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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxBonusDataCache
 
-     {
 
-         private static int _currentBoxId;
 
-         private static int _currentSelectId;
 
-         public static int currentBoxId
 
-         {
 
-             get
 
-             {
 
-                 return _currentBoxId;
 
-             }
 
-             set
 
-             {
 
-                 if (_currentBoxId != value)
 
-                 {
 
-                     _currentBoxId = value;
 
-                     InitData(_currentBoxId);
 
-                 }
 
-             }
 
-         }
 
-         public static string probShow;
 
-         private static List<LuckyBoxBonusData> _showList;
 
-         // private static int _dropOutId;
 
-         // private static int _dropId;
 
-         public static int GetOwnedCount()
 
-         {
 
-             int count = 0;
 
-             foreach (LuckyBoxBonusData luckyBoxBonusData in _showList)
 
-             {
 
-                 foreach (ItemData itemData in luckyBoxBonusData.itemList)
 
-                 {
 
-                     if (ItemDataManager.GetItemNum(itemData.id) > 0)
 
-                     {
 
-                         count++;
 
-                     }
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         public static List<LuckyBoxBonusData> GetCurrentShowList()
 
-         {
 
-             return _showList.GetRange(0, _showList.Count);
 
-         }
 
-         // public static List<ItemData> GetBonusList(int count, bool isGuide = false)
 
-         // {
 
-         //     List<ItemData> bonusList = null;
 
-         //     if (isGuide)
 
-         //     {
 
-         //         int[][] temp = new int[5][];
 
-         //         temp[0] = new int[] { 10332, 1 };
 
-         //         temp[1] = new int[] { 10334, 1 };
 
-         //         temp[2] = new int[] { 10335, 1 };
 
-         //         temp[3] = new int[] { 10336, 1 };
 
-         //         temp[4] = new int[] { 10338, 1 };
 
-         //         List<ItemData> guideBonusList = ItemUtil.CreateItemDataList(temp);
 
-         //         count = count - guideBonusList.Count;
 
-         //         bonusList = DropOutDataCache.GetDropItemDatas(_dropOutId, count);
 
-         //         while (guideBonusList.Count > 1)
 
-         //         {
 
-         //             ItemData itemData = guideBonusList[0];
 
-         //             guideBonusList.RemoveAt(0);
 
-         //             int index = UnityEngine.Random.Range(0, bonusList.Count);
 
-         //             bonusList.Insert(index, itemData);
 
-         //         }
 
-         //         bonusList.Add(guideBonusList[0]);
 
-         //     }
 
-         //     else
 
-         //     {
 
-         //         bonusList = DropOutDataCache.GetDropItemDatas(_dropOutId, count);
 
-         //     }
 
-         //     int dicIndex = 0;
 
-         //     LuckyBoxDataManager.Instance.FirstRewardList.Clear();
 
-         //     foreach (ItemData itemData in bonusList)
 
-         //     {
 
-         //         if (ItemDataManager.GetItemNum(itemData.id) == 0)
 
-         //         {
 
-         //             LuckyBoxDataManager.Instance.FirstRewardList.Add(dicIndex, itemData);
 
-         //         }
 
-         //         ItemDataManager.Add(itemData.id, itemData.num);
 
-         //         dicIndex++;
 
-         //     }
 
-         //     ItemDataManager.Add(_dropId, count);
 
-         //     //100¸öÐÇм»»1¸öÂäÐÇʯ
 
-         //     LuckyBoxCfg boxCfg0 = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxIds[0]);
 
-         //     LuckyBoxCfg boxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxIds[1]);
 
-         //     int itemCount = ItemDataManager.GetItemNum(boxCfg0.drop);
 
-         //     if (_dropId == boxCfg0.drop && itemCount >= 100)
 
-         //     {
 
-         //         ItemDataManager.Add(boxCfg1.drop, itemCount / 100);
 
-         //         ItemDataManager.Remove(_dropId, itemCount / 100 * 100);
 
-         //     }
 
-         //     GetSuitItemController.TryShow(0);
 
-         //     return bonusList;
 
-         // }
 
-         private static void InitData(int boxId)
 
-         {
 
-             LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
 
-             probShow = luckyBoxCfg.probShow;
 
-             _showList = GetBonusDataList(luckyBoxCfg.bonusShowArr);
 
-             // _dropOutId = luckyBoxCfg.bonus;
 
-             // _dropId = luckyBoxCfg.drop;
 
-         }
 
-         private static List<LuckyBoxBonusData> GetBonusDataList(int[] idsList)
 
-         {
 
-             List<LuckyBoxBonusData> list = new List<LuckyBoxBonusData>();
 
-             foreach (int id in idsList)
 
-             {
 
-                 BonusListCfg bonusListCfg = BonusListCfgArray.Instance.GetCfg(id);
 
-                 LuckyBoxBonusData luckyBoxBonusData = new LuckyBoxBonusData();
 
-                 luckyBoxBonusData.id = id;
 
-                 luckyBoxBonusData.name = bonusListCfg.name;
 
-                 luckyBoxBonusData.itemList = ItemUtil.CreateItemDataList(bonusListCfg.bonusListArr);
 
-                 list.Add(luckyBoxBonusData);
 
-             }
 
-             return list;
 
-         }
 
-     }
 
- }
 
 
  |