| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | using FairyGUI;using UI.Launcher;using UnityEngine;namespace GFGGame{    public class LauncherView    {        private static LauncherView m_Instance = null;        /// <summary>        /// 单例        /// </summary>        public static LauncherView Instance        {            get            {                if (m_Instance == null)                {                    m_Instance = new LauncherView();                }                return m_Instance;            }        }        private UI_LauncherUI _ui;        private GameObject _gameObject;        private GoWrapper _wrapper;        private string[] resNames = { "11", "33" };        /// <summary>        /// 每1%耗时,单位秒        /// </summary>        private const float SPEED = 0.01f;        /// <summary>        /// 界面是否打开状态        /// </summary>        private bool isOpen = false;        /// <summary>        /// FairyGUI包名        /// </summary>        private string _packageName;        #region private        private void Dispose()        {            if (_gameObject != null)            {                GameObject.Destroy(_gameObject);                _gameObject = null;            }            if (_wrapper != null)            {                _wrapper.Dispose();                _wrapper = null;            }            UIPackage.RemovePackage("UI/" + _packageName);            _ui.Dispose(true);            _ui = null;            if (_gameObject != null)            {                GameObject.Destroy(_gameObject);            }        }        #endregion        public LauncherView()        {            _packageName = UI_LauncherUI.PACKAGE_NAME;            UIPackage.AddPackage("UI/" + _packageName + "/" + _packageName);            _ui = UI_LauncherUI.Create();            _ui.target.MakeFullScreen();            _ui.target.AddRelation(GRoot.inst, RelationType.Size);            _ui.m_txtVersion.text = Application.version;            string resPath = "Effect/ui_dljm/ui_dljm_jdt_tw";            var prefab = Resources.Load<GameObject>(resPath);            _gameObject = GameObject.Instantiate(prefab);            var assetDisposer = _gameObject.AddComponent<AssetReleaser>();            assetDisposer.resPath = resPath;            _gameObject.transform.localScale = new Vector3(100, 100, 100);            _wrapper = new GoWrapper(_gameObject);            _ui.m_holder.SetNativeObject(_wrapper);        }        /// <summary>        /// 设置版本号文字        /// </summary>        /// <param name="version"></param>        public void SetVersion(string version)        {            if (!isOpen)            {                return;            }            _ui.m_txtVersion.text = version;        }        /// <summary>        /// 设置描述文字        /// </summary>        /// <param name="desc"></param>        public void SetDesc(string desc, string descRight = "")        {            if (!isOpen)            {                return;            }            string str = string.Format("{0}  {1}", desc, descRight);//  + descRight;            _ui.m_txtDescLeft.text = str;            // _ui.m_txtDescLeft.text = desc ?? "";            // _ui.m_txtDescRight.text = descRight ?? "";        }        /// <summary>        /// 设置进度0-100        /// </summary>        /// <param name="progress"></param>        /// <param name="callback"></param>        public void SetProgress(long progress, GTweenCallback callback = null)        {            if (!isOpen)            {                return;            }            double oldValule;            GTweener twener = GTween.GetTween(_ui.m_progressBar1, TweenPropType.Progress);            if (twener != null)            {                oldValule = twener.value.d;            }            else            {                oldValule = _ui.m_progressBar1.value;            }            if (progress < oldValule)            {                _ui.m_progressBar1.value = progress;                float posX = _ui.m_progressBar1.width * (progress / 100) + _ui.m_progressBar1.x;                _ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x);                callback?.Invoke();            }            else            {                float duration = (float)(progress - oldValule) * SPEED;                GTweener gtweener = _ui.m_progressBar1.TweenValue(progress, duration).OnUpdate((GTweener t) =>                {                    float posX = _ui.m_progressBar1.width * (t.value.x / 100) + _ui.m_progressBar1.x;                    _ui.m_imgAni.x = Mathf.Min(posX, _ui.m_progressBar1.width + _ui.m_progressBar1.x);                });                if (callback != null)                {                    gtweener.OnComplete(callback);                }            }        }        /// <summary>        /// 打开界面        /// </summary>        public void Open()        {            if (isOpen)            {                return;            }            _ui.m_progressBar1.value = 0;            _ui.m_txtDescLeft.text = "";            _ui.m_txtDescRight.text = "";            GRoot.inst.AddChild(_ui.target);            isOpen = true;            _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;        }        /// <summary>        /// 关闭界面        /// </summary>        /// <param name="toDestroy"></param>        public void Close(bool toDestroy = false)        {            if (!isOpen)            {                return;            }            isOpen = false;            _ui.target.RemoveFromParent();            if (toDestroy)            {                Dispose();            }        }    }}
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