| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 | 
							- using System;
 
- using System.Collections.Generic;
 
- using System.Threading.Tasks;
 
- using UnityEngine;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class PhotographSceneManager : SingletonBase<PhotographSceneManager>
 
-     {
 
-         public GameObject sceneObject;
 
-         public async void AddBgItem(ItemCfg itemCfg)
 
-         {
 
-             Transform tf = sceneObject.transform.Find("Bg/BgRes");
 
-             string resPath = ResPathUtil.GetSceneBgPath(itemCfg.res);
 
-             await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
 
-             SetSpriteRendererToTransform(tf, resPath);
 
-             SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
 
-             spr.sortingOrder = -4000;
 
-             SetBoxCollider2DToGameObject(tf.gameObject);
 
-         }
 
-         public void AddBorderItem(ItemCfg itemCfg)
 
-         {
 
-             Transform tf = sceneObject.transform.Find("Border/BorderRes");
 
-             // 刷新父节点Border的数据
 
-             tf.parent.position = Vector3.zero;
 
-             tf.parent.eulerAngles = Vector3.zero;
 
-             tf.parent.localScale = Vector3.one;
 
-             string resPath;
 
-             if (itemCfg.id != ConstItemID.BORDERID)
 
-             {
 
-                 resPath = ResPathUtil.GetPhotographBorderPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType));
 
-             }
 
-             // 默认无边框不用加载资源
 
-             else
 
-             {
 
-                 resPath = "";
 
-             }
 
-             SetSpriteRendererToTransform(tf, resPath);
 
-             SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
 
-             spr.sortingOrder = 10000;//边框在所有道具的上边
 
-             SetBoxCollider2DToGameObject(tf.gameObject);
 
-         }
 
-         public void AddNpcItem(ItemCfg itemCfg)
 
-         {
 
-             Transform tf = sceneObject.transform.Find("Scene/Npc/NpcRes");
 
-             string resPath = ResPathUtil.GetNpcPicFPath(itemCfg.res);
 
-             SetSpriteRendererToTransform(tf, resPath);
 
-             SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
 
-             tf.localPosition = new Vector2(-spr.bounds.center.x, -spr.bounds.center.y);
 
-             SetBoxCollider2DToGameObject(tf.gameObject);
 
-             AddItemGameObjectToList(tf.parent.gameObject, true);
 
-         }
 
-         public void AddBodyItem()
 
-         {
 
-             GameObject bodyParent = sceneObject.transform.Find("Scene/Role").gameObject;
 
-             UpdatePhotographBody(sceneObject, bodyParent);
 
-             AddItemGameObjectToList(bodyParent, false);
 
-         }
 
-         public async Task AddSceneItem(GameObject parentGameObj, ItemCfg itemCfg, int layer, bool setLayer, bool isOnlyEff = false)
 
-         {
 
-             await AddItemToScene(sceneObject, parentGameObj, itemCfg.id, layer);
 
-             string layerName = string.Format("resLayer{0}", layer);
 
-             string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
 
-             AddItemGameObjectToList(parentGameObj, setLayer);
 
-         }
 
-         //拍照场景添加单个道具
 
-         public async Task AddItemToScene(GameObject sceneObj, GameObject parentGameObj, int itemId, int resLayer)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             parentGameObj.transform.SetParent(sceneObj.transform.Find("Scene"), false);
 
-             string layerName = string.Format("resLayer{0}", resLayer);
 
-             string value = typeof(ItemCfg).GetField(layerName).GetValue(itemCfg).ToString();
 
-             string res = value == "n" ? itemCfg.res : string.Format("{0}_{1}", itemCfg.res, value);
 
-             string resPath = ResPathUtil.GetDressUpAnimationPath(res);
 
-             var handler = DressUpUtil.AddItemAsync(itemId, sceneObj, false, true, parentGameObj, resLayer);
 
-             if (handler != null)
 
-             {
 
-                 foreach (var t in handler)
 
-                 {
 
-                     await t.Task;
 
-                 }
 
-                 foreach (var t in handler)
 
-                 {
 
-                     t.UpdateView();
 
-                     t.Release();
 
-                 }
 
-             }
 
-             if (YooAssets.CheckResExist(resPath))
 
-             {
 
-                 parentGameObj.transform.localPosition = Vector3.zero;
 
-             }
 
-             else
 
-             {
 
-                 if (parentGameObj.transform.childCount > 0)
 
-                 {
 
-                     GameObject gameObject = parentGameObj.transform.GetChild(0).gameObject;
 
-                     SetBoxCollider2DToGameObject(gameObject);
 
-                 }
 
-             }
 
-             await PhotographUtil.Instance.SetGameObjectCenter(parentGameObj);
 
-         }
 
-         //拍照角色
 
-         private void UpdatePhotographBody(GameObject sceneObj, GameObject parentObj)
 
-         {
 
-             PhotographDataManager.Instance.dressUpObj.setSceneObj(sceneObj, false, false, parentObj, false, async ()=> 
 
-             {
 
-                 SetRoleBoxCollider(parentObj);
 
-             });
 
-             PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MyDressUpHelper.dressUpObj.DressUpDataClone());
 
-         }
 
-         private async void SetRoleBoxCollider(GameObject parentObj)
 
-         {
 
-             for (int i = 0; i < parentObj.transform.childCount; i++)
 
-             {
 
-                 Transform transform = parentObj.transform.GetChild(i);
 
-                 if (transform.gameObject.GetComponent<SpriteRenderer>() != null)
 
-                 {
 
-                     SetBoxCollider2DToGameObject(transform.gameObject);
 
-                 }
 
-             }
 
-             await PhotographUtil.Instance.SetGameObjectCenter(parentObj);
 
-         }
 
-         //向Transform添加SpriteRenderer并设置资源
 
-         private void SetSpriteRendererToTransform(Transform tf, string resPath)
 
-         {
 
-             tf.position = Vector3.zero;
 
-             SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
 
-             if (spr == null)
 
-             {
 
-                 tf.gameObject.AddComponent<SpriteRenderer>();
 
-                 spr = tf.GetComponent<SpriteRenderer>();
 
-             }
 
-             if(resPath != "")
 
-             {
 
-                 SpriteHelper.AddSpriteTo(spr, resPath);
 
-                 spr.size = spr.sprite.bounds.size;//将节点设置为原图大小
 
-             }
 
-             else
 
-             {
 
-                 spr.sprite = null;
 
-             }
 
-         }
 
-         //向GameObject添加BoxCollider2D
 
-         private void SetBoxCollider2DToGameObject(GameObject gameObject)
 
-         {
 
-             BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
 
-             if (polygonCollider2D != null)
 
-             {
 
-                 GameObject.Destroy(polygonCollider2D);
 
-             }
 
-             polygonCollider2D = gameObject.AddComponent<BoxCollider2D>();
 
-             polygonCollider2D.isTrigger = true;
 
-         }
 
-         private void AddItemGameObjectToList(GameObject parentGameObj, bool setLayer)
 
-         {
 
-             List<GameObject> itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
 
-             itemGameObjs.Add(parentGameObj);
 
-             if (setLayer)
 
-             {
 
-                 int index = itemGameObjs.Count - 1;
 
-                 PhotographUtil.Instance.ChangeLayer(itemGameObjs[index], index * PhotographDataManager.layerCount, "up");
 
-             }
 
-             itemGameObjs.Sort((GameObject a, GameObject b) =>
 
-             {
 
-                 int layerA = PhotographUtil.Instance.GetMaxLayer(a);
 
-                 int layerB = PhotographUtil.Instance.GetMaxLayer(b);
 
-                 if (layerA < layerB)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (layerA > layerB)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 return string.Compare(a.name, b.name);
 
-             });
 
-         }
 
-         private List<GameObject> SortItemGameObjsLayer(List<GameObject> itemGameObjs)
 
-         {
 
-             itemGameObjs.Sort((GameObject a, GameObject b) =>
 
-             {
 
-                 int layerA = PhotographUtil.Instance.GetMinLayer(a);
 
-                 int layerB = PhotographUtil.Instance.GetMinLayer(b);
 
-                 if (layerA < layerB)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (layerA > layerB)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 return string.Compare(a.name, b.name);
 
-             });
 
-             return itemGameObjs;
 
-         }
 
-         //移除指定GameObject的BoxCollider2D
 
-         public void DeleteBoxCollider2DFromGameObject(GameObject gameObject)
 
-         {
 
-             BoxCollider2D polygonCollider2D = gameObject.GetComponent<BoxCollider2D>();
 
-             if (polygonCollider2D != null)
 
-             {
 
-                 GameObject.Destroy(polygonCollider2D);
 
-             }
 
-         }
 
-         //移除指定GameObject的SpriteRenderer
 
-         public void DeleteSpriteRendererFromGameObject(GameObject gameObject)
 
-         {
 
-             SpriteRenderer spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
 
-             if (spriteRenderer != null)
 
-             {
 
-                 GameObject.Destroy(spriteRenderer);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |