PoemGalleryDataManager.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. private long _themeOrder = 0;
  12. /// <summary>
  13. /// 主题期数
  14. /// </summary>
  15. public long ThemeOrder
  16. {
  17. get
  18. {
  19. return _themeOrder;
  20. }
  21. set
  22. {
  23. _themeOrder = value;
  24. }
  25. }
  26. private long _themeId = 1;
  27. /// <summary>
  28. /// 主题配置id
  29. /// </summary>
  30. public long ThemeId
  31. {
  32. get
  33. {
  34. return _themeId;
  35. }
  36. set
  37. {
  38. _themeId = value;
  39. }
  40. }
  41. private long _myRank = 0;
  42. /// <summary>
  43. /// 我的最高排行
  44. /// </summary>
  45. public long MyRank
  46. {
  47. get
  48. {
  49. return _myRank;
  50. }
  51. set
  52. {
  53. _myRank = value;
  54. }
  55. }
  56. private long _voteCount = 0;
  57. /// <summary>
  58. /// 我的最高排行
  59. /// </summary>
  60. public long VoteCount
  61. {
  62. get
  63. {
  64. return _voteCount;
  65. }
  66. set
  67. {
  68. _voteCount = value;
  69. }
  70. }
  71. // /// <summary>
  72. // /// 推荐数据
  73. // /// </summary>
  74. // public List<PoemGalleryData> RecommendDatas = new List<PoemGalleryData>();
  75. // /// <summary>
  76. // /// 最新数据
  77. // /// </summary>
  78. // public List<PoemGalleryData> NewestDatas = new List<PoemGalleryData>();
  79. // /// <summary>
  80. // /// 好友数据
  81. // /// </summary>
  82. // public List<PoemGalleryData> FrinedDatas = new List<PoemGalleryData>();
  83. // /// <summary>
  84. // /// 收藏数据
  85. // /// </summary>
  86. // public List<PoemGalleryData> FavoriteDatas = new List<PoemGalleryData>();
  87. // /// <summary>
  88. // /// 我的作品数据
  89. // /// </summary>
  90. // public List<PoemGalleryData> MySelfDatas = new List<PoemGalleryData>();
  91. // /// <summary>
  92. // /// 排行榜数据
  93. // /// </summary>
  94. // public List<PoemGalleryData> RankDatas = new List<PoemGalleryData>();
  95. /// <summary>
  96. /// 推荐数据
  97. /// </summary>
  98. public List<long> RecommendDatas = new List<long>();
  99. /// <summary>
  100. /// 最新数据
  101. /// </summary>
  102. public List<long> NewestDatas = new List<long>();
  103. /// <summary>
  104. /// 好友数据
  105. /// </summary>
  106. public List<long> FrinedDatas = new List<long>();
  107. /// <summary>
  108. /// 收藏数据
  109. /// </summary>
  110. public List<long> FavoriteDatas = new List<long>();
  111. /// <summary>
  112. /// 我的作品数据
  113. /// </summary>
  114. public List<long> MySelfDatas = new List<long>();
  115. /// <summary>
  116. /// 排行榜数据
  117. /// </summary>
  118. public List<long> RankDatas = new List<long>();
  119. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  120. public void Clear()
  121. {
  122. RecommendDatas.Clear();
  123. FrinedDatas.Clear();
  124. FavoriteDatas.Clear();
  125. MySelfDatas.Clear();
  126. RankDatas.Clear();
  127. }
  128. public void UpdateGalleryData(PoemGalleryData data)
  129. {
  130. if (_dicGalleryData.ContainsKey(data.WorkId))
  131. {
  132. _dicGalleryData[data.WorkId] = data;
  133. }
  134. else
  135. {
  136. _dicGalleryData.Add(data.WorkId, data);
  137. }
  138. }
  139. public void RemoveGalleryData(long workId)
  140. {
  141. if (_dicGalleryData.ContainsKey(workId))
  142. {
  143. _dicGalleryData.Remove(workId);
  144. }
  145. }
  146. public PoemGalleryData GetGalleryDataById(long workId)
  147. {
  148. if (_dicGalleryData.ContainsKey(workId))
  149. {
  150. return _dicGalleryData[workId];
  151. }
  152. return null;
  153. }
  154. public void UpdateFavoriteState(long workId, bool state, long count)
  155. {
  156. if (_dicGalleryData.ContainsKey(workId))
  157. {
  158. _dicGalleryData[workId].CollectOrNot = state;
  159. _dicGalleryData[workId].CollectCount = count;
  160. }
  161. }
  162. public void UpdateVoteiteState(long workId, bool state, long count)
  163. {
  164. if (_dicGalleryData.ContainsKey(workId))
  165. {
  166. _dicGalleryData[workId].VoteOrNot = state;
  167. _dicGalleryData[workId].VoteCount = count;
  168. }
  169. }
  170. public string GetThemeTime()
  171. {
  172. long monday = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
  173. long startTime = 0;
  174. long endTime = 0;
  175. if ((TimeInfo.Instance.ServerNow() / 1000) < monday)//本周一5点之前显示上周
  176. {
  177. startTime = TimeUtil.GetLastWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);
  178. endTime = TimeUtil.GetLastWeekSundayTime("23:59:59");
  179. }
  180. else
  181. {
  182. startTime = monday * 1000;
  183. endTime = TimeUtil.GetCurWeekSundayTime("23:59:59") * 1000; ;
  184. }
  185. string strStartTime = TimeUtil.FormattingTime3(startTime);
  186. string strEndTime = TimeUtil.FormattingTime3(endTime); ;
  187. return string.Format("截止日期:{0}至{1}", strStartTime, strEndTime);
  188. }
  189. /// <summary>
  190. /// 是否结算中
  191. /// </summary>
  192. /// <returns></returns>
  193. public bool IsResulting()
  194. {
  195. long monday0 = TimeUtil.GetCurWeekMondayTime();//本周一0点
  196. long monday5 = TimeUtil.GetCurWeekMondayTime(GlobalCfgArray.globalCfg.refreshTime);//本周一5点
  197. long now = TimeInfo.Instance.ServerNow() / 1000;
  198. return now > monday0 && now < monday5;
  199. }
  200. }
  201. }