| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 | 
							- using FairyGUI;
 
- using System.Collections.Generic;
 
- using UI.Common;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ViewGlobal
 
-     {
 
-         private static UI_ComHolder comHolder;
 
-         private static EffectUI _effectUI1;
 
-         public static void CreatClickEffect()
 
-         {
 
-             if (comHolder == null)
 
-             {
 
-                 comHolder = UI_ComHolder.Create();
 
-                 comHolder.target.touchable = false;
 
-                 ViewManager.AddChildToFloatLayer(comHolder.target);
 
-                 comHolder.target.SetPosition(-100, -100, 0);
 
-                 _effectUI1 = EffectUIPool.CreateEffectUI(comHolder.m_holder, "ui_dj", "DJ");
 
-                 GRoot.inst.onTouchBegin.Add(SetClickPos);
 
-             }
 
-         }
 
-         private static void SetClickPos()
 
-         {
 
-             Vector2 pos = GRoot.inst.GlobalToLocal(Stage.inst.touchPosition);
 
-             comHolder.m_holder.visible = false;
 
-             comHolder.m_holder.visible = true;
 
-             comHolder.target.SetPosition(pos.x, pos.y, 0);
 
-         }
 
-         /// <summary>
 
-         /// 获取顶部摄像头的高度,减去一定的位移是因为设计图本身为顶部留出了一定的间隙
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         static float GetTopOffset()
 
-         {
 
-             // 标准分辨率下 设计图顶部留了80像素的偏移
 
-             int designOffset = ((Screen.safeArea.height + Screen.safeArea.y) 
 
-                 == Screen.height ? 0 : (int)Mathf.Round(80 * UIContentScaler.scaleFactor));
 
-             
 
-             // 设置最低偏移是设计图顶部的偏移量
 
-             return Mathf.Max(0, Screen.height - Screen.safeArea.height - Screen.safeArea.y - designOffset);
 
-         }
 
-         /// <summary>
 
-         /// 获取画布根据分辨率适配后的,顶部的实际高度
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public static float GetRealTopOffset()
 
-         {
 
-             return Screen.height / UIContentScaler.scaleFactor - GetUIHeight();
 
-         }
 
-         /// <summary>
 
-         /// 获取画布根据分辨率适配后的UI高度
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public static float GetUIHeight()
 
-         {
 
-             return (Screen.height - GetTopOffset()) / UIContentScaler.scaleFactor;
 
-         }
 
-         public static List<Transform> FindAllGLoaderInTrans(Transform parent)
 
-         {
 
-             List<Transform> foundChildren = new List<Transform>();
 
-             // 遍历当前父节点的所有子节点
 
-             foreach (Transform child in parent)
 
-             {
 
-                 // 检查子节点的名称是否匹配
 
-                 if (child.name == "GLoader" || child.name == "Shape")
 
-                 {
 
-                     // 将匹配的子节点添加到列表中
 
-                     foundChildren.Add(child);
 
-                 }
 
-                 // 递归调用,查找孙子节点
 
-                 foundChildren.AddRange(FindAllGLoaderInTrans(child));
 
-             }
 
-             return foundChildren;
 
-         }
 
-         private static List<string> fullScreenPicNames = new List<string>() { "loaBg", "mask" };
 
-         private static List<string> notMoveUI = new List<string>() { "Top_img" };
 
-         public static bool IsFullScreenPic(string name)
 
-         {
 
-             foreach (string s in fullScreenPicNames)
 
-             {
 
-                 if (name == s)
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-         public static bool IsNotMoveUI(string name)
 
-         {
 
-             foreach (string s in notMoveUI)
 
-             {
 
-                 if (s.Contains(name))
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |