClick()
  177. {
  178. OnCardSelected(_cardId);
  179. this.Hide();
  180. }
  181. protected override void OnHide()
  182. {
  183. base.OnHide();
  184. _skillId = 0;
  185. _ui.m_listCard.ScrollToView(0);
  186. Timers.inst.Remove(CheckGuide);
  187. }
  188. private void CheckGuide(object param)
  189. {
  190. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  191. {
  192. UpdateToCheckGuide(null);
  193. }
  194. else
  195. {
  196. Timers.inst.Remove(CheckGuide);
  197. }
  198. }
  199. protected override void UpdateToCheckGuide(object param)
  200. {
  201. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  202. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true, _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  203. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  204. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  205. }
  206. }
  207. }