LuckyBoxView.cs 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660
  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop(); //虚拟循环列表
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. _listActivityBtnObj.Clear();
  122. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  123. _ui.m_listBg.ScrollToView(_curIndex);
  124. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  125. OnListBgScroll();
  126. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  127. //时间倒计时
  128. if (_activeBoxId > 0)
  129. Timers.inst.Add(1, 0, CheckTime);
  130. //第二个活动的倒计时
  131. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  132. Timers.inst.Add(1, 0, UpdateTime);
  133. Timers.inst.AddUpdate(CheckGuide);
  134. }
  135. private void RenderListBgItem(int index, GObject obj)
  136. {
  137. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  138. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  139. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  140. LuckyBoxDataManager.Instance.InitData(boxId);
  141. if(!_listActivityBtnObj.ContainsKey(boxId))
  142. _listActivityBtnObj.Add(boxId,obj);
  143. else
  144. _listActivityBtnObj[boxId] = obj;
  145. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  146. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  147. {
  148. comBox.m_showActivityType.selectedIndex = 1;
  149. UpGiftBox(comBox);
  150. }
  151. else
  152. comBox.m_showActivityType.selectedIndex = 0;
  153. if (cfg.costNumfifty > 0)
  154. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  155. else
  156. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  157. if (_luckyBoxCtrl.ContainsKey(boxId))
  158. {
  159. _luckyBoxCtrl[boxId].OnHide();
  160. _luckyBoxCtrl[boxId].Dispose();
  161. _luckyBoxCtrl.Remove(boxId);
  162. }
  163. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  164. //comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  165. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  166. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  167. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  168. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  169. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  170. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  171. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  172. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  173. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  174. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  175. {
  176. if (boxId != LuckyBoxDataManager.BOX_ID_3) {
  177. if (!_effectUIDic.ContainsKey("Button_Text_DianCang" + boxId))
  178. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  179. if(!_effectUIDic.ContainsKey("Button_public" + boxId))
  180. _effectUIDic.Add("Button_public" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  181. }
  182. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  183. }
  184. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  185. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  186. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  187. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  188. if (comBox.m_btnPreview.data == null)
  189. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  190. comBox.m_btnPreview.data = boxId;
  191. if (comBox.m_btnReward.data == null)
  192. {
  193. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  194. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  195. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  196. }
  197. comBox.m_btnReward.data = boxId;
  198. obj.data = boxId;
  199. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  200. if (boxId == _activeBoxId)
  201. {
  202. long endTime = LuckyBoxDataManager.Instance.endTime;
  203. long curTime = TimeHelper.ServerNow();
  204. long time = endTime - curTime;
  205. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  206. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  207. }
  208. UI_ComBox1.ProxyEnd();
  209. }
  210. private async void GetWishingPoolInfo(int activityId)
  211. {
  212. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  213. if (result)
  214. {
  215. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  216. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  217. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  218. }
  219. }
  220. private void OnBtnLeftClick()
  221. {
  222. if (!scrollTouch) return;
  223. scrollTouch = false;
  224. int index = _curIndex - 1;
  225. _ui.m_listBg.ScrollToView(index, true);
  226. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  227. GetWishingPoolInfo(_activityId);
  228. }
  229. private void OnBtnRightClick()
  230. {
  231. if (!scrollTouch) return;
  232. scrollTouch = false;
  233. int index = _curIndex + 1;
  234. _ui.m_listBg.ScrollToView(index, true);
  235. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  236. GetWishingPoolInfo(_activityId);
  237. }
  238. private void OnScrollEnd()
  239. {
  240. scrollTouch = true;
  241. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  242. int index = _ui.m_listBg.GetFirstChildInView();
  243. if (index == _curIndex)
  244. {
  245. return;
  246. }
  247. OnListBgScroll();
  248. }
  249. private void OnListBgScroll()
  250. {
  251. LuckyBoxController valueBox;
  252. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  253. if (valueBox != null)
  254. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  255. _curIndex = _ui.m_listBg.GetFirstChildInView();
  256. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  257. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  258. _valueBarController.Controller(3);
  259. }
  260. else {
  261. _valueBarController.Controller(4);
  262. }
  263. _valueBarController.UpdateCJ();
  264. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  265. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  266. UpdateFreeInfo();
  267. UpdateListItemData();
  268. }
  269. private void UpdateBtnReward()
  270. {
  271. if (_curIndex == 1) {
  272. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  273. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  274. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  275. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  276. UI_ComBox1.ProxyEnd();
  277. }
  278. }
  279. private void OnClikcBtnReward()
  280. {
  281. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  282. }
  283. private void OnClikcBtnShop()
  284. {
  285. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  286. }
  287. //刷新摘星活动期间的数据
  288. private void UpGiftBox(UI_ComBox1 comBox)
  289. {
  290. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  291. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  292. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  293. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  294. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  295. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  296. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  297. if (list.Count == 0)
  298. {
  299. comBox.m_comBagTime.target.visible = false;
  300. comBox.m_btnGiftBag.visible = false;
  301. }
  302. else
  303. {
  304. bool isSoldOut = true;
  305. foreach (var activityInfo in list)
  306. {
  307. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  308. var paramsArr = activityOpenCfg.paramsArr;
  309. foreach (var shopCfgId in paramsArr)
  310. {
  311. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  312. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  313. //只要有一个商品还能购买,就不是售罄
  314. if (remainBuyNum > 0)
  315. {
  316. isSoldOut = false;
  317. break;
  318. }
  319. }
  320. }
  321. if (isSoldOut)
  322. {
  323. comBox.m_comBagTime.target.visible = false;
  324. comBox.m_btnGiftBag.visible = false;
  325. }
  326. else
  327. {
  328. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  329. comBox.m_comBagTime.target.visible = true;
  330. comBox.m_btnGiftBag.visible = true;
  331. }
  332. }
  333. UpdateBtnReward();
  334. }
  335. //限时礼包按钮点击执行方法
  336. private void OnClikcBtnGiftBag()
  337. {
  338. var activityInfoByTypeList =
  339. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  340. var list = activityInfoByTypeList
  341. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  342. if (list.Count == 0)
  343. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  344. else
  345. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  346. }
  347. private void UpdateListItemData()
  348. {
  349. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  350. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  351. GObject obj = _listActivityBtnObj[boxId];
  352. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  353. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  354. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  355. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  356. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  357. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  358. UI_ComBox1.ProxyEnd();
  359. }
  360. private void CheckTime(object param = null)
  361. {
  362. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  363. long endTime = LuckyBoxDataManager.Instance.endTime;
  364. long curTime = TimeHelper.ServerNow();
  365. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  366. GObject item = _ui.m_listBg.GetChildAt(0);
  367. if (item == null) return;
  368. GObject textField = item.asCom.GetChild("txtTime");
  369. if (textField == null) return;
  370. long time = endTime - curTime;
  371. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  372. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  373. }
  374. private void UpdateTime(object param = null)
  375. {
  376. GObject item = _ui.m_listBg.GetChildAt(1);
  377. if (item == null) return;
  378. GObject textField = item.asCom.GetChild("txtTsyTime");
  379. if (textField == null) return;
  380. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  381. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  382. long endTime = 0;
  383. if (activityCfg != null)
  384. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  385. long curTime = TimeHelper.ServerNow();
  386. if (endTime < curTime)
  387. {
  388. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  389. Timers.inst.Remove(UpdateTime);
  390. endTime = curTime;
  391. }
  392. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  393. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  394. //=====限时礼包倒计时
  395. //UpGiftBox();
  396. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  397. //=====限时礼包倒计时END
  398. }
  399. private void OnClickBtnPreview(EventContext context)
  400. {
  401. GObject obj = context.sender as GObject;
  402. int boxId = (int)obj.data;
  403. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  404. }
  405. private void OnClickBtnBuyOne(EventContext context)
  406. {
  407. GetSuitItemController.showSingle = true;
  408. GObject obj = context.sender as GObject;
  409. int boxId = (int)obj.data;
  410. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  411. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  412. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  413. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  414. {
  415. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  416. return;
  417. }
  418. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  419. {
  420. int activityId = 0;
  421. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  422. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  423. }
  424. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  425. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  426. if (result)
  427. {
  428. ViewManager.Show<LuckyBoxStarView>();
  429. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  430. GetSuitItemController.showSingle = false;
  431. }
  432. });
  433. }
  434. private void OnClickBtnBuyTen(EventContext context)
  435. {
  436. GetSuitItemController.showSingle = true;
  437. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  438. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  439. && (GuideDataManager.currentGuideId == 0
  440. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  441. {
  442. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  443. return;
  444. }
  445. GObject obj = context.sender as GObject;
  446. int boxId = (int)obj.data;
  447. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  448. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  449. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  450. {
  451. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  452. return;
  453. }
  454. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  455. {
  456. int activityId = 0;
  457. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  458. {
  459. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  460. }
  461. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  462. if (result)
  463. {
  464. ViewManager.Show<LuckyBoxStarView>();
  465. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  466. GetSuitItemController.showSingle = false;
  467. }
  468. });
  469. }
  470. private void OnClickBtnBuyFifty(EventContext context)
  471. {
  472. GetSuitItemController.showSingle = true;
  473. GObject obj = context.sender as GObject;
  474. int boxId = (int)obj.data;
  475. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  476. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  477. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  478. {
  479. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  480. return;
  481. }
  482. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  483. {
  484. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  485. if (result)
  486. {
  487. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  488. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  489. GetSuitItemController.showSingle = false;
  490. }
  491. });
  492. }
  493. protected override void OnHide()
  494. {
  495. base.OnHide();
  496. _valueBarController.OnHide();
  497. foreach (int key in _luckyBoxCtrl.Keys)
  498. {
  499. _luckyBoxCtrl[key].OnHide();
  500. }
  501. Timers.inst.Remove(CheckTime);
  502. Timers.inst.Remove(UpdateTime);
  503. Timers.inst.Remove(CheckGuide);
  504. Debug.Log("OnHide: LuckyBoxView");
  505. }
  506. protected override void RemoveEventListener()
  507. {
  508. base.RemoveEventListener();
  509. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  510. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  511. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  512. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  513. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  514. }
  515. private void OnClickBtnBack()
  516. {
  517. Reset();
  518. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  519. }
  520. private void Reset()
  521. {
  522. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  523. }
  524. private void CheckGuide(object param)
  525. {
  526. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  527. UpdateToCheckGuide(null);
  528. else
  529. Timers.inst.Remove(CheckGuide);
  530. }
  531. protected override void UpdateToCheckGuide(object param)
  532. {
  533. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  534. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  535. if (gObject == null) return;
  536. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  537. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  538. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  539. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  540. }
  541. protected override void TryCompleteGuide()
  542. {
  543. base.TryCompleteGuide();
  544. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  545. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  546. }
  547. private void UpdateFreeInfo()
  548. {
  549. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  550. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  551. GObject obj = _listActivityBtnObj[boxId];
  552. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  553. if (freeTime > 0)
  554. {
  555. long timeDifference = freeTime - TimeHelper.ServerNow();
  556. if (freeTime > TimeHelper.ServerNow())
  557. {
  558. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  559. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  560. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  561. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  562. }
  563. else
  564. {
  565. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  566. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  567. }
  568. }
  569. else
  570. {
  571. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  572. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  573. }
  574. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  575. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  576. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  577. UI_ComBox1.ProxyEnd();
  578. }
  579. }
  580. }