LuckyBoxStarView.cs 16 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. using Random = UnityEngine.Random;
  10. namespace GFGGame
  11. {
  12. public class LuckyBoxStarView : BaseWindow
  13. {
  14. private UI_LuckyBoxStarUI _ui;
  15. private List<GObject> comStars = new List<GObject>();
  16. private List<GObject> clickComStars = new List<GObject>();
  17. private List<GObject> notClickComStars = new List<GObject>();
  18. // private List<GameObject> _gameObjects = new List<GameObject>();
  19. // private List<GoWrapper> _wrappers = new List<GoWrapper>();
  20. // private List<GameObject> _gameObjects1 = new List<GameObject>();
  21. // private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  22. private List<EffectUI> dicEffect = new List<EffectUI>();
  23. private List<EffectUI> effObj = new List<EffectUI>();
  24. private EffectUI _effectUI1;
  25. private EffectUI _effectUI2;
  26. private EffectUI _effectUI3;
  27. private EffectUI _effectUI4;
  28. private GObject curComStar;//当前选中的星星
  29. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  30. private List<ItemData> _rewardList;
  31. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  32. private const int imgLineWidth = 10;//线的原始长度
  33. private bool _isLuckyBox = true;//是抽奖(true),是限时主题活动(false)
  34. private bool showGuide = false;
  35. public override void Dispose()
  36. {
  37. EffectUIPool.Recycle(_effectUI1);
  38. _effectUI1 = null;
  39. EffectUIPool.Recycle(_effectUI2);
  40. _effectUI2 = null;
  41. EffectUIPool.Recycle(_effectUI3);
  42. _effectUI3 = null;
  43. EffectUIPool.Recycle(_effectUI4);
  44. _effectUI4 = null;
  45. if (_ui != null)
  46. {
  47. _ui.Dispose();
  48. _ui = null;
  49. }
  50. base.Dispose();
  51. }
  52. protected override void OnHide()
  53. {
  54. int index = 0;
  55. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  56. while (star != null && star.visible == true)
  57. {
  58. UI_ComStar comStar = UI_ComStar.Proxy(star);
  59. for (int i = comStar.target.numChildren - 1; i >= 0; i--)
  60. {
  61. if (comStar.target.GetChildAt(i).name == "comLine") continue;
  62. var starchild = comStar.target.RemoveChildAt(i);
  63. starchild.Dispose();
  64. }
  65. index++;
  66. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  67. UI_ComStar.ProxyEnd();
  68. }
  69. for (int i = 0; i < dicEffect.Count; i++)
  70. {
  71. EffectUIPool.Recycle(dicEffect[i]);
  72. dicEffect[i] = null;
  73. }
  74. for (int i = 0; i < effObj.Count; i++)
  75. {
  76. EffectUIPool.Recycle(effObj[i]);
  77. effObj[i] = null;
  78. }
  79. notClickComStars.Clear();
  80. clickComStars.Clear();
  81. dicEffect.Clear();
  82. effObj.Clear();
  83. Timers.inst.Remove(CheckGuide);
  84. Debug.Log("OnHide LuckyBoxStarView");
  85. }
  86. protected override void OnInit()
  87. {
  88. base.OnInit();
  89. _ui = UI_LuckyBoxStarUI.Create();
  90. this.viewCom = _ui.target;
  91. isfullScreen = true;
  92. _ui.m_btnBack.visible = false;
  93. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  94. UpdateEffect();
  95. }
  96. private void UpdateEffect()
  97. {
  98. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
  99. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");
  100. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
  101. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi");
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. Debug.Log("OnShown: LuckyBoxStarView");
  107. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  108. _ui.target.onTouchMove.Add(OnClickUIMove);
  109. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  110. _ui.m_effEnd.visible = false;
  111. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  112. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  113. _isLuckyBox = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(LuckyBoxDataManager.Instance.currentBoxId) >= 0;
  114. _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.luckyBoxIndex;// _isLuckyBox ? (LuckyBoxDataManager.Instance.currentBoxId - 1) : 0;
  115. // string resPath = string.Format("cj_tp_{0}", _isLuckyBox ? LuckyBoxDataManager.Instance.currentBoxId : 1);
  116. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zx_bg");
  117. ResetStartView();
  118. Timers.inst.AddUpdate(CheckGuide);
  119. }
  120. private void ResetStartView()
  121. {
  122. showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
  123. curComStar = null;
  124. for (int i = 0; i < comStars.Count; i++) {
  125. comStars.RemoveAt(i);
  126. }
  127. comStars.Clear();
  128. int index = 0;
  129. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  130. while (star != null && star.visible == true)
  131. {
  132. UI_ComStar comStar = UI_ComStar.Proxy(star);
  133. comStar.m_comLine.target.visible = true;
  134. comStar.m_c1.selectedIndex = 0;
  135. comStar.m_comLine.target.width = imgLineWidth;
  136. comStar.m_comLine.target.rotation = 0;
  137. float scale = Random.Range(0.5f, 1f);
  138. float rotation = Random.Range(0, 360);
  139. GComponent gcom = CreateEffect(comStar, 1, _isLuckyBox ? "STAR_Ready_Bule" : "STAR_Ready"); ;
  140. gcom.visible = true;
  141. comStar.target.AddChildAt(gcom, 1);
  142. gcom.scale = new Vector2(scale, scale);
  143. gcom.rotation = rotation;
  144. GComponent gcom1 = CreateEffect(comStar, 2, _isLuckyBox ? "STAR_Bule" : "STAR");
  145. gcom1.visible = false;
  146. comStar.target.AddChildAt(gcom1, 2);
  147. gcom1.scale = new Vector2(scale, scale);
  148. gcom1.rotation = rotation;
  149. star.data = new Vector2(comStar.target.x, comStar.target.y);
  150. comStars.Add(star);
  151. index++;
  152. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  153. UI_ComStar.ProxyEnd();
  154. }
  155. }
  156. private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
  157. {
  158. GComponent gcom;
  159. if (comStar.target.numChildren > index)
  160. {
  161. gcom = comStar.target.GetChildAt(index).asCom;
  162. }
  163. else
  164. {
  165. gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
  166. EffectUI _effectUI = EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name,120);
  167. dicEffect.Add(_effectUI);
  168. }
  169. return gcom;
  170. }
  171. private void OnClickUIBegin(EventContext context)
  172. {
  173. context.CaptureTouch();
  174. InputEvent inputEvent = (InputEvent)context.data;
  175. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  176. CheckNearbyPos(mousePos);
  177. }
  178. private void OnClickUIMove(EventContext context)
  179. {
  180. InputEvent inputEvent = (InputEvent)context.data;
  181. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  182. CheckNearbyPos(mousePos);
  183. if (comStars.Count == 0)//所有星星都点亮了主动结束
  184. {
  185. this.OnClickUIEnd();
  186. }
  187. }
  188. //检测鼠标附近的星星
  189. private void CheckNearbyPos(Vector2 mousePos)
  190. {
  191. for (int i = comStars.Count - 1; i >= 0; i--)
  192. {
  193. Vector2 comStarPos = (Vector2)comStars[i].data;
  194. if (IsSamePos(mousePos, comStarPos))
  195. {
  196. if (curComStar != null)
  197. {
  198. SetCurComStarTransfrom(comStarPos);
  199. }
  200. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  201. comStar.target.GetChildAt(2).asCom.visible = true;
  202. // comStar.target.GetChildAt(1).asCom.visible = false;
  203. string resPath = _isLuckyBox ? "LINE_Bule" : "LINE";
  204. EffectUI _effectUI = EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath,120);
  205. effObj.Add(_effectUI);
  206. UI_ComStar.ProxyEnd();
  207. curComStar = comStars[i];
  208. lastPos = Vector2.right;
  209. clickComStars.Add(comStars[i]);
  210. comStars.RemoveAt(i);
  211. }
  212. else
  213. {
  214. if (curComStar != null)
  215. {
  216. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  217. SetCurComStarTransfrom(mousePos);
  218. lastPos = curPos;
  219. }
  220. }
  221. }
  222. }
  223. private void SetCurComStarTransfrom(Vector2 targetPos)
  224. {
  225. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  226. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  227. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  228. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  229. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  230. comStar.m_comLine.target.rotation += angle;
  231. comStar.m_comLine.target.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  232. UI_ComStar.ProxyEnd();
  233. }
  234. private void OnClickUIEnd()
  235. {
  236. if (clickComStars.Count <= 0) return;
  237. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
  238. comStar.m_comLine.target.visible = false;
  239. UI_ComStar.ProxyEnd();
  240. if (showGuide && clickComStars.Count < 2)
  241. {
  242. ResetStartView();
  243. }
  244. else
  245. {
  246. // CheckNotClickComStar();
  247. // SetComStarDarken();
  248. RemoveListener();
  249. // Timers.inst.Add(1f, 1, SetClickComStarAni);
  250. Timers.inst.Add(0.5f, 1, SetEndEffect);
  251. }
  252. }
  253. // private void CheckNotClickComStar()
  254. // {
  255. // int index = 0;
  256. // GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  257. // while (star != null && star.visible == true)
  258. // {
  259. // if (clickComStars.IndexOf(star) < 0)
  260. // {
  261. // notClickComStars.Add(star);
  262. // }
  263. // index++;
  264. // star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  265. // }
  266. // }
  267. // private void SetComStarDarken()
  268. // {
  269. // for (int i = 0; i < notClickComStars.Count; i++)
  270. // {
  271. // UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);
  272. // notClickComStar.m_comLine.target.visible = false;
  273. // notClickComStar.target.GetChildAt(3).asCom.visible = true;
  274. // notClickComStar.target.GetChildAt(1).asCom.visible = false;
  275. // UI_ComStar.ProxyEnd();
  276. // }
  277. // }
  278. // private void SetClickComStarAni(object param)
  279. // {
  280. // for (int i = 0; i < clickComStars.Count; i++)
  281. // {
  282. // UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);
  283. // comStar.target.GetChildAt(4).asCom.visible = true;
  284. // UI_ComStar.ProxyEnd();
  285. // }
  286. // Timers.inst.Add(0.5f, 1, SetEndEffect);
  287. // }
  288. private void SetEndEffect(object param)
  289. {
  290. _ui.m_effEnd.visible = true;
  291. _ui.m_effEnd.SetPlaySettings(0, -1, 1, -1);
  292. Timers.inst.Add(0.6f, 1, ClickUIEnd);
  293. // ClickUIEnd(null);
  294. TryCompleteGuide();
  295. }
  296. private void ClickUIEnd(object param)
  297. {
  298. if (curComStar != null)
  299. {
  300. RemoveListener();
  301. // ViewManager.Show<LuckyBoxBonusView>(new object[] { _rewardList });
  302. ViewManager.Show<LuckyBoxNewDressView>(_rewardList);
  303. this.Hide();
  304. }
  305. }
  306. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  307. {
  308. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  309. }
  310. private void RemoveListener()
  311. {
  312. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  313. _ui.target.onTouchMove.Remove(OnClickUIMove);
  314. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  315. }
  316. private void OnClickBtnBack()
  317. {
  318. this.Hide();
  319. RemoveListener();
  320. ViewManager.Show<LuckyBoxView>();
  321. }
  322. private void CheckGuide(object param)
  323. {
  324. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
  325. {
  326. UpdateToCheckGuide(null);
  327. }
  328. else
  329. {
  330. Timers.inst.Remove(CheckGuide);
  331. }
  332. }
  333. protected override void UpdateToCheckGuide(object param)
  334. {
  335. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  336. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  337. // GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
  338. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星连接在一起。", -1, true, (int)(this.viewCom.height - 200), true);
  339. TryCompleteGuide();
  340. }
  341. protected override void TryCompleteGuide()
  342. {
  343. if (clickComStars.Count >= 2)
  344. {
  345. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
  346. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX_LINE, 1);
  347. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
  348. }
  349. else
  350. {
  351. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
  352. GuideDataManager.currentGuideIdIndex = 3;
  353. }
  354. }
  355. }
  356. }