ActivityDay7View.cs 8.6 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.ActivityDay7;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class ActivityDay7View : BaseWindow
  9. {
  10. private UI_ActivityDay7UI _ui;
  11. //7日活动配置
  12. private Activity7DaysCfg[] cfgDataArray;
  13. //7日活动积分配置
  14. private Activity7DaysCfg[] activity7DaysCfgs;
  15. //选中的天数index 天数=index+1
  16. private int onClickDayIndex;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityDay7UI.PACKAGE_NAME;
  30. _ui = UI_ActivityDay7UI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. bringToFontOnClick = false;
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
  36. _ui.m_DayList.itemRenderer = DayListRenderer;
  37. _ui.m_TaskList.itemRenderer = TaskListRenderer;
  38. }
  39. private void OnBtnBackClick()
  40. {
  41. ViewManager.GoBackFrom(typeof(ActivityDay7View).FullName);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. onClickDayIndex = ActivityDay7DataManager.Instance.GetActivityDay7Day() - 1;
  47. SetScoreList();
  48. SetScore();
  49. SetDayList();
  50. SetTasks();
  51. }
  52. private void SetScore()
  53. {
  54. var score = ActivityDay7DataManager.Instance.GetScore();
  55. _ui.m_Score.text = score.ToString();
  56. _ui.m_ExpProcess.value = score;
  57. }
  58. //DayListRenderer
  59. private void DayListRenderer(int index, GObject obj)
  60. {
  61. var item = UI_ButtonDay.Proxy(obj);
  62. if (item.target.data == null)
  63. {
  64. var cfg = cfgDataArray[index];
  65. item.m_text.text = $"第{cfg.id}天";
  66. item.target.data = index;
  67. item.target.onClick.Add(OnClickDay);
  68. }
  69. //设置按钮状态
  70. item.m_c1.selectedIndex = index == onClickDayIndex ? 0 : 1;
  71. UI_ButtonDay.ProxyEnd();
  72. }
  73. //选中天数
  74. private void OnClickDay(EventContext context)
  75. {
  76. if (!(context.sender is GObject typeItem)) return;
  77. onClickDayIndex = (int)typeItem.data;
  78. SetTasks();
  79. //设置其他按钮选中状态
  80. SetDayList();
  81. FreshGetStatus();
  82. }
  83. private void SetTasks()
  84. {
  85. var activity7DaysTaskCfg = Activity7DaysTaskCfgArray.Instance.GetCfg(onClickDayIndex + 1);
  86. var taskIdArr = activity7DaysTaskCfg.taskIdArr;
  87. //排序根据领取状态
  88. var taskCfgs = TaskDataManager.Instance.GetTaskCfgs(taskIdArr);
  89. _ui.m_TaskList.data = taskCfgs;
  90. _ui.m_TaskList.numItems = taskIdArr.Length;
  91. if (_ui.m_TaskList.numItems > 0)
  92. {
  93. _ui.m_TaskList.ScrollToView(0);
  94. }
  95. }
  96. //TaskListRenderer
  97. private void TaskListRenderer(int index, GObject obj)
  98. {
  99. var item = UI_TaskListItem.Proxy(obj);
  100. var tasks = (List<TaskCfg>)obj.parent.data;
  101. var taskCfg = tasks[index];
  102. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(taskCfg.id);
  103. item.m_c2.selectedIndex = taskCfg.jumpId == "" ? 1 : 0;
  104. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(taskCfg.id);
  105. item.m_txtCount.text =
  106. $"{TaskDataManager.Instance.GetTaskProgressById(taskCfg.id)}/{taskCfg.count}";
  107. if (item.m_GetRewardBt.data == null)
  108. {
  109. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  110. }
  111. item.m_GetRewardBt.data = taskCfg.id;
  112. if (item.m_ComeBt.data == null)
  113. {
  114. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  115. }
  116. item.m_ComeBt.data = taskCfg.jumpId;
  117. if (item.m_listTaskReward.data == null)
  118. {
  119. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  120. }
  121. item.m_listTaskReward.data = taskCfg.rewardsArr;
  122. item.m_listTaskReward.numItems = taskCfg.rewardsArr.Length;
  123. UI_TaskListItem.ProxyEnd();
  124. }
  125. private static void ListTaskRewardItemRender(int index, GObject obj)
  126. {
  127. var rewards = (int[][])obj.parent.data;
  128. ItemUtil.CreateItemView(rewards[index], obj as GComponent);
  129. }
  130. private void OnBtnGoClick(EventContext context)
  131. {
  132. Hide();
  133. var btnGo = context.sender as GObject;
  134. if (btnGo == null) return;
  135. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(ActivityDay7View).FullName, viewData },
  136. true);
  137. }
  138. private List<GComponent> components = new List<GComponent>();
  139. //设置积分列表
  140. private void SetScoreList()
  141. {
  142. //7日活动配置
  143. activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  144. var maxCfg = activity7DaysCfgs[activity7DaysCfgs.Length - 1];
  145. var maxCfgID = maxCfg.id;
  146. var maxScore = maxCfg.score;
  147. var pos = _ui.m_StartIndex.position;
  148. var endY = _ui.m_EndIndex.position.y;
  149. _ui.m_ExpProcess.max = maxScore;
  150. //循环设置UI
  151. foreach (var cfg in activity7DaysCfgs)
  152. {
  153. var cfgScore = cfg.score;
  154. var item = UI_ExpProcessItem.Create();
  155. var target = item.target;
  156. components.Add(target);
  157. _ui.target.AddChild(target);
  158. // 根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  159. var y = pos.y + (endY - pos.y) * cfgScore / maxScore;
  160. target.SetPosition(pos.x, y, pos.z);
  161. item.m_Score.text = cfgScore.ToString();
  162. var cfgBonusArr = cfg.bonusArr;
  163. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  164. item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  165. item.m_Num.text = cfgBonusArr[0][1].ToString();
  166. item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0;
  167. item.target.data = cfg;
  168. item.target.onClick.Add(OnClickReward);
  169. UI_ExpProcess.ProxyEnd();
  170. }
  171. }
  172. //设置天数列表
  173. private void SetDayList()
  174. {
  175. //7日活动配置
  176. cfgDataArray = Activity7DaysCfgArray.Instance.dataArray;
  177. _ui.m_DayList.numItems = cfgDataArray.Length;
  178. }
  179. private void FreshGetStatus()
  180. {
  181. components.ForEach(com =>
  182. {
  183. var item = UI_ExpProcessItem.Create(com);
  184. var cfg = (Activity7DaysCfg)item.target.data;
  185. var cfgID = cfg.id;
  186. var state = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(cfgID);
  187. item.m_c2.selectedIndex = state ? 1 : 0;
  188. });
  189. }
  190. private async void OnBtnGetClick(EventContext context)
  191. {
  192. if (!(context.sender is GObject btnGet)) return;
  193. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  194. if (!result) return;
  195. SetTasks();
  196. }
  197. private async void OnClickReward(EventContext context)
  198. {
  199. if (!(context.sender is GObject btnGet)) return;
  200. var activity7DaysCfg = (Activity7DaysCfg)btnGet.data;
  201. var id = activity7DaysCfg.id;
  202. var get = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(id);
  203. if (get)
  204. {
  205. ViewManager.Show<RewardPreView>(new object[] { "已领取过了" });
  206. return;
  207. }
  208. //判断积分是否够
  209. var score = ActivityDay7DataManager.Instance.GetScore();
  210. if (score < activity7DaysCfg.score)
  211. {
  212. ViewManager.Show<RewardPreView>(new object[] { "积分还不够" });
  213. return;
  214. }
  215. var result = await ActivityDay7SProxy.ReqGetActivityDay7Reward(activity7DaysCfg);
  216. if (!result) return;
  217. FreshGetStatus();
  218. }
  219. }
  220. }