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- using UnityEngine;
- using FairyGUI;
- using UI.OpenServerActivity;
- using System.Collections.Generic;
- using UI.CommonGame;
- namespace GFGGame
- {
- public class OpenServerSuitAdditionView : BaseWindow
- {
- private UI_OpenServerSuitAdditionUI _ui;
- private int _activityType;
- private int _activityId;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_OpenServerSuitAdditionUI.PACKAGE_NAME;
- _ui = UI_OpenServerSuitAdditionUI.Create();
- viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_list.itemRenderer = ListItemRenderer;
- AddEffect();
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _activityType = (int)(this.viewData as object[])[0];
- int levelID = (int)(this.viewData as object[])[1];
- _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
- ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
- ActivityFightCfg fightCfg = ActivityFightCfgArray.Instance.GetCfg(activityOpenCfg.params3Arr[0]);
- _ui.m_list.numItems = fightCfg.activitySuitIdArr.Length;
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
- StudioDataManager.Instance.filingChapterId = levelCfg.chapterId;
- float addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
- addition = addition / 10000 * 100;
- _ui.m_txtPer.text = "(" + addition + "%)";
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void ListItemRenderer(int index, GObject item)
- {
- UI_suitAdditionItem listItem = UI_suitAdditionItem.Proxy(item);
- ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
- ActivityFightCfg fightCfg = ActivityFightCfgArray.Instance.GetCfg(activityOpenCfg.params3Arr[0]);
- int suitId = fightCfg.activitySuitIdArr[index];
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- listItem.m_txtName.text = suitCfg.name;
- if (listItem.m_list.data == null)
- {
- listItem.m_list.itemRenderer = ListItemRewardRender;
- }
- listItem.m_list.data = suitCfg.partsArr;
- listItem.m_list.numItems = suitCfg.partsArr.Length;
- listItem.m_list.ResizeToFit();
- listItem.target.height = listItem.m_list.y + listItem.m_list.height;
- UI_suitAdditionItem.ProxyEnd();
- }
- private void ListItemRewardRender(int index, GObject obj)
- {
- int itemId = (int)(obj.parent.data as int[])[index];
- UI_ComItem item = UI_ComItem.Proxy(obj);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemId, false);
- item.target.data = itemCfg;
- item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
- item.m_txtCount.text = "1";
- float addition = 0;
- if (ItemDataManager.GetItemNum(itemId) > 0) {
- addition += itemCfg.addition;
- addition = addition / 10000 * 100;
- item.m_txtAddition.text = string.Format("获得加成:{0}%" , addition);
- item.m_Lock.selectedIndex = 3;
- }
- else
- item.m_Lock.selectedIndex = 2;
- UI_ComItem.ProxyEnd();
- }
- private void AddEffect()
- {
- //边框左上角特效
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
- //边框右下角特效
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
- }
- }
- }
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